wip
This commit is contained in:
@@ -12,7 +12,7 @@ Ball create_new_ball(Point** buffer, int index, int default_vx, int default_vy,
|
|||||||
Block** create_block_buffer(int starting_array_index, int starting_symbol, int rows, int cols, int length);
|
Block** create_block_buffer(int starting_array_index, int starting_symbol, int rows, int cols, int length);
|
||||||
void rasterize_block(Point** buffer, Block* block, int starting_index);
|
void rasterize_block(Point** buffer, Block* block, int starting_index);
|
||||||
void rasterize_buffer(Point** buffer, Block** block_buffer, int offset);
|
void rasterize_buffer(Point** buffer, Block** block_buffer, int offset);
|
||||||
void trim_block_buffer_on_collision(Block** block_buffer, int &block_buffer_size, Ball &ball);
|
void trim_block_buffer_on_collision(Point** buffer, int buffer_size, Block** block_buffer, int &block_buffer_size, Ball &ball);
|
||||||
|
|
||||||
enum Direction {
|
enum Direction {
|
||||||
LEFT = -1,
|
LEFT = -1,
|
||||||
@@ -21,14 +21,13 @@ enum Direction {
|
|||||||
};
|
};
|
||||||
|
|
||||||
struct Point {
|
struct Point {
|
||||||
Point();
|
Point() : m_row(0), m_col(0) {};
|
||||||
Point(int row, int col, char symbol) : m_row(row), m_col(col), m_symbol(symbol) {};
|
Point(int row, int col, char symbol) : m_row(row), m_col(col), m_symbol(symbol) {};
|
||||||
Point(int row, int col, int symbol) : m_row(row), m_col(col), m_symbol(symbol) {};
|
Point(int row, int col, int symbol) : m_row(row), m_col(col), m_symbol(symbol) {};
|
||||||
int m_row;
|
int m_row;
|
||||||
int m_col;
|
int m_col;
|
||||||
char m_symbol;
|
char m_symbol;
|
||||||
void assign(int row, int col);
|
void assign(int row, int col);
|
||||||
void to_string();
|
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Ball {
|
struct Ball {
|
||||||
@@ -36,7 +35,6 @@ struct Ball {
|
|||||||
Point* m_origin;
|
Point* m_origin;
|
||||||
int vx;
|
int vx;
|
||||||
int vy;
|
int vy;
|
||||||
int m_blocks_left;
|
|
||||||
void determine_new_position();
|
void determine_new_position();
|
||||||
void change_velocity(char d);
|
void change_velocity(char d);
|
||||||
};
|
};
|
||||||
@@ -56,11 +54,8 @@ struct Block {
|
|||||||
Block(int size, int row, int col, char symbol);
|
Block(int size, int row, int col, char symbol);
|
||||||
~Block();
|
~Block();
|
||||||
int _size;
|
int _size;
|
||||||
int _deleted;
|
|
||||||
Point** m_nodes;
|
Point** m_nodes;
|
||||||
void get_pos();
|
|
||||||
bool check_collision(Ball &ball);
|
bool check_collision(Ball &ball);
|
||||||
void _delete();
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -5,14 +5,7 @@
|
|||||||
#include "elements.hpp"
|
#include "elements.hpp"
|
||||||
|
|
||||||
struct Window {
|
struct Window {
|
||||||
Window();
|
|
||||||
Point* m_board[ROW][COL] = {};
|
Point* m_board[ROW][COL] = {};
|
||||||
int m_lives;
|
|
||||||
// void update_display(Paddle &paddle, Ball &ball, Block (&block_list)[15]);
|
|
||||||
void tick(int fps);
|
|
||||||
void clear();
|
|
||||||
void terminate(Ball &ball, bool &running);
|
|
||||||
|
|
||||||
void clear_display();
|
void clear_display();
|
||||||
void draw_display(int fps);
|
void draw_display(int fps);
|
||||||
void update_board(Point** buffer, int buffer_size);
|
void update_board(Point** buffer, int buffer_size);
|
||||||
|
|||||||
+39
-24
@@ -1,16 +1,5 @@
|
|||||||
#include "elements.hpp"
|
#include "elements.hpp"
|
||||||
#include "globals.hpp"
|
#include "globals.hpp"
|
||||||
#include <iostream>
|
|
||||||
|
|
||||||
|
|
||||||
Point::Point() {
|
|
||||||
m_row = 0;
|
|
||||||
m_col = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Point::to_string() {
|
|
||||||
std::cout << "(" << m_row << ", " << m_col << ")\n";
|
|
||||||
}
|
|
||||||
|
|
||||||
Paddle create_new_paddle(Point** buffer, int starting_array_index, int size, int row, char symbol) {
|
Paddle create_new_paddle(Point** buffer, int starting_array_index, int size, int row, char symbol) {
|
||||||
Paddle paddle { size };
|
Paddle paddle { size };
|
||||||
@@ -59,20 +48,36 @@ void rasterize_buffer(Point** buffer, Block** block_buffer, int offset) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void trim_block_buffer_on_collision(Block** block_buffer, int &block_buffer_size, Ball &ball) {
|
void trim_block_buffer_on_collision(Point** buffer, int buffer_size, Block** block_buffer, int &block_buffer_size, Ball &ball) {
|
||||||
for(int i = 0; i < block_buffer_size; i++) {
|
for(int i = 0; i < block_buffer_size; i++) {
|
||||||
if(block_buffer[i] == nullptr) continue;
|
if(block_buffer[i] == nullptr) continue;
|
||||||
if(block_buffer[i]->check_collision(ball)) {
|
if(block_buffer[i]->check_collision(ball)) {
|
||||||
ball.change_velocity('y');
|
ball.change_velocity('y');
|
||||||
|
for(int a = 0; a < block_buffer[i]->_size; a++) {
|
||||||
|
Point* doomed = block_buffer[i]->m_nodes[a];
|
||||||
|
// delete doomed;
|
||||||
|
// block_buffer[i]->m_nodes[a] = nullptr;
|
||||||
|
for(int j = 0; j < buffer_size; j++) {
|
||||||
|
if(buffer[j] == doomed) {
|
||||||
|
buffer[j] = nullptr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
delete block_buffer[i];
|
delete block_buffer[i];
|
||||||
block_buffer[i] = nullptr;
|
block_buffer[i] = nullptr;
|
||||||
// block_buffer_size--;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Paddle::~Paddle() {
|
Paddle::~Paddle() {
|
||||||
delete[] m_nodes;
|
if(m_nodes) {
|
||||||
|
for(int i = 0; i < _size; i++) {
|
||||||
|
delete m_nodes[i];
|
||||||
|
m_nodes[i] = nullptr;
|
||||||
|
}
|
||||||
|
delete[] m_nodes;
|
||||||
|
m_nodes = nullptr;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Paddle::determine_new_position(Point* (*board)[COL]) {
|
void Paddle::determine_new_position(Point* (*board)[COL]) {
|
||||||
@@ -110,18 +115,30 @@ void Ball::change_velocity(char d) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Ball::determine_new_position() {
|
void Ball::determine_new_position() {
|
||||||
if(m_origin->m_row <= 0 || m_origin->m_row >= ROW - 1) change_velocity('y');
|
if(m_origin->m_row <= 0) {
|
||||||
if(m_origin->m_col <= 0 || m_origin->m_col >= COL - 1) change_velocity('x');
|
vy = 1;
|
||||||
|
} else if(m_origin->m_row >= ROW - 1) {
|
||||||
|
vy = -1;
|
||||||
|
}
|
||||||
|
if(m_origin->m_col <= 0) {
|
||||||
|
vx = 1;
|
||||||
|
} else if(m_origin->m_col >= COL - 1) {
|
||||||
|
vx = -1;
|
||||||
|
}
|
||||||
|
|
||||||
if(vx == -1) m_origin->m_col--;
|
m_origin->m_col += vx;
|
||||||
else if(vx == 1) m_origin->m_col++;
|
m_origin->m_row += vy;
|
||||||
|
|
||||||
if(vy == -1) m_origin->m_row--;
|
|
||||||
else if(vy == 1) m_origin->m_row++;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Block::~Block() {
|
Block::~Block() {
|
||||||
delete[] m_nodes;
|
if(m_nodes) {
|
||||||
|
for(int i = 0; i < _size; i++) {
|
||||||
|
delete m_nodes[i];
|
||||||
|
m_nodes[i] = nullptr;
|
||||||
|
}
|
||||||
|
delete[] m_nodes;
|
||||||
|
m_nodes = nullptr;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Block::Block(int size, int row, int col, char symbol) {
|
Block::Block(int size, int row, int col, char symbol) {
|
||||||
@@ -140,5 +157,3 @@ bool Block::check_collision(Ball &ball) {
|
|||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ball.change_velocity('y');
|
|
||||||
|
|||||||
@@ -16,7 +16,6 @@ void Input::get_input(bool &running, enum Direction &dir) {
|
|||||||
case 68:
|
case 68:
|
||||||
dir = LEFT;
|
dir = LEFT;
|
||||||
break;
|
break;
|
||||||
break;
|
|
||||||
case 113:
|
case 113:
|
||||||
running = false;
|
running = false;
|
||||||
break;
|
break;
|
||||||
|
|||||||
+20
-28
@@ -5,44 +5,36 @@
|
|||||||
#include "window.hpp"
|
#include "window.hpp"
|
||||||
#include "elements.hpp"
|
#include "elements.hpp"
|
||||||
|
|
||||||
int main(int argc, char **argv) {
|
int main() {
|
||||||
|
int buffer_size = 50, buffer_block_size = 15;
|
||||||
|
bool running = true;
|
||||||
|
Point* buffer[50] = {};
|
||||||
Input input;
|
Input input;
|
||||||
Window window;
|
Window window;
|
||||||
|
|
||||||
Point* buffer[50] = {};
|
|
||||||
Paddle paddle = create_new_paddle(buffer, 1, 3, ROW - 2, '-');
|
Paddle paddle = create_new_paddle(buffer, 1, 3, ROW - 2, '-');
|
||||||
// Ball ball = create_new_ball(buffer, 0, 1, -1, (ROW - 5), (COL / 2), '*' );
|
Ball ball = create_new_ball(buffer, 0, 1, -1, (ROW - 5), (COL / 2), '*' );
|
||||||
Ball ball = create_new_ball(buffer, 0, 1, -1, 0, 0, '*' );
|
|
||||||
int buffer_block_size = 15;
|
|
||||||
Block** block_buffer = create_block_buffer(4, '3', 3, 5, 3);
|
Block** block_buffer = create_block_buffer(4, '3', 3, 5, 3);
|
||||||
rasterize_buffer(buffer, block_buffer, 4);
|
rasterize_buffer(buffer, block_buffer, 4);
|
||||||
|
|
||||||
bool running = true;
|
std::thread input_thread([&] { input.get_input(running, paddle.m_direction); } );
|
||||||
for(int i = 0; i < buffer_block_size; i++) {
|
|
||||||
std::cout << block_buffer[i] << "\n";
|
while (running) {
|
||||||
|
paddle.determine_new_position(window.m_board);
|
||||||
|
paddle.check_collision(ball);
|
||||||
|
trim_block_buffer_on_collision(buffer, buffer_size, block_buffer, buffer_block_size, ball);
|
||||||
|
ball.determine_new_position();
|
||||||
|
window.clear_display();
|
||||||
|
window.update_board(buffer, 50);
|
||||||
|
window.draw_display(FPMS);
|
||||||
}
|
}
|
||||||
trim_block_buffer_on_collision(block_buffer, buffer_block_size, ball);
|
input_thread.join();
|
||||||
rasterize_buffer(buffer, block_buffer, 4);
|
|
||||||
std::cout << "\n";
|
|
||||||
for(int i = 0; i < buffer_block_size; i++) {
|
for(int i = 0; i < buffer_block_size; i++) {
|
||||||
std::cout << block_buffer[i] << "\n";
|
delete block_buffer[i];
|
||||||
}
|
|
||||||
// std::thread input_thread([&] { input.get_input(running, paddle.m_direction); } );
|
|
||||||
//
|
|
||||||
// while (running) {
|
|
||||||
// paddle.determine_new_position(window.m_board);
|
|
||||||
// paddle.check_collision(ball);
|
|
||||||
// trim_block_buffer_on_collision(block_buffer, buffer_block_size, ball);
|
|
||||||
// ball.determine_new_position();
|
|
||||||
// window.clear_display();
|
|
||||||
// window.update_board(buffer, 50);
|
|
||||||
// window.draw_display(FPMS);
|
|
||||||
// }
|
|
||||||
// input_thread.join();
|
|
||||||
for(int i = 0; i < 50; i++) {
|
|
||||||
if(buffer[i] == nullptr) continue;
|
|
||||||
delete buffer[i];
|
|
||||||
}
|
}
|
||||||
delete[] block_buffer;
|
delete[] block_buffer;
|
||||||
|
for(int i = 0; i < 50; i++) {
|
||||||
|
delete buffer[i];
|
||||||
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,29 +3,6 @@
|
|||||||
#include <chrono>
|
#include <chrono>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
|
||||||
Window::Window() {
|
|
||||||
m_lives = 3;
|
|
||||||
}
|
|
||||||
void Window::tick(int fps) {
|
|
||||||
std::this_thread::sleep_for(std::chrono::milliseconds(fps)); // 1000 / fps; 200ms = 5fps
|
|
||||||
}
|
|
||||||
|
|
||||||
void Window::clear() {
|
|
||||||
std::cout << "\033[H" << std::flush;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Window::terminate(Ball &ball, bool &running) {
|
|
||||||
if(m_lives <= 0) {
|
|
||||||
clear();
|
|
||||||
std::cout << "You lose!" << std::endl;
|
|
||||||
running = false;
|
|
||||||
} if(ball.m_blocks_left <= 0) {
|
|
||||||
clear();
|
|
||||||
std::cout << "You win!" << std::endl;
|
|
||||||
running = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void Window::clear_display() {
|
void Window::clear_display() {
|
||||||
for(int i = 0; i < ROW; i++) {
|
for(int i = 0; i < ROW; i++) {
|
||||||
for(int j = 0; j < COL; j++) {
|
for(int j = 0; j < COL; j++) {
|
||||||
|
|||||||
Reference in New Issue
Block a user