feat: added paddle, point and ball (collision and movement)
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+6
-5
@@ -3,11 +3,12 @@
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#include <chrono>
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#include <thread>
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void Window::update_display() {
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void Window::update_display(Paddle &paddle, Ball &ball) {
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for(std::array<char, COL> &row : m_board) { row.fill('.'); }
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// Modify board
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// Refresh and draw screen
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for(int i = 0; i < paddle._size; i++) {
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m_board[paddle.m_nodes[i].m_row][paddle.m_nodes[i].m_col] = '-';
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}
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m_board[ball.m_origin.m_row][ball.m_origin.m_col] = '*';
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std::cout << "\033[H" << std::flush;
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for(std::array<char, COL> &row : m_board) {
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for(char &col : row) {
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@@ -15,5 +16,5 @@ void Window::update_display() {
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}
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std::cout << "\r\n";
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(130)); // 1000 / fps; 200ms = 5fps
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std::this_thread::sleep_for(std::chrono::milliseconds(300)); // 1000 / fps; 200ms = 5fps
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}
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