feat: move with collision but doesnt work

This commit is contained in:
DarthMooMancer
2025-09-16 20:24:53 -04:00
parent bdeb8d9fc7
commit 3091026d95
7 changed files with 123 additions and 73 deletions
+3
View File
@@ -2,6 +2,8 @@
#define ELEMENTS_HPP
#include <vector>
#include <string>
#include "globals.hpp"
struct Point {
Point() : m_row(0), m_col(0), m_symbol(2), m_direction('n'), m_collide(false) {};
@@ -19,6 +21,7 @@ struct Point {
struct PointCollection {
std::vector<Point> m_point_list;
void move();
void move(Point* m_board[ROW][COL]);
void set_direction(char direction);
void check_collision();
};
+2 -1
View File
@@ -2,10 +2,11 @@
#define INPUT_HPP
#include "elements.hpp"
#include "globals.hpp"
struct Input {
int _getch;
void get_input(bool &running, PointCollection &collection);
void get_input(bool &running, PointCollection &collection, Point* board[ROW][COL]);
};
#endif
+2 -1
View File
@@ -6,7 +6,8 @@
#include <array>
struct Window {
std::array<std::array<int, COL>, ROW> m_board = {};
// std::array<std::array<int, COL>, ROW> m_board = {};
Point* m_board[ROW][COL] = { nullptr };
void draw_window(PointCollection &collection);
};
+64 -53
View File
@@ -1,5 +1,4 @@
#include "elements.hpp"
#include "globals.hpp"
#include <cstdlib>
#include <ctime>
#include <iostream>
@@ -26,58 +25,70 @@ void PointCollection::set_direction(char direction) {
}
}
void PointCollection::move() {
void PointCollection::move(Point* m_board[ROW][COL]) {
for(int i = m_point_list.size() - 1; i >= 0; i--) {
if(m_point_list[i].m_direction == 'u') {
if(m_point_list[i].m_row <= 0) continue;
m_point_list[i].assign(m_point_list[i].m_row - 1, m_point_list[i].m_col);
} else if(m_point_list[i].m_direction == 'd') {
if(m_point_list[i].m_row >= ROW - 1) continue;
m_point_list[i].assign(m_point_list[i].m_row + 1, m_point_list[i].m_col);
} else if(m_point_list[i].m_direction == 'l') {
if(m_point_list[i].m_col <= 0) continue;
m_point_list[i].assign(m_point_list[i].m_row, m_point_list[i].m_col - 1);
} else if(m_point_list[i].m_direction == 'r') {
if(m_point_list[i].m_col >= COL - 1) continue;
m_point_list[i].assign(m_point_list[i].m_row, m_point_list[i].m_col + 1);
}
}
}
Point &p = m_point_list[i];
// bool _check_collision(Point &a, Point &b) {
// if(a.m_row == b.m_row && a.m_col == b.m_col && a.m_symbol == b.m_symbol) {
// return true;
// }
// return false;
// }
int cur_row = p.m_row;
int cur_col = p.m_col;
int new_row = cur_row;
int new_col = cur_col;
// void PointCollection::check_collision() {
// for(int i = m_point_list.size() - 1; i >= 0; i--) {
// for(int a = m_point_list.size() - 1; a >= 0; a--) {
// if (i == a) continue;
// _check_collision(m_point_list[i], m_point_list[a]);
// if(m_point_list[i].m_row == m_point_list[a].m_row) {
// if(m_point_list[i].m_col == m_point_list[a].m_col) {
// if (m_point_list[i].m_symbol == m_point_list[a].m_symbol) {
// if(m_point_list[i].m_direction == 'u') {
// if(!m_point_list[a].m_collide) {
// m_point_list[a].m_collide = true;
// m_point_list[a].m_symbol *= 2;
// m_point_list.erase(m_point_list.begin() + i);
// }
// else {
// m_point_list[i].m_row++;
// }
// }
// if(m_point_list[i].m_direction == 'd') {
// }
// if(m_point_list[i].m_direction == 'l') {
// }
// if(m_point_list[i].m_direction == 'r') {
// }
// }
// }
// }
// }
// }
// }
if(p.m_direction == 'u') {
Point *target = m_board[p.m_row - 1][p.m_col];
if(target == nullptr && p.m_row >= 0) {
new_row--;
}
else if(target->m_symbol == m_board[cur_row][cur_col]->m_symbol
&& !target->m_collide) {
target->m_symbol *= 2;
target->m_collide = true;
m_board[cur_row][cur_col] = nullptr;
continue;
}
}
else if(p.m_direction == 'd') {
Point *target = m_board[p.m_row + 1][p.m_col];
if(target == nullptr && p.m_row < ROW) {
new_row++;
}
else if(target->m_symbol == m_board[cur_row][cur_col]->m_symbol
&& !target->m_collide) {
target->m_symbol *= 2;
target->m_collide = true;
m_board[cur_row][cur_col] = nullptr;
continue;
}
} else if(p.m_direction == 'l') {
Point *target = m_board[p.m_row][p.m_col - 1];
if(target == nullptr && p.m_col >= 0) {
new_col--;
}
else if(target->m_symbol == m_board[cur_row][cur_col]->m_symbol
&& !target->m_collide) {
target->m_symbol *= 2;
target->m_collide = true;
m_board[cur_row][cur_col] = nullptr;
continue;
}
} else if(p.m_direction == 'r') {
Point *target = m_board[p.m_row][p.m_col + 1];
if(target == nullptr && p.m_col < ROW) {
new_col++;
}
else if(target->m_symbol == m_board[cur_row][cur_col]->m_symbol
&& !target->m_collide) {
target->m_symbol *= 2;
target->m_collide = true;
m_board[cur_row][cur_col] = nullptr;
continue;
}
}
m_board[p.m_row][p.m_col] = nullptr;
p.assign(new_row, new_col);
m_board[new_row][new_col] = &p;
}
}
+21 -1
View File
@@ -1,7 +1,7 @@
#include "input.hpp"
#include <ncurses.h>
void Input::get_input(bool &running, PointCollection &collection) {
void Input::get_input(bool &running, PointCollection &collection, Point* board[ROW][COL]) {
while (running) {
initscr();
cbreak();
@@ -12,24 +12,44 @@ void Input::get_input(bool &running, PointCollection &collection) {
if(_getch == 65) {
_getch = 0;
for(int i = 0; i < collection.m_point_list.size() - 1; i++) {
if(!collection.m_point_list[i].m_collide) {
collection.m_point_list[i].m_collide = true;
}
}
collection.set_direction('u');
collection.m_point_list.push_back(Point());
collection.m_point_list.back().assign();
}
else if(_getch == 66) {
_getch = 0;
for(int i = 0; i < collection.m_point_list.size() - 1; i++) {
if(!collection.m_point_list[i].m_collide) {
collection.m_point_list[i].m_collide = true;
}
}
collection.set_direction('d');
collection.m_point_list.push_back(Point());
collection.m_point_list.back().assign();
}
else if(_getch == 67) {
_getch = 0;
for(int i = 0; i < collection.m_point_list.size() - 1; i++) {
if(!collection.m_point_list[i].m_collide) {
collection.m_point_list[i].m_collide = true;
}
}
collection.set_direction('r');
collection.m_point_list.push_back(Point());
collection.m_point_list.back().assign();
}
else if(_getch == 68) {
_getch = 0;
for(int i = 0; i < collection.m_point_list.size() - 1; i++) {
if(!collection.m_point_list[i].m_collide) {
collection.m_point_list[i].m_collide = true;
}
}
collection.set_direction('l');
collection.m_point_list.push_back(Point());
collection.m_point_list.back().assign();
+28 -13
View File
@@ -11,13 +11,29 @@ bool _check_collision(Point &a, Point &b) {
return false;
}
void _increment_point(Point &p) {
p.m_symbol *= 2;
}
void _handle_point(PointCollection &collection, int index, Point &a, Point &b) {
if(a.m_symbol == b.m_symbol && !b.m_collide) {
collection.m_point_list.erase(collection.m_point_list.begin() + index);
_increment_point(b);
b.m_collide = true;
}
if(!b.m_collide) {
// set a to be one behind
else if(b.m_collide) {
if(a.m_symbol == 'u' && b.m_symbol == 'u') {
a.assign(b.m_row - 1, a.m_col);
}
if(a.m_symbol == 'd' && b.m_symbol == 'd') {
a.assign(b.m_row + 1, a.m_col);
}
if(a.m_symbol == 'l' && b.m_symbol == 'l') {
a.assign(b.m_row, a.m_col + 1);
}
if(a.m_symbol == 'r' && b.m_symbol == 'r') {
a.assign(b.m_row, a.m_col - 1);
}
}
}
@@ -26,24 +42,23 @@ int main() {
Window window;
PointCollection collection;
bool running = true;
std::thread input_thread(&Input::get_input, &input, std::ref(running), std::ref(collection));
std::thread input_thread(&Input::get_input, &input, std::ref(running), std::ref(collection), std::ref(window.m_board));
collection.m_point_list.push_back(Point());
collection.m_point_list.back().assign();
while (running) {
// collection.check_collision();
collection.move();
collection.move(window.m_board);
window.draw_window(collection);
for(int i = collection.m_point_list.size() - 1; i >= 0; i--) {
for(int a = collection.m_point_list.size() - 1; a >= 0; a--) {
if (i == a) continue;
if(_check_collision(collection.m_point_list[i], collection.m_point_list[a])) {
_handle_point(collection, i, collection.m_point_list[i], collection.m_point_list[a]);
}
}
}
std::cout << collection.m_point_list.size() << "\n";
// for(int i = collection.m_point_list.size() - 1; i >= 0; i--) {
// for(int a = collection.m_point_list.size() - 1; a >= 0; a--) {
// if (i == a) break;
// if(_check_collision(collection.m_point_list[i], collection.m_point_list[a])) {
// _handle_point(collection, i, collection.m_point_list[i], collection.m_point_list[a]);
// }
// }
// }
}
input_thread.join();
+4 -5
View File
@@ -1,19 +1,18 @@
#include "window.hpp"
#include <array>
#include <iomanip>
#include <iostream>
#include <thread>
void Window::draw_window(PointCollection &collection) {
for(std::array<int, COL> &row : m_board) { row.fill(0); }
for(Point** row = m_board[0]; row != m_board[0] + 16; row++) { *row = nullptr; }
for(int i = collection.m_point_list.size() - 1; i >= 0; i--) {
m_board[collection.m_point_list[i].m_row][collection.m_point_list[i].m_col] = collection.m_point_list[i].m_symbol;
m_board[collection.m_point_list[i].m_row][collection.m_point_list[i].m_col] = &collection.m_point_list[i];
}
std::cout << "\033[H" << std::flush;
for(int i = 0; i < ROW; i++) {
for(int j = 0; j < COL; j++) {
if(m_board[i][j] == 0) std::cout << std::setw(4) << '.';
else std::cout << std::setw(4) << m_board[i][j];
if(m_board[i][j] == nullptr) std::cout << std::setw(4) << '.';
else std::cout << std::setw(4) << m_board[i][j]->m_symbol;
}
std::cout << "\r\n";
}