wip
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+4
-4
@@ -53,20 +53,20 @@ void rasterize_block(Point** buffer, Block* block, int starting_index) {
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void rasterize_buffer(Point** buffer, Block** block_buffer, int offset) {
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for(int i = 0; i < 15; i++) {
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if(block_buffer[i] == nullptr) continue;
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rasterize_block(buffer, block_buffer[i], offset);
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offset += 3;
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}
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}
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void trim_block_buffer_on_collision(Block** block_buffer, int block_buffer_size, Ball &ball) {
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void trim_block_buffer_on_collision(Block** block_buffer, int &block_buffer_size, Ball &ball) {
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for(int i = 0; i < block_buffer_size; i++) {
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if(block_buffer[i] == nullptr) continue;
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if(block_buffer[i]->check_collision(ball)) {
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for(int a = 0; a < block_buffer[i]->_size; a++) {
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delete block_buffer[i]->m_nodes[a];
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}
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ball.change_velocity('y');
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delete block_buffer[i];
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block_buffer[i] = nullptr;
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// block_buffer_size--;
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}
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}
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}
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+23
-12
@@ -11,23 +11,34 @@ int main(int argc, char **argv) {
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Point* buffer[50] = {};
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Paddle paddle = create_new_paddle(buffer, 1, 3, ROW - 2, '-');
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Ball ball = create_new_ball(buffer, 0, 1, -1, (ROW - 5), (COL / 2), '*' );
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// Ball ball = create_new_ball(buffer, 0, 1, -1, (ROW - 5), (COL / 2), '*' );
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Ball ball = create_new_ball(buffer, 0, 1, -1, 0, 0, '*' );
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int buffer_block_size = 15;
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Block** block_buffer = create_block_buffer(4, '3', 3, 5, 3);
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rasterize_buffer(buffer, block_buffer, 4);
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bool running = true;
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std::thread input_thread([&] { input.get_input(running, paddle.m_direction); } );
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while (running) {
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paddle.determine_new_position(window.m_board);
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paddle.check_collision(ball);
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trim_block_buffer_on_collision(block_buffer, 15, ball);
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ball.determine_new_position();
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window.clear_display();
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window.update_board(buffer, 50);
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window.draw_display(FPMS);
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for(int i = 0; i < buffer_block_size; i++) {
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std::cout << block_buffer[i] << "\n";
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}
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input_thread.join();
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trim_block_buffer_on_collision(block_buffer, buffer_block_size, ball);
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rasterize_buffer(buffer, block_buffer, 4);
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std::cout << "\n";
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for(int i = 0; i < buffer_block_size; i++) {
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std::cout << block_buffer[i] << "\n";
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}
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// std::thread input_thread([&] { input.get_input(running, paddle.m_direction); } );
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//
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// while (running) {
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// paddle.determine_new_position(window.m_board);
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// paddle.check_collision(ball);
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// trim_block_buffer_on_collision(block_buffer, buffer_block_size, ball);
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// ball.determine_new_position();
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// window.clear_display();
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// window.update_board(buffer, 50);
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// window.draw_display(FPMS);
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// }
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// input_thread.join();
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for(int i = 0; i < 50; i++) {
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if(buffer[i] == nullptr) continue;
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delete buffer[i];
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