wip
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@@ -5,14 +5,7 @@
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#include "elements.hpp"
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struct Window {
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Window();
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Point* m_board[ROW][COL] = {};
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int m_lives;
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// void update_display(Paddle &paddle, Ball &ball, Block (&block_list)[15]);
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void tick(int fps);
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void clear();
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void terminate(Ball &ball, bool &running);
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void clear_display();
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void draw_display(int fps);
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void update_board(Point** buffer, int buffer_size);
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