removing points list and trying to work with the board along
This commit is contained in:
@@ -5,6 +5,10 @@
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#include <string>
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#include <string>
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#include "globals.hpp"
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#include "globals.hpp"
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struct Point;
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void move(Point* board[ROW][COL]);
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void create_point_on_board(Point* board[ROW][COL]);
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struct Point {
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struct Point {
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Point() : m_row(0), m_col(0), m_symbol(2), m_direction('n') {};
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Point() : m_row(0), m_col(0), m_symbol(2), m_direction('n') {};
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Point(int row, int col) : m_row(row), m_col(col), m_symbol(2), m_direction('n') {};
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Point(int row, int col) : m_row(row), m_col(col), m_symbol(2), m_direction('n') {};
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@@ -19,9 +23,8 @@ struct Point {
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struct PointCollection {
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struct PointCollection {
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std::vector<Point> m_point_list;
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std::vector<Point> m_point_list;
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void move(Point* m_board[ROW][COL]);
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void collide_with_adjacent(Point* board[ROW][COL]);
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void collide_with_adjacent(Point* board[ROW][COL]);
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void set_direction(char direction);
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void set_direction(char direction, Point* board[ROW][COL]);
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};
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};
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#endif
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#endif
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+18
-6
@@ -3,8 +3,8 @@
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#include <ctime>
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#include <ctime>
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void Point::assign() {
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void Point::assign() {
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m_row = (rand() % (ROW));
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m_row = (rand() % ROW);
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m_col = (rand() % (ROW));
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m_col = (rand() % COL);
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}
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}
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void Point::assign(int row, int col) {
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void Point::assign(int row, int col) {
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@@ -16,13 +16,24 @@ std::string Point::to_string() {
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return "(" + std::to_string(m_row) + ", " + std::to_string(m_col) + " )\n";
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return "(" + std::to_string(m_row) + ", " + std::to_string(m_col) + " )\n";
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}
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}
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void PointCollection::set_direction(char direction) {
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void PointCollection::set_direction(char direction, Point* board[ROW][COL]) {
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for(int i = m_point_list.size() - 1; i >= 0; i--) {
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for(int i = 0; i < ROW; i++) {
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m_point_list[i].m_direction = direction;
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for(int j = 0; j < ROW; j++) {
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if(board[i][j] == nullptr) continue;
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board[i][j]->m_direction = direction;
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}
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}
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}
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}
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}
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void PointCollection::move(Point* board[ROW][COL]) {
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void create_point_on_board(Point* board[ROW][COL]) {
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int row = (rand() % (ROW - 1));
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int col = (rand() % (COL - 1));
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if(board[row][col] == nullptr) {
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board[row][col] = new Point(row, col);
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}
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}
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void move(Point* board[ROW][COL]) {
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for(int r = 0; r < ROW; r++) {
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for(int r = 0; r < ROW; r++) {
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for(int c = 0; c < COL; c++) {
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for(int c = 0; c < COL; c++) {
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Point *p = board[r][c];
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Point *p = board[r][c];
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@@ -64,6 +75,7 @@ void PointCollection::collide_with_adjacent(Point* board[ROW][COL]) {
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if(p->m_direction == 'u' && npu != nullptr && npu->m_row >= 0) {
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if(p->m_direction == 'u' && npu != nullptr && npu->m_row >= 0) {
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if(p->m_symbol != npu->m_symbol) continue;
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if(p->m_symbol != npu->m_symbol) continue;
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npu->m_symbol *= 2;
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npu->m_symbol *= 2;
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delete board[r][c];
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board[r][c] = nullptr;
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board[r][c] = nullptr;
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// Board is not cleared as the point still exists in m_points_list so it needs to be removed
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// Board is not cleared as the point still exists in m_points_list so it needs to be removed
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// I recommend adding an id to the points to track which to remove and make a function in
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// I recommend adding an id to the points to track which to remove and make a function in
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+4
-4
@@ -12,25 +12,25 @@ void Input::get_input(bool &running, PointCollection &collection, Point* board[R
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if(_getch == 65) {
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if(_getch == 65) {
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_getch = 0;
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_getch = 0;
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collection.set_direction('u');
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collection.set_direction('u', board);
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// collection.m_point_list.push_back(Point());
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// collection.m_point_list.push_back(Point());
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// collection.m_point_list.back().assign();
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// collection.m_point_list.back().assign();
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}
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}
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else if(_getch == 66) {
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else if(_getch == 66) {
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_getch = 0;
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_getch = 0;
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collection.set_direction('d');
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collection.set_direction('d', board);
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// collection.m_point_list.push_back(Point());
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// collection.m_point_list.push_back(Point());
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// collection.m_point_list.back().assign();
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// collection.m_point_list.back().assign();
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}
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}
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else if(_getch == 67) {
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else if(_getch == 67) {
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_getch = 0;
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_getch = 0;
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collection.set_direction('r');
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collection.set_direction('r', board);
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// collection.m_point_list.push_back(Point());
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// collection.m_point_list.push_back(Point());
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// collection.m_point_list.back().assign();
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// collection.m_point_list.back().assign();
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}
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}
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else if(_getch == 68) {
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else if(_getch == 68) {
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_getch = 0;
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_getch = 0;
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collection.set_direction('l');
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collection.set_direction('l', board);
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// collection.m_point_list.push_back(Point());
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// collection.m_point_list.push_back(Point());
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// collection.m_point_list.back().assign();
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// collection.m_point_list.back().assign();
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}
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}
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+13
-5
@@ -1,3 +1,4 @@
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#include <iostream>
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#include <thread>
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#include <thread>
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#include "input.hpp"
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#include "input.hpp"
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#include "window.hpp"
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#include "window.hpp"
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@@ -11,13 +12,20 @@ int main() {
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bool running = true;
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bool running = true;
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std::thread input_thread(&Input::get_input, &input, std::ref(running), std::ref(collection), std::ref(window.m_board));
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std::thread input_thread(&Input::get_input, &input, std::ref(running), std::ref(collection), std::ref(window.m_board));
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collection.m_point_list.push_back(Point());
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// collection.m_point_list.push_back(Point());
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collection.m_point_list[0].assign();
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// collection.m_point_list[0].assign();
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collection.m_point_list.push_back(Point());
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// collection.m_point_list.push_back(Point());
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collection.m_point_list[1].assign();
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// collection.m_point_list[1].assign();
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create_point_on_board(window.m_board);
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for(int i = 0; i < 4; i++) {
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for(int j = 0; j < 4; j++) {
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std::cout << window.m_board[i][j] << "\n";
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}
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}
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while (running) {
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while (running) {
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collection.move(window.m_board);
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move(window.m_board);
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collection.collide_with_adjacent(window.m_board);
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collection.collide_with_adjacent(window.m_board);
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window.draw_window(collection);
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window.draw_window(collection);
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}
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}
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+4
-4
@@ -4,10 +4,10 @@
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#include <thread>
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#include <thread>
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void Window::draw_window(PointCollection &collection) {
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void Window::draw_window(PointCollection &collection) {
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for(Point** row = m_board[0]; row != m_board[0] + 16; row++) { *row = nullptr; }
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// for(Point** row = m_board[0]; row != m_board[0] + 16; row++) { *row = nullptr; }
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for(int i = collection.m_point_list.size() - 1; i >= 0; i--) {
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// for(int i = collection.m_point_list.size() - 1; i >= 0; i--) {
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m_board[collection.m_point_list[i].m_row][collection.m_point_list[i].m_col] = &collection.m_point_list[i];
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// m_board[collection.m_point_list[i].m_row][collection.m_point_list[i].m_col] = &collection.m_point_list[i];
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}
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// }
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std::cout << "\033[H" << std::flush;
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std::cout << "\033[H" << std::flush;
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for(int i = 0; i < ROW; i++) {
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for(int i = 0; i < ROW; i++) {
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for(int j = 0; j < COL; j++) {
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for(int j = 0; j < COL; j++) {
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