elements: starting the collision, finally work on it
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@@ -11,6 +11,7 @@ struct Point {
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int m_row;
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int m_col;
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int m_symbol;
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void assign();
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void assign(int row, int col);
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};
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@@ -18,6 +19,7 @@ struct PointCollection {
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std::vector<Point> m_point_list;
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void move();
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void set_direction(char direction);
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void check_collision();
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};
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#endif
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