feat: the start of a strong collision system
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@@ -6,13 +6,12 @@
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#include "globals.hpp"
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struct Point {
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Point() : m_row(0), m_col(0), m_symbol(2), m_direction('n'), m_collide(false) {};
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Point(int row, int col) : m_row(row), m_col(col), m_symbol(2), m_direction('n'), m_collide(false) {};
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Point() : m_row(0), m_col(0), m_symbol(2), m_direction('n') {};
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Point(int row, int col) : m_row(row), m_col(col), m_symbol(2), m_direction('n') {};
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char m_direction;
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int m_row;
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int m_col;
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int m_symbol;
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bool m_collide;
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void assign();
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void assign(int row, int col);
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std::string to_string();
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@@ -20,10 +19,9 @@ struct Point {
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struct PointCollection {
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std::vector<Point> m_point_list;
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void move();
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void move(Point* m_board[ROW][COL]);
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void collide_with_adjacent(Point* board[ROW][COL]);
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void set_direction(char direction);
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void check_collision();
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};
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#endif
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+46
-1
@@ -3,7 +3,6 @@
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#include <ctime>
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void Point::assign() {
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std::srand(std::time(0));
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m_row = (rand() % (ROW));
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m_col = (rand() % (ROW));
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}
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@@ -52,3 +51,49 @@ void PointCollection::move(Point* board[ROW][COL]) {
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}
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}
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}
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void PointCollection::collide_with_adjacent(Point* board[ROW][COL]) {
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for(int r = 0; r < ROW; r++) {
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for(int c = 0; c < COL; c++) {
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Point* p = board[r][c];
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Point* npu = board[r - 1][c];
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Point* npd = board[r + 1][c];
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Point* npl = board[r][c - 1];
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Point* npr = board[r][c + 1];
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if(p != nullptr) {
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if(p->m_direction == 'u' && npu != nullptr && npu->m_row >= 0) {
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if(p->m_symbol != npu->m_symbol) continue;
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npu->m_symbol *= 2;
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board[r][c] = nullptr;
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// Board is not cleared as the point still exists in m_points_list so it needs to be removed
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// I recommend adding an id to the points to track which to remove and make a function in
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// the PointCollection to remove the point
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}
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// else if(p->m_direction == 'd') {
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// np = board[p->m_row + 1][p->m_col];
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// if(np->m_row >= ROW - 1) continue;
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// if(np == nullptr) continue;
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// if(p->m_symbol != np->m_symbol) continue;
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// board[r][c] = nullptr;
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// np->m_symbol *= 2;
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// }
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// else if(p->m_direction == 'l') {
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// np = board[p->m_row][p->m_col - 1];
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// if(np->m_col <= 0) continue;
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// if(np == nullptr) continue;
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// if(p->m_symbol != np->m_symbol) continue;
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// board[r][c] = nullptr;
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// np->m_symbol *= 2;
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// }
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// else if(p->m_direction == 'r') {
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// np = board[p->m_row][p->m_col + 1];
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// if(np->m_col >= COL - 1) continue;
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// if(np == nullptr) continue;
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// if(p->m_symbol != np->m_symbol) continue;
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// board[r][c] = nullptr;
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// np->m_symbol *= 2;
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// }
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}
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}
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}
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}
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+8
-28
@@ -12,47 +12,27 @@ void Input::get_input(bool &running, PointCollection &collection, Point* board[R
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if(_getch == 65) {
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_getch = 0;
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for(int i = 0; i < collection.m_point_list.size() - 1; i++) {
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if(!collection.m_point_list[i].m_collide) {
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collection.m_point_list[i].m_collide = true;
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}
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}
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collection.set_direction('u');
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collection.m_point_list.push_back(Point());
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collection.m_point_list.back().assign();
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// collection.m_point_list.push_back(Point());
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// collection.m_point_list.back().assign();
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}
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else if(_getch == 66) {
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_getch = 0;
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for(int i = 0; i < collection.m_point_list.size() - 1; i++) {
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if(!collection.m_point_list[i].m_collide) {
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collection.m_point_list[i].m_collide = true;
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}
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}
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collection.set_direction('d');
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collection.m_point_list.push_back(Point());
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collection.m_point_list.back().assign();
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// collection.m_point_list.push_back(Point());
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// collection.m_point_list.back().assign();
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}
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else if(_getch == 67) {
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_getch = 0;
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for(int i = 0; i < collection.m_point_list.size() - 1; i++) {
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if(!collection.m_point_list[i].m_collide) {
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collection.m_point_list[i].m_collide = true;
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}
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}
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collection.set_direction('r');
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collection.m_point_list.push_back(Point());
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collection.m_point_list.back().assign();
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// collection.m_point_list.push_back(Point());
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// collection.m_point_list.back().assign();
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}
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else if(_getch == 68) {
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_getch = 0;
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for(int i = 0; i < collection.m_point_list.size() - 1; i++) {
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if(!collection.m_point_list[i].m_collide) {
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collection.m_point_list[i].m_collide = true;
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}
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}
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collection.set_direction('l');
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collection.m_point_list.push_back(Point());
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collection.m_point_list.back().assign();
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// collection.m_point_list.push_back(Point());
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// collection.m_point_list.back().assign();
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}
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else if(_getch == 113) running = false;
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}
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+5
-2
@@ -1,10 +1,10 @@
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#include <iostream>
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#include <thread>
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#include "input.hpp"
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#include "window.hpp"
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#include "elements.hpp"
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int main() {
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std::srand(std::time(0));
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Input input;
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Window window;
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PointCollection collection;
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@@ -12,10 +12,13 @@ int main() {
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std::thread input_thread(&Input::get_input, &input, std::ref(running), std::ref(collection), std::ref(window.m_board));
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collection.m_point_list.push_back(Point());
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collection.m_point_list.back().assign();
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collection.m_point_list[0].assign();
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collection.m_point_list.push_back(Point());
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collection.m_point_list[1].assign();
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while (running) {
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collection.move(window.m_board);
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collection.collide_with_adjacent(window.m_board);
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window.draw_window(collection);
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}
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