feat: move with collision but doesnt work
This commit is contained in:
@@ -2,6 +2,8 @@
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#define ELEMENTS_HPP
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#include <vector>
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#include <string>
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#include "globals.hpp"
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struct Point {
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Point() : m_row(0), m_col(0), m_symbol(2), m_direction('n'), m_collide(false) {};
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@@ -19,6 +21,7 @@ struct Point {
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struct PointCollection {
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std::vector<Point> m_point_list;
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void move();
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void move(Point* m_board[ROW][COL]);
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void set_direction(char direction);
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void check_collision();
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};
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+2
-1
@@ -2,10 +2,11 @@
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#define INPUT_HPP
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#include "elements.hpp"
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#include "globals.hpp"
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struct Input {
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int _getch;
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void get_input(bool &running, PointCollection &collection);
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void get_input(bool &running, PointCollection &collection, Point* board[ROW][COL]);
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};
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#endif
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+2
-1
@@ -6,7 +6,8 @@
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#include <array>
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struct Window {
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std::array<std::array<int, COL>, ROW> m_board = {};
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// std::array<std::array<int, COL>, ROW> m_board = {};
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Point* m_board[ROW][COL] = { nullptr };
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void draw_window(PointCollection &collection);
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};
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+64
-53
@@ -1,5 +1,4 @@
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#include "elements.hpp"
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#include "globals.hpp"
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#include <cstdlib>
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#include <ctime>
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#include <iostream>
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@@ -26,58 +25,70 @@ void PointCollection::set_direction(char direction) {
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}
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}
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void PointCollection::move() {
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void PointCollection::move(Point* m_board[ROW][COL]) {
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for(int i = m_point_list.size() - 1; i >= 0; i--) {
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if(m_point_list[i].m_direction == 'u') {
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if(m_point_list[i].m_row <= 0) continue;
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m_point_list[i].assign(m_point_list[i].m_row - 1, m_point_list[i].m_col);
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} else if(m_point_list[i].m_direction == 'd') {
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if(m_point_list[i].m_row >= ROW - 1) continue;
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m_point_list[i].assign(m_point_list[i].m_row + 1, m_point_list[i].m_col);
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} else if(m_point_list[i].m_direction == 'l') {
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if(m_point_list[i].m_col <= 0) continue;
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m_point_list[i].assign(m_point_list[i].m_row, m_point_list[i].m_col - 1);
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} else if(m_point_list[i].m_direction == 'r') {
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if(m_point_list[i].m_col >= COL - 1) continue;
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m_point_list[i].assign(m_point_list[i].m_row, m_point_list[i].m_col + 1);
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}
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}
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}
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Point &p = m_point_list[i];
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// bool _check_collision(Point &a, Point &b) {
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// if(a.m_row == b.m_row && a.m_col == b.m_col && a.m_symbol == b.m_symbol) {
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// return true;
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// }
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// return false;
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// }
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int cur_row = p.m_row;
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int cur_col = p.m_col;
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int new_row = cur_row;
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int new_col = cur_col;
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// void PointCollection::check_collision() {
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// for(int i = m_point_list.size() - 1; i >= 0; i--) {
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// for(int a = m_point_list.size() - 1; a >= 0; a--) {
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// if (i == a) continue;
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// _check_collision(m_point_list[i], m_point_list[a]);
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// if(m_point_list[i].m_row == m_point_list[a].m_row) {
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// if(m_point_list[i].m_col == m_point_list[a].m_col) {
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// if (m_point_list[i].m_symbol == m_point_list[a].m_symbol) {
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// if(m_point_list[i].m_direction == 'u') {
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// if(!m_point_list[a].m_collide) {
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// m_point_list[a].m_collide = true;
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// m_point_list[a].m_symbol *= 2;
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// m_point_list.erase(m_point_list.begin() + i);
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// }
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// else {
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// m_point_list[i].m_row++;
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// }
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// }
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// if(m_point_list[i].m_direction == 'd') {
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// }
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// if(m_point_list[i].m_direction == 'l') {
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// }
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// if(m_point_list[i].m_direction == 'r') {
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// }
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// }
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// }
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// }
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// }
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// }
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// }
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if(p.m_direction == 'u') {
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Point *target = m_board[p.m_row - 1][p.m_col];
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if(target == nullptr && p.m_row >= 0) {
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new_row--;
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}
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else if(target->m_symbol == m_board[cur_row][cur_col]->m_symbol
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&& !target->m_collide) {
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target->m_symbol *= 2;
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target->m_collide = true;
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m_board[cur_row][cur_col] = nullptr;
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continue;
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}
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}
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else if(p.m_direction == 'd') {
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Point *target = m_board[p.m_row + 1][p.m_col];
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if(target == nullptr && p.m_row < ROW) {
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new_row++;
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}
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else if(target->m_symbol == m_board[cur_row][cur_col]->m_symbol
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&& !target->m_collide) {
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target->m_symbol *= 2;
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target->m_collide = true;
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m_board[cur_row][cur_col] = nullptr;
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continue;
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}
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} else if(p.m_direction == 'l') {
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Point *target = m_board[p.m_row][p.m_col - 1];
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if(target == nullptr && p.m_col >= 0) {
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new_col--;
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}
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else if(target->m_symbol == m_board[cur_row][cur_col]->m_symbol
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&& !target->m_collide) {
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target->m_symbol *= 2;
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target->m_collide = true;
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m_board[cur_row][cur_col] = nullptr;
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continue;
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}
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} else if(p.m_direction == 'r') {
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Point *target = m_board[p.m_row][p.m_col + 1];
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if(target == nullptr && p.m_col < ROW) {
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new_col++;
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}
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else if(target->m_symbol == m_board[cur_row][cur_col]->m_symbol
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&& !target->m_collide) {
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target->m_symbol *= 2;
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target->m_collide = true;
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m_board[cur_row][cur_col] = nullptr;
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continue;
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}
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}
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m_board[p.m_row][p.m_col] = nullptr;
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p.assign(new_row, new_col);
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m_board[new_row][new_col] = &p;
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}
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}
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+21
-1
@@ -1,7 +1,7 @@
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#include "input.hpp"
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#include <ncurses.h>
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void Input::get_input(bool &running, PointCollection &collection) {
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void Input::get_input(bool &running, PointCollection &collection, Point* board[ROW][COL]) {
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while (running) {
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initscr();
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cbreak();
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@@ -12,24 +12,44 @@ void Input::get_input(bool &running, PointCollection &collection) {
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if(_getch == 65) {
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_getch = 0;
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for(int i = 0; i < collection.m_point_list.size() - 1; i++) {
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if(!collection.m_point_list[i].m_collide) {
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collection.m_point_list[i].m_collide = true;
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}
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}
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collection.set_direction('u');
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collection.m_point_list.push_back(Point());
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collection.m_point_list.back().assign();
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}
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else if(_getch == 66) {
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_getch = 0;
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for(int i = 0; i < collection.m_point_list.size() - 1; i++) {
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if(!collection.m_point_list[i].m_collide) {
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collection.m_point_list[i].m_collide = true;
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}
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}
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collection.set_direction('d');
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collection.m_point_list.push_back(Point());
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collection.m_point_list.back().assign();
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}
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else if(_getch == 67) {
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_getch = 0;
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for(int i = 0; i < collection.m_point_list.size() - 1; i++) {
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if(!collection.m_point_list[i].m_collide) {
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collection.m_point_list[i].m_collide = true;
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}
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}
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collection.set_direction('r');
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collection.m_point_list.push_back(Point());
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collection.m_point_list.back().assign();
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}
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else if(_getch == 68) {
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_getch = 0;
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for(int i = 0; i < collection.m_point_list.size() - 1; i++) {
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if(!collection.m_point_list[i].m_collide) {
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collection.m_point_list[i].m_collide = true;
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}
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}
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collection.set_direction('l');
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collection.m_point_list.push_back(Point());
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collection.m_point_list.back().assign();
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+28
-13
@@ -11,13 +11,29 @@ bool _check_collision(Point &a, Point &b) {
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return false;
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}
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void _increment_point(Point &p) {
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p.m_symbol *= 2;
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}
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void _handle_point(PointCollection &collection, int index, Point &a, Point &b) {
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if(a.m_symbol == b.m_symbol && !b.m_collide) {
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collection.m_point_list.erase(collection.m_point_list.begin() + index);
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_increment_point(b);
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b.m_collide = true;
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}
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if(!b.m_collide) {
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// set a to be one behind
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else if(b.m_collide) {
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if(a.m_symbol == 'u' && b.m_symbol == 'u') {
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a.assign(b.m_row - 1, a.m_col);
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}
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if(a.m_symbol == 'd' && b.m_symbol == 'd') {
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a.assign(b.m_row + 1, a.m_col);
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}
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if(a.m_symbol == 'l' && b.m_symbol == 'l') {
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a.assign(b.m_row, a.m_col + 1);
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}
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if(a.m_symbol == 'r' && b.m_symbol == 'r') {
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a.assign(b.m_row, a.m_col - 1);
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}
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}
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}
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@@ -26,24 +42,23 @@ int main() {
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Window window;
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PointCollection collection;
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bool running = true;
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std::thread input_thread(&Input::get_input, &input, std::ref(running), std::ref(collection));
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std::thread input_thread(&Input::get_input, &input, std::ref(running), std::ref(collection), std::ref(window.m_board));
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collection.m_point_list.push_back(Point());
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collection.m_point_list.back().assign();
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while (running) {
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// collection.check_collision();
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collection.move();
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collection.move(window.m_board);
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window.draw_window(collection);
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for(int i = collection.m_point_list.size() - 1; i >= 0; i--) {
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for(int a = collection.m_point_list.size() - 1; a >= 0; a--) {
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if (i == a) continue;
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if(_check_collision(collection.m_point_list[i], collection.m_point_list[a])) {
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_handle_point(collection, i, collection.m_point_list[i], collection.m_point_list[a]);
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}
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}
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}
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std::cout << collection.m_point_list.size() << "\n";
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// for(int i = collection.m_point_list.size() - 1; i >= 0; i--) {
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// for(int a = collection.m_point_list.size() - 1; a >= 0; a--) {
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// if (i == a) break;
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// if(_check_collision(collection.m_point_list[i], collection.m_point_list[a])) {
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// _handle_point(collection, i, collection.m_point_list[i], collection.m_point_list[a]);
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// }
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// }
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// }
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}
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input_thread.join();
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+4
-5
@@ -1,19 +1,18 @@
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#include "window.hpp"
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#include <array>
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#include <iomanip>
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#include <iostream>
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#include <thread>
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void Window::draw_window(PointCollection &collection) {
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for(std::array<int, COL> &row : m_board) { row.fill(0); }
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for(Point** row = m_board[0]; row != m_board[0] + 16; row++) { *row = nullptr; }
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for(int i = collection.m_point_list.size() - 1; i >= 0; i--) {
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m_board[collection.m_point_list[i].m_row][collection.m_point_list[i].m_col] = collection.m_point_list[i].m_symbol;
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m_board[collection.m_point_list[i].m_row][collection.m_point_list[i].m_col] = &collection.m_point_list[i];
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}
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std::cout << "\033[H" << std::flush;
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for(int i = 0; i < ROW; i++) {
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for(int j = 0; j < COL; j++) {
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if(m_board[i][j] == 0) std::cout << std::setw(4) << '.';
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else std::cout << std::setw(4) << m_board[i][j];
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if(m_board[i][j] == nullptr) std::cout << std::setw(4) << '.';
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else std::cout << std::setw(4) << m_board[i][j]->m_symbol;
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}
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std::cout << "\r\n";
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}
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