fix: collision mostly works and game is functional. Some bugs I think I need to work out but good enough to come back to later. The game is playable now
This commit is contained in:
+6
-16
@@ -1,30 +1,20 @@
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#ifndef ELEMENTS_HPP
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#ifndef ELEMENTS_HPP
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#define ELEMENTS_HPP
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#define ELEMENTS_HPP
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#include <vector>
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#include <string>
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#include "globals.hpp"
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#include "globals.hpp"
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struct Point;
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void move(Point* board[ROW][COL]);
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void create_point_on_board(Point* board[ROW][COL]);
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struct Point {
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struct Point {
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Point() : m_row(0), m_col(0), m_symbol(2), m_direction('n') {};
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Point(int row, int col) : m_row(row), m_col(col), m_symbol(2), m_direction(' '), m_collide(false) {};
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Point(int row, int col) : m_row(row), m_col(col), m_symbol(2), m_direction('n') {};
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char m_direction;
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int m_row;
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int m_row;
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int m_col;
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int m_col;
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char m_direction;
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int m_symbol;
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int m_symbol;
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void assign();
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bool m_collide;
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void assign(int row, int col);
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std::string to_string();
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};
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};
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struct PointCollection {
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void move_points(Point* board[ROW][COL]);
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std::vector<Point> m_point_list;
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void create_point_on_board(Point* board[ROW][COL]);
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void collide_with_adjacent(Point* board[ROW][COL]);
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void collide_with_adjacent_point(Point* board[ROW][COL]);
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void set_direction(char direction, Point* board[ROW][COL]);
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void set_direction(char direction, Point* board[ROW][COL]);
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};
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#endif
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#endif
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+1
-1
@@ -6,7 +6,7 @@
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struct Input {
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struct Input {
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int _getch;
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int _getch;
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void get_input(bool &running, PointCollection &collection, Point* board[ROW][COL]);
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void get_input(bool &running, Point* board[ROW][COL]);
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};
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};
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#endif
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#endif
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+2
-3
@@ -3,12 +3,11 @@
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#include "globals.hpp"
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#include "globals.hpp"
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#include "elements.hpp"
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#include "elements.hpp"
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#include <array>
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struct Window {
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struct Window {
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// std::array<std::array<int, COL>, ROW> m_board = {};
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Point* m_board[ROW][COL] = { nullptr };
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Point* m_board[ROW][COL] = { nullptr };
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void draw_window(PointCollection &collection);
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void draw_window();
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void tick(int milliseconds);
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};
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};
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#endif
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#endif
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+39
-53
@@ -2,21 +2,7 @@
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#include <cstdlib>
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#include <cstdlib>
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#include <ctime>
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#include <ctime>
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void Point::assign() {
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void set_direction(char direction, Point* board[ROW][COL]) {
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m_row = (rand() % ROW);
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m_col = (rand() % COL);
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}
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void Point::assign(int row, int col) {
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m_row = row;
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m_col = col;
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}
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std::string Point::to_string() {
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return "(" + std::to_string(m_row) + ", " + std::to_string(m_col) + " )\n";
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}
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void PointCollection::set_direction(char direction, Point* board[ROW][COL]) {
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for(int i = 0; i < ROW; i++) {
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for(int i = 0; i < ROW; i++) {
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for(int j = 0; j < ROW; j++) {
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for(int j = 0; j < ROW; j++) {
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if(board[i][j] == nullptr) continue;
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if(board[i][j] == nullptr) continue;
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@@ -26,44 +12,53 @@ void PointCollection::set_direction(char direction, Point* board[ROW][COL]) {
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}
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}
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void create_point_on_board(Point* board[ROW][COL]) {
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void create_point_on_board(Point* board[ROW][COL]) {
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int row = (rand() % (ROW - 1));
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int row, col;
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int col = (rand() % (COL - 1));
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do {
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if(board[row][col] == nullptr) {
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row = (rand() % ROW);
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col = (rand() % COL);
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} while (board[row][col] != nullptr);
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board[row][col] = new Point(row, col);
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board[row][col] = new Point(row, col);
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}
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}
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}
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void move(Point* board[ROW][COL]) {
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void move_points(Point* board[ROW][COL]) {
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for(int r = 0; r < ROW; r++) {
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for(int r = 0; r < ROW; r++) {
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for(int c = 0; c < COL; c++) {
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for(int c = 0; c < COL; c++) {
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Point *p = board[r][c];
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Point *p = board[r][c];
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if(p != nullptr) {
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if(p != nullptr) {
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int new_row = p->m_row;
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int new_col = p->m_col;
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if(p->m_direction == 'u') {
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if(p->m_direction == 'u') {
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if(p->m_row <= 0) continue;
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if(p->m_row <= 0) continue;
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if(board[p->m_row - 1][p->m_col] != nullptr) continue;
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if(board[p->m_row - 1][p->m_col] != nullptr) continue;
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p->m_row--;
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new_row = p->m_row - 1;
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}
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}
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else if(p->m_direction == 'd') {
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else if(p->m_direction == 'd') {
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if(p->m_row >= ROW - 1) continue;
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if(p->m_row >= ROW - 1) continue;
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if(board[p->m_row + 1][p->m_col] != nullptr) continue;
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if(board[p->m_row + 1][p->m_col] != nullptr) continue;
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p->m_row++;
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new_row = p->m_row + 1;
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}
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}
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else if(p->m_direction == 'l') {
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else if(p->m_direction == 'l') {
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if(p->m_col <= 0) continue;
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if(p->m_col <= 0) continue;
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if(board[p->m_row][p->m_col - 1] != nullptr) continue;
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if(board[p->m_row][p->m_col - 1] != nullptr) continue;
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p->m_col--;
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new_col = p->m_col - 1;
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}
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}
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else if(p->m_direction == 'r') {
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else if(p->m_direction == 'r') {
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if(p->m_col >= COL - 1) continue;
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if(p->m_col >= COL - 1) continue;
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if(board[p->m_row][p->m_col + 1] != nullptr) continue;
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if(board[p->m_row][p->m_col + 1] != nullptr) continue;
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p->m_col++;
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new_col = p->m_col + 1;
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}
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if(new_row != p->m_row || new_col != p->m_col) {
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board[new_row][new_col] = p;
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board[p->m_row][p->m_col] = nullptr;
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p->m_row = new_row;
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p->m_col = new_col;
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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void PointCollection::collide_with_adjacent(Point* board[ROW][COL]) {
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void collide_with_adjacent_point(Point* board[ROW][COL]) {
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for(int r = 0; r < ROW; r++) {
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for(int r = 0; r < ROW; r++) {
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for(int c = 0; c < COL; c++) {
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for(int c = 0; c < COL; c++) {
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Point* p = board[r][c];
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Point* p = board[r][c];
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@@ -72,39 +67,30 @@ void PointCollection::collide_with_adjacent(Point* board[ROW][COL]) {
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Point* npl = board[r][c - 1];
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Point* npl = board[r][c - 1];
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Point* npr = board[r][c + 1];
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Point* npr = board[r][c + 1];
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if(p != nullptr) {
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if(p != nullptr) {
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if(p->m_direction == 'u' && npu != nullptr && npu->m_row >= 0) {
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if(p->m_direction == 'u' && npu != nullptr && npu->m_direction == 'u' && npu->m_row >= 0) {
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if(p->m_symbol != npu->m_symbol) continue;
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if(p->m_symbol != npu->m_symbol) continue;
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npu->m_symbol *= 2;
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npu->m_symbol *= 2;
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delete board[r][c];
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delete board[r][c];
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board[r][c] = nullptr;
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board[r][c] = nullptr;
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// Board is not cleared as the point still exists in m_points_list so it needs to be removed
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// I recommend adding an id to the points to track which to remove and make a function in
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// the PointCollection to remove the point
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}
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}
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// else if(p->m_direction == 'd') {
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else if(p->m_direction == 'd' && npd != nullptr && npd->m_direction == 'd' && npd->m_row < ROW) {
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// np = board[p->m_row + 1][p->m_col];
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if(p->m_symbol != npd->m_symbol) continue;
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// if(np->m_row >= ROW - 1) continue;
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npd->m_symbol *= 2;
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// if(np == nullptr) continue;
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delete board[r][c];
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// if(p->m_symbol != np->m_symbol) continue;
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board[r][c] = nullptr;
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// board[r][c] = nullptr;
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}
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// np->m_symbol *= 2;
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else if(p->m_direction == 'l' && npl != nullptr && npl->m_direction == 'l' && npl->m_col >= 0) {
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// }
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if(p->m_symbol != npl->m_symbol) continue;
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// else if(p->m_direction == 'l') {
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npl->m_symbol *= 2;
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// np = board[p->m_row][p->m_col - 1];
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delete board[r][c];
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// if(np->m_col <= 0) continue;
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board[r][c] = nullptr;
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// if(np == nullptr) continue;
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}
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// if(p->m_symbol != np->m_symbol) continue;
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else if(p->m_direction == 'r' && npr != nullptr && npr->m_direction == 'r' && npr->m_col < COL) {
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// board[r][c] = nullptr;
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if(p->m_symbol != npr->m_symbol) continue;
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// np->m_symbol *= 2;
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npr->m_symbol *= 2;
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// }
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delete board[r][c];
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// else if(p->m_direction == 'r') {
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board[r][c] = nullptr;
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// np = board[p->m_row][p->m_col + 1];
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}
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// if(np->m_col >= COL - 1) continue;
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// if(np == nullptr) continue;
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// if(p->m_symbol != np->m_symbol) continue;
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// board[r][c] = nullptr;
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// np->m_symbol *= 2;
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// }
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}
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}
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}
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}
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}
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}
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+33
-13
@@ -1,7 +1,7 @@
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#include "input.hpp"
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#include "input.hpp"
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#include <ncurses.h>
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#include <ncurses.h>
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void Input::get_input(bool &running, PointCollection &collection, Point* board[ROW][COL]) {
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void Input::get_input(bool &running, Point* board[ROW][COL]) {
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while (running) {
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while (running) {
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initscr();
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initscr();
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cbreak();
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cbreak();
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@@ -12,27 +12,47 @@ void Input::get_input(bool &running, PointCollection &collection, Point* board[R
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if(_getch == 65) {
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if(_getch == 65) {
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_getch = 0;
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_getch = 0;
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collection.set_direction('u', board);
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set_direction('u', board);
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// collection.m_point_list.push_back(Point());
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for(int i = 0; i < ROW; i++) {
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// collection.m_point_list.back().assign();
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for(int j = 0; j < ROW; j++) {
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if(board[i][j] == nullptr) continue;
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board[i][j]->m_collide = false;
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}
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}
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create_point_on_board(board);
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}
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}
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else if(_getch == 66) {
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else if(_getch == 66) {
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_getch = 0;
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_getch = 0;
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collection.set_direction('d', board);
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set_direction('d', board);
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// collection.m_point_list.push_back(Point());
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for(int i = 0; i < ROW; i++) {
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// collection.m_point_list.back().assign();
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for(int j = 0; j < ROW; j++) {
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if(board[i][j] == nullptr) continue;
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board[i][j]->m_collide = false;
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}
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}
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create_point_on_board(board);
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}
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}
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else if(_getch == 67) {
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else if(_getch == 67) {
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_getch = 0;
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_getch = 0;
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collection.set_direction('r', board);
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set_direction('r', board);
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// collection.m_point_list.push_back(Point());
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for(int i = 0; i < ROW; i++) {
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// collection.m_point_list.back().assign();
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for(int j = 0; j < ROW; j++) {
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if(board[i][j] == nullptr) continue;
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board[i][j]->m_collide = false;
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}
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}
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create_point_on_board(board);
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}
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}
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else if(_getch == 68) {
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else if(_getch == 68) {
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_getch = 0;
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_getch = 0;
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collection.set_direction('l', board);
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set_direction('l', board);
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// collection.m_point_list.push_back(Point());
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for(int i = 0; i < ROW; i++) {
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// collection.m_point_list.back().assign();
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for(int j = 0; j < ROW; j++) {
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if(board[i][j] == nullptr) continue;
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board[i][j]->m_collide = false;
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}
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}
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create_point_on_board(board);
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}
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}
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else if(_getch == 113) running = false;
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else if(_getch == 113) running = false;
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}
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}
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+6
-16
@@ -1,4 +1,3 @@
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#include <iostream>
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#include <thread>
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#include <thread>
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#include "input.hpp"
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#include "input.hpp"
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#include "window.hpp"
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#include "window.hpp"
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@@ -8,26 +7,17 @@ int main() {
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std::srand(std::time(0));
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std::srand(std::time(0));
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Input input;
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Input input;
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Window window;
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Window window;
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PointCollection collection;
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bool running = true;
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bool running = true;
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std::thread input_thread(&Input::get_input, &input, std::ref(running), std::ref(collection), std::ref(window.m_board));
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std::thread input_thread(&Input::get_input, &input, std::ref(running), std::ref(window.m_board));
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// collection.m_point_list.push_back(Point());
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create_point_on_board(window.m_board);
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// collection.m_point_list[0].assign();
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// collection.m_point_list.push_back(Point());
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// collection.m_point_list[1].assign();
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create_point_on_board(window.m_board);
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create_point_on_board(window.m_board);
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for(int i = 0; i < 4; i++) {
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for(int j = 0; j < 4; j++) {
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std::cout << window.m_board[i][j] << "\n";
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}
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}
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while (running) {
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while (running) {
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move(window.m_board);
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window.tick(16);
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collection.collide_with_adjacent(window.m_board);
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collide_with_adjacent_point(window.m_board);
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window.draw_window(collection);
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move_points(window.m_board);
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window.draw_window();
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}
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}
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input_thread.join();
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input_thread.join();
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+5
-6
@@ -3,11 +3,11 @@
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#include <iostream>
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#include <iostream>
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#include <thread>
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#include <thread>
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void Window::draw_window(PointCollection &collection) {
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void Window::tick(int milliseconds) {
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// for(Point** row = m_board[0]; row != m_board[0] + 16; row++) { *row = nullptr; }
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std::this_thread::sleep_for(std::chrono::milliseconds(milliseconds));
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// for(int i = collection.m_point_list.size() - 1; i >= 0; i--) {
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}
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// m_board[collection.m_point_list[i].m_row][collection.m_point_list[i].m_col] = &collection.m_point_list[i];
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// }
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void Window::draw_window() {
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std::cout << "\033[H" << std::flush;
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std::cout << "\033[H" << std::flush;
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for(int i = 0; i < ROW; i++) {
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for(int i = 0; i < ROW; i++) {
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for(int j = 0; j < COL; j++) {
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for(int j = 0; j < COL; j++) {
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@@ -16,5 +16,4 @@ void Window::draw_window(PointCollection &collection) {
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}
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}
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std::cout << "\r\n";
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std::cout << "\r\n";
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}
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(16));
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||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user