function create_player_stats() { let x = Math.floor(Math.random() * 2) + 1; let y = 0; if (x == 1) { y = 2; } else { y = 1; } return { x: x, y: y }; } let x, y; function init() { if (localStorage.getItem("player_x")) { x = parseInt(localStorage.getItem("player_x")); y = parseInt(localStorage.getItem("player_y")); } else { let player = create_player_stats(); x = player.x; y = player.y; localStorage.setItem("player_x", x); localStorage.setItem("player_y", y); } return { x: x, y: y }; } let player = init(); let gamedata = { fishing: { per_hour: player.x, preserver: "No", stored: 0, }, foraging: { per_hour: player.y, boat: "No", stored: 0, }, hours: 16, days: 0, }; function updateTable() { document.getElementById("fish_p_hour").innerText = gamedata.fishing.per_hour; document.getElementById("wood_p_hour").innerText = gamedata.foraging.per_hour; document.getElementById("fish_stored").innerText = gamedata.fishing.stored; document.getElementById("wood_stored").innerText = gamedata.foraging.stored; document.getElementById("preserver").innerText = gamedata.fishing.preserver; document.getElementById("boat").innerText = gamedata.foraging.boat; document.getElementById("hours").innerText = gamedata.hours; document.getElementById("days").innerText = gamedata.days; if (gamedata.hours < 8) { document.getElementById("improve-fishing").disabled = true; } else { document.getElementById("improve-fishing").disabled = false; } if (gamedata.hours < 8) { document.getElementById("improve-forgaing").disabled = true; } else { document.getElementById("improve-forgaing").disabled = false; } if (gamedata.foraging.stored < 25 || gamedata.hours < 8) { document.getElementById("build-preserver").disabled = true; } else { document.getElementById("build-preserver").disabled = false; } if (gamedata.foraging.stored < 100 || gamedata.hours < 16) { document.getElementById("build-boat").disabled = true; } else { document.getElementById("build-boat").disabled = false; } } function go_fishing() { let prompt = window.prompt("How many hours do you want to fish?"); if (prompt === null || prompt > gamedata.hours) { window.alert("You dont have the hours for this or prompt exited"); console.log("Prompt Exited"); } else { gamedata.fishing.stored += prompt * gamedata.fishing.per_hour; gamedata.hours -= prompt; if (gamedata.hours === 0) { gamedata.days++; gamedata.hours = 16; } updateTable(); } } function go_foraging() { let prompt = window.prompt("How many hours do you want to foraging?"); if (prompt === null || prompt > gamedata.hours) { window.alert("You dont have the hours for this or prompt exited"); console.log("Prompt Exited"); } else { gamedata.foraging.stored += prompt * gamedata.foraging.per_hour; gamedata.hours -= prompt; if (gamedata.hours === 0) { gamedata.days++; gamedata.hours = 16; } updateTable(); } } document.getElementById("go-fishing").onclick = go_fishing; document.getElementById("go-foraging").onclick = go_foraging; updateTable();