This commit is contained in:
DarthMooMancer
2025-10-02 17:53:17 -04:00
parent 21e72d523e
commit 29cf913478
7 changed files with 62 additions and 90 deletions
+1
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@@ -0,0 +1 @@
[100%] Built target breakout
+2 -7
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@@ -12,7 +12,7 @@ Ball create_new_ball(Point** buffer, int index, int default_vx, int default_vy,
Block** create_block_buffer(int starting_array_index, int starting_symbol, int rows, int cols, int length); Block** create_block_buffer(int starting_array_index, int starting_symbol, int rows, int cols, int length);
void rasterize_block(Point** buffer, Block* block, int starting_index); void rasterize_block(Point** buffer, Block* block, int starting_index);
void rasterize_buffer(Point** buffer, Block** block_buffer, int offset); void rasterize_buffer(Point** buffer, Block** block_buffer, int offset);
void trim_block_buffer_on_collision(Block** block_buffer, int &block_buffer_size, Ball &ball); void trim_block_buffer_on_collision(Point** buffer, int buffer_size, Block** block_buffer, int &block_buffer_size, Ball &ball);
enum Direction { enum Direction {
LEFT = -1, LEFT = -1,
@@ -21,14 +21,13 @@ enum Direction {
}; };
struct Point { struct Point {
Point(); Point() : m_row(0), m_col(0) {};
Point(int row, int col, char symbol) : m_row(row), m_col(col), m_symbol(symbol) {}; Point(int row, int col, char symbol) : m_row(row), m_col(col), m_symbol(symbol) {};
Point(int row, int col, int symbol) : m_row(row), m_col(col), m_symbol(symbol) {}; Point(int row, int col, int symbol) : m_row(row), m_col(col), m_symbol(symbol) {};
int m_row; int m_row;
int m_col; int m_col;
char m_symbol; char m_symbol;
void assign(int row, int col); void assign(int row, int col);
void to_string();
}; };
struct Ball { struct Ball {
@@ -36,7 +35,6 @@ struct Ball {
Point* m_origin; Point* m_origin;
int vx; int vx;
int vy; int vy;
int m_blocks_left;
void determine_new_position(); void determine_new_position();
void change_velocity(char d); void change_velocity(char d);
}; };
@@ -56,11 +54,8 @@ struct Block {
Block(int size, int row, int col, char symbol); Block(int size, int row, int col, char symbol);
~Block(); ~Block();
int _size; int _size;
int _deleted;
Point** m_nodes; Point** m_nodes;
void get_pos();
bool check_collision(Ball &ball); bool check_collision(Ball &ball);
void _delete();
}; };
#endif #endif
-7
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@@ -5,14 +5,7 @@
#include "elements.hpp" #include "elements.hpp"
struct Window { struct Window {
Window();
Point* m_board[ROW][COL] = {}; Point* m_board[ROW][COL] = {};
int m_lives;
// void update_display(Paddle &paddle, Ball &ball, Block (&block_list)[15]);
void tick(int fps);
void clear();
void terminate(Ball &ball, bool &running);
void clear_display(); void clear_display();
void draw_display(int fps); void draw_display(int fps);
void update_board(Point** buffer, int buffer_size); void update_board(Point** buffer, int buffer_size);
+39 -24
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@@ -1,16 +1,5 @@
#include "elements.hpp" #include "elements.hpp"
#include "globals.hpp" #include "globals.hpp"
#include <iostream>
Point::Point() {
m_row = 0;
m_col = 0;
}
void Point::to_string() {
std::cout << "(" << m_row << ", " << m_col << ")\n";
}
Paddle create_new_paddle(Point** buffer, int starting_array_index, int size, int row, char symbol) { Paddle create_new_paddle(Point** buffer, int starting_array_index, int size, int row, char symbol) {
Paddle paddle { size }; Paddle paddle { size };
@@ -59,20 +48,36 @@ void rasterize_buffer(Point** buffer, Block** block_buffer, int offset) {
} }
} }
void trim_block_buffer_on_collision(Block** block_buffer, int &block_buffer_size, Ball &ball) { void trim_block_buffer_on_collision(Point** buffer, int buffer_size, Block** block_buffer, int &block_buffer_size, Ball &ball) {
for(int i = 0; i < block_buffer_size; i++) { for(int i = 0; i < block_buffer_size; i++) {
if(block_buffer[i] == nullptr) continue; if(block_buffer[i] == nullptr) continue;
if(block_buffer[i]->check_collision(ball)) { if(block_buffer[i]->check_collision(ball)) {
ball.change_velocity('y'); ball.change_velocity('y');
for(int a = 0; a < block_buffer[i]->_size; a++) {
Point* doomed = block_buffer[i]->m_nodes[a];
// delete doomed;
// block_buffer[i]->m_nodes[a] = nullptr;
for(int j = 0; j < buffer_size; j++) {
if(buffer[j] == doomed) {
buffer[j] = nullptr;
}
}
}
delete block_buffer[i]; delete block_buffer[i];
block_buffer[i] = nullptr; block_buffer[i] = nullptr;
// block_buffer_size--;
} }
} }
} }
Paddle::~Paddle() { Paddle::~Paddle() {
delete[] m_nodes; if(m_nodes) {
for(int i = 0; i < _size; i++) {
delete m_nodes[i];
m_nodes[i] = nullptr;
}
delete[] m_nodes;
m_nodes = nullptr;
}
} }
void Paddle::determine_new_position(Point* (*board)[COL]) { void Paddle::determine_new_position(Point* (*board)[COL]) {
@@ -110,18 +115,30 @@ void Ball::change_velocity(char d) {
} }
void Ball::determine_new_position() { void Ball::determine_new_position() {
if(m_origin->m_row <= 0 || m_origin->m_row >= ROW - 1) change_velocity('y'); if(m_origin->m_row <= 0) {
if(m_origin->m_col <= 0 || m_origin->m_col >= COL - 1) change_velocity('x'); vy = 1;
} else if(m_origin->m_row >= ROW - 1) {
vy = -1;
}
if(m_origin->m_col <= 0) {
vx = 1;
} else if(m_origin->m_col >= COL - 1) {
vx = -1;
}
if(vx == -1) m_origin->m_col--; m_origin->m_col += vx;
else if(vx == 1) m_origin->m_col++; m_origin->m_row += vy;
if(vy == -1) m_origin->m_row--;
else if(vy == 1) m_origin->m_row++;
} }
Block::~Block() { Block::~Block() {
delete[] m_nodes; if(m_nodes) {
for(int i = 0; i < _size; i++) {
delete m_nodes[i];
m_nodes[i] = nullptr;
}
delete[] m_nodes;
m_nodes = nullptr;
}
} }
Block::Block(int size, int row, int col, char symbol) { Block::Block(int size, int row, int col, char symbol) {
@@ -140,5 +157,3 @@ bool Block::check_collision(Ball &ball) {
} }
return false; return false;
} }
// ball.change_velocity('y');
-1
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@@ -16,7 +16,6 @@ void Input::get_input(bool &running, enum Direction &dir) {
case 68: case 68:
dir = LEFT; dir = LEFT;
break; break;
break;
case 113: case 113:
running = false; running = false;
break; break;
+20 -28
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@@ -5,44 +5,36 @@
#include "window.hpp" #include "window.hpp"
#include "elements.hpp" #include "elements.hpp"
int main(int argc, char **argv) { int main() {
int buffer_size = 50, buffer_block_size = 15;
bool running = true;
Point* buffer[50] = {};
Input input; Input input;
Window window; Window window;
Point* buffer[50] = {};
Paddle paddle = create_new_paddle(buffer, 1, 3, ROW - 2, '-'); Paddle paddle = create_new_paddle(buffer, 1, 3, ROW - 2, '-');
// Ball ball = create_new_ball(buffer, 0, 1, -1, (ROW - 5), (COL / 2), '*' ); Ball ball = create_new_ball(buffer, 0, 1, -1, (ROW - 5), (COL / 2), '*' );
Ball ball = create_new_ball(buffer, 0, 1, -1, 0, 0, '*' );
int buffer_block_size = 15;
Block** block_buffer = create_block_buffer(4, '3', 3, 5, 3); Block** block_buffer = create_block_buffer(4, '3', 3, 5, 3);
rasterize_buffer(buffer, block_buffer, 4); rasterize_buffer(buffer, block_buffer, 4);
bool running = true; std::thread input_thread([&] { input.get_input(running, paddle.m_direction); } );
for(int i = 0; i < buffer_block_size; i++) {
std::cout << block_buffer[i] << "\n"; while (running) {
paddle.determine_new_position(window.m_board);
paddle.check_collision(ball);
trim_block_buffer_on_collision(buffer, buffer_size, block_buffer, buffer_block_size, ball);
ball.determine_new_position();
window.clear_display();
window.update_board(buffer, 50);
window.draw_display(FPMS);
} }
trim_block_buffer_on_collision(block_buffer, buffer_block_size, ball); input_thread.join();
rasterize_buffer(buffer, block_buffer, 4);
std::cout << "\n";
for(int i = 0; i < buffer_block_size; i++) { for(int i = 0; i < buffer_block_size; i++) {
std::cout << block_buffer[i] << "\n"; delete block_buffer[i];
}
// std::thread input_thread([&] { input.get_input(running, paddle.m_direction); } );
//
// while (running) {
// paddle.determine_new_position(window.m_board);
// paddle.check_collision(ball);
// trim_block_buffer_on_collision(block_buffer, buffer_block_size, ball);
// ball.determine_new_position();
// window.clear_display();
// window.update_board(buffer, 50);
// window.draw_display(FPMS);
// }
// input_thread.join();
for(int i = 0; i < 50; i++) {
if(buffer[i] == nullptr) continue;
delete buffer[i];
} }
delete[] block_buffer; delete[] block_buffer;
for(int i = 0; i < 50; i++) {
delete buffer[i];
}
return 0; return 0;
} }
-23
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@@ -3,29 +3,6 @@
#include <chrono> #include <chrono>
#include <thread> #include <thread>
Window::Window() {
m_lives = 3;
}
void Window::tick(int fps) {
std::this_thread::sleep_for(std::chrono::milliseconds(fps)); // 1000 / fps; 200ms = 5fps
}
void Window::clear() {
std::cout << "\033[H" << std::flush;
}
void Window::terminate(Ball &ball, bool &running) {
if(m_lives <= 0) {
clear();
std::cout << "You lose!" << std::endl;
running = false;
} if(ball.m_blocks_left <= 0) {
clear();
std::cout << "You win!" << std::endl;
running = false;
}
}
void Window::clear_display() { void Window::clear_display() {
for(int i = 0; i < ROW; i++) { for(int i = 0; i < ROW; i++) {
for(int j = 0; j < COL; j++) { for(int j = 0; j < COL; j++) {