changes but linker error

This commit is contained in:
DarthMooMancer
2025-11-21 09:55:02 -05:00
parent 46a975f90e
commit 38cd8a5e98
5 changed files with 108 additions and 139 deletions
+4 -5
View File
@@ -36,13 +36,12 @@ struct Ball {
}; };
struct Paddle { struct Paddle {
Paddle(int size) : _size(size), m_hearts(3) {}; Paddle();
~Paddle();
int _size; int _size;
int m_hearts; int m_hearts { 3 };
vec2** m_nodes; std::array<vec2, 3> m_nodes;
enum Direction m_direction; enum Direction m_direction;
void determine_new_position(vec2* (*board)[COL]); void determine_new_position(char (*board)[COL]);
void check_collision(Ball &ball); void check_collision(Ball &ball);
}; };
+2 -2
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@@ -3,8 +3,8 @@
#include "globals.hpp" #include "globals.hpp"
struct Window { struct Window {
vec2* m_board[ROW][COL] = {}; char view[ROW][COL] = {};
void clear_display(); void clear_display();
void draw_display(int fps); void draw_display(int fps);
void update_board(vec2** buffer, int buffer_size); void update_board(Paddle paddle, Ball ball);
}; };
+80 -112
View File
@@ -1,100 +1,85 @@
#include <engine.hpp> #include <engine.hpp>
#include "globals.hpp" #include "globals.hpp"
Paddle create_new_paddle(vec2** buffer, int starting_array_index, int size, int row, char symbol) { // Block** create_block_buffer(int starting_symbol, int rows, int cols, int length) {
Paddle paddle { size }; // Block** block_buffer = new Block*[rows * cols];
paddle.m_nodes = new vec2*[size]; // int row, int_symbol, col;
for(int i = 0; i < size; i++) { // char char_symbol;
paddle.m_nodes[i] = new vec2 { row, ((COL / 2) - (size / 2)) + i, symbol }; // for(int index = 0; index < rows * cols; index++) {
buffer[i + starting_array_index] = paddle.m_nodes[i]; // row = index / 5;
} // int_symbol = (starting_symbol - '0') - row;
// char_symbol = '0' + int_symbol;
// col = (index % 5) * 3;
// block_buffer[index] = new Block(length, row, col, char_symbol);
// }
// return block_buffer;
// }
//
// bool is_block_buffer_empty(Block** block_buffer, int block_buffer_size) {
// int total_clear_blocks = 0;
// for(int block_index = 0; block_index < block_buffer_size; block_index++) {
// if(block_buffer[block_index] != nullptr) continue;
// total_clear_blocks++;
// }
//
// if(total_clear_blocks == block_buffer_size) return true;
// return false;
// }
return paddle; // void cleanup(Block** block_buffer, int block_buffer_size) {
} // for(int i = 0; i < block_buffer_size; i++) {
// delete block_buffer[i];
// }
// delete[] block_buffer;
// }
//
// void rasterize_buffer(vec2** buffer, Block** block_buffer, int offset) {
// for(int block_index = 0; block_index < 15; block_index++) {
// if(block_buffer[block_index] == nullptr) continue;
// for(int node_index = 0; node_index < block_buffer[block_index]->_size; node_index++) {
// buffer[offset + node_index] = block_buffer[block_index]->m_nodes[node_index];
// }
// offset += 3;
// }
// }
Block** create_block_buffer(int starting_symbol, int rows, int cols, int length) { // void trim_block_buffer_on_collision(vec2** buffer, const int buffer_size, Block** block_buffer, const int block_buffer_size, Ball &ball) {
Block** block_buffer = new Block*[rows * cols]; // for(int i = 0; i < block_buffer_size; i++) {
int row, int_symbol, col; // if(block_buffer[i] == nullptr) continue;
char char_symbol; // if(block_buffer[i]->check_collision(ball)) {
for(int index = 0; index < rows * cols; index++) { // ball.change_velocity('y');
row = index / 5; // for(int a = 0; a < block_buffer[i]->_size; a++) {
int_symbol = (starting_symbol - '0') - row; // vec2* doomed = block_buffer[i]->m_nodes[a];
char_symbol = '0' + int_symbol; // for(int j = 0; j < buffer_size; j++) {
col = (index % 5) * 3; // if(buffer[j] == doomed) {
block_buffer[index] = new Block(length, row, col, char_symbol); // buffer[j] = nullptr;
} // }
return block_buffer; // }
} // }
// delete block_buffer[i];
// block_buffer[i] = nullptr;
// }
// }
// }
bool is_block_buffer_empty(Block** block_buffer, int block_buffer_size) { Paddle::Paddle() {
int total_clear_blocks = 0; for(int i = 0; i < m_nodes.size(); i++) {
for(int block_index = 0; block_index < block_buffer_size; block_index++) { m_nodes[i].set(COL -2 , (ROW / 2) - (m_nodes.size() - i));
if(block_buffer[block_index] != nullptr) continue; m_nodes[i].m_symbol = '-';
total_clear_blocks++;
}
if(total_clear_blocks == block_buffer_size) return true;
return false;
}
void cleanup(Block** block_buffer, int block_buffer_size) {
for(int i = 0; i < block_buffer_size; i++) {
delete block_buffer[i];
}
delete[] block_buffer;
}
void rasterize_buffer(vec2** buffer, Block** block_buffer, int offset) {
for(int block_index = 0; block_index < 15; block_index++) {
if(block_buffer[block_index] == nullptr) continue;
for(int node_index = 0; node_index < block_buffer[block_index]->_size; node_index++) {
buffer[offset + node_index] = block_buffer[block_index]->m_nodes[node_index];
}
offset += 3;
} }
} }
void trim_block_buffer_on_collision(vec2** buffer, const int buffer_size, Block** block_buffer, const int block_buffer_size, Ball &ball) { void Paddle::determine_new_position(char (*board)[COL]) {
for(int i = 0; i < block_buffer_size; i++) { if(m_direction == LEFT && m_nodes[0].x - 1 >= 0) {
if(block_buffer[i] == nullptr) continue; m_nodes[0].x--;
if(block_buffer[i]->check_collision(ball)) {
ball.change_velocity('y');
for(int a = 0; a < block_buffer[i]->_size; a++) {
vec2* doomed = block_buffer[i]->m_nodes[a];
for(int j = 0; j < buffer_size; j++) {
if(buffer[j] == doomed) {
buffer[j] = nullptr;
}
}
}
delete block_buffer[i];
block_buffer[i] = nullptr;
}
}
}
Paddle::~Paddle() {
if(m_nodes) {
for(int i = 0; i < _size; i++) {
delete m_nodes[i];
m_nodes[i] = nullptr;
}
delete[] m_nodes;
m_nodes = nullptr;
}
}
void Paddle::determine_new_position(vec2* (*board)[COL]) {
if(m_direction == LEFT && m_nodes[0]->x - 1 >= 0) {
m_nodes[0]->x--;
for(int i = 1; i < _size; i++) { for(int i = 1; i < _size; i++) {
m_nodes[i]->x = m_nodes[0]->x + i; m_nodes[i].x = m_nodes[0].x + i;
} }
} }
else if(m_direction == RIGHT && m_nodes[_size - 1]->x + 1 < ROW) { else if(m_direction == RIGHT && m_nodes[_size - 1].x + 1 < ROW) {
m_nodes[_size - 1]->x++; m_nodes[_size - 1].x++;
for(int i = 1; i < _size; i++) { for(int i = 1; i < _size; i++) {
m_nodes[_size - (i + 1)]->x = m_nodes[_size - 1]->x - i; m_nodes[_size - (i + 1)].x = m_nodes[_size - 1].x - i;
} }
} }
m_direction = NONE; m_direction = NONE;
@@ -102,9 +87,8 @@ void Paddle::determine_new_position(vec2* (*board)[COL]) {
void Paddle::check_collision(Ball &ball) { void Paddle::check_collision(Ball &ball) {
for(int i = 0; i < _size; i++) { for(int i = 0; i < _size; i++) {
if(ball.m_origin->y != m_nodes[i]->y) continue; if(ball.m_origin != m_nodes[i]) continue;
if(ball.m_origin->x != m_nodes[i]->x) continue; ball.vel.y *= -1;
ball.change_velocity('y');
} }
} }
@@ -117,32 +101,17 @@ void Ball::change_velocity(char d) {
} }
void Ball::determine_new_position(int &paddle_lives, int reset_ball_x, int reset_ball_y) { void Ball::determine_new_position(int &paddle_lives, int reset_ball_x, int reset_ball_y) {
if(m_origin->y <= 0) { if(m_origin.y <= 0) {
vy = 1; vel.y = 1;
} else if(m_origin->y >= ROW - 1) { } else if(m_origin.y >= ROW - 1) {
paddle_lives--; paddle_lives--;
m_origin->y = reset_ball_y; m_origin.set(reset_ball_x, reset_ball_y);
m_origin->x = reset_ball_x;
}
if(m_origin->x <= 0) {
vx = 1;
} else if(m_origin->x >= COL - 1) {
vx = -1;
}
m_origin->x += vx;
m_origin->y += vy;
}
Block::~Block() {
if(m_nodes) {
for(int i = 0; i < _size; i++) {
delete m_nodes[i];
m_nodes[i] = nullptr;
}
delete[] m_nodes;
m_nodes = nullptr;
} }
if(m_origin.x <= 0 || m_origin.x > COL - 1) {
vel.x *= -1;
}
m_origin.x += vel.x;
m_origin.y += vel.y;
} }
Block::Block(vec2 pos, char symbol) { Block::Block(vec2 pos, char symbol) {
@@ -154,7 +123,6 @@ Block::Block(vec2 pos, char symbol) {
bool Block::check_collision(Ball &ball) { bool Block::check_collision(Ball &ball) {
for(int i = 0; i < m_nodes.size(); i++) { for(int i = 0; i < m_nodes.size(); i++) {
if(m_nodes[i] != ball.m_origin) continue;
if(m_nodes[i] != ball.m_origin) continue; if(m_nodes[i] != ball.m_origin) continue;
return true; return true;
} }
+16 -14
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@@ -6,40 +6,42 @@
#include <window.hpp> #include <window.hpp>
int main() { int main() {
const int buffer_size = 50, block_buffer_size = 15; // const int buffer_size = 50, block_buffer_size = 15;
bool running = true; bool running = true;
vec2* buffer[buffer_size] = {}; // vec2* buffer[buffer_size] = {};
Input input; Input input;
Window window; Window window;
Ball ball = create_new_ball(buffer, 0, 1, -1, (ROW - 5), (COL / 2), '*' ); // Ball ball = create_new_ball(buffer, 0, 1, -1, (ROW - 5), (COL / 2), '*' );
Paddle paddle = create_new_paddle(buffer, 1, 3, ROW - 2, '-'); // Paddle paddle = create_new_paddle(buffer, 1, 3, ROW - 2, '-');
Block** block_buffer = create_block_buffer('3', 3, 5, 3); // Block** block_buffer = create_block_buffer('3', 3, 5, 3);
rasterize_buffer(buffer, block_buffer, 4); // rasterize_buffer(buffer, block_buffer, 4);
Paddle paddle;
Ball ball;
std::thread input_thread([&] { input.get_input(running, paddle.m_direction); } ); std::thread input_thread([&] { input.get_input(running, paddle.m_direction); } );
while (running) { while (running) {
paddle.determine_new_position(window.m_board); paddle.determine_new_position(window.view);
paddle.check_collision(ball); paddle.check_collision(ball);
trim_block_buffer_on_collision(buffer, buffer_size, block_buffer, block_buffer_size, ball); // trim_block_buffer_on_collision(buffer, buffer_size, block_buffer, block_buffer_size, ball);
ball.determine_new_position(paddle.m_hearts, (ROW - 5), (COL / 2)); ball.determine_new_position(paddle.m_hearts, (ROW - 5), (COL / 2));
window.clear_display(); window.clear_display();
window.update_board(buffer, buffer_size); window.update_board(paddle, ball);
window.draw_display(FPMS); window.draw_display(FPMS);
if(paddle.m_hearts <= 0) { if(paddle.m_hearts <= 0) {
running = false; running = false;
std::cout << "No Hearts left! You lose!\n"; std::cout << "No Hearts left! You lose!\n";
} }
if(is_block_buffer_empty(block_buffer, block_buffer_size)) { // if(is_block_buffer_empty(block_buffer, block_buffer_size)) {
running = false; // running = false;
std::cout << "No Blocks left! You win!\n"; // std::cout << "No Blocks left! You win!\n";
} // }
std::cout << "Hearts left: " << paddle.m_hearts << "\n"; std::cout << "Hearts left: " << paddle.m_hearts << "\n";
} }
input_thread.join(); input_thread.join();
cleanup(block_buffer, block_buffer_size); // cleanup(block_buffer, block_buffer_size);
return 0; return 0;
} }
+6 -6
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@@ -6,15 +6,15 @@
void Window::clear_display() { void Window::clear_display() {
for(int i = 0; i < ROW; i++) { for(int i = 0; i < ROW; i++) {
for(int j = 0; j < COL; j++) { for(int j = 0; j < COL; j++) {
m_board[i][j] = nullptr; view[i][j] = '.';
} }
} }
} }
void Window::update_board(vec2** buffer, int buffer_size) { void Window::update_board(Paddle paddle, Ball ball) {
for(int i = buffer_size - 1; i >= 0; i--) { for(int i = 0; i < paddle.m_nodes.size(); i++) {
if(buffer[i] == nullptr) continue; view[paddle.m_nodes[i].y][paddle.m_nodes[i].x] = paddle.m_nodes[i].m_symbol;
m_board[buffer[i]->y][buffer[i]->x] = buffer[i];
} }
} }
@@ -22,7 +22,7 @@ void Window::draw_display(int fps) {
std::cout << "\033[H" << std::flush; std::cout << "\033[H" << std::flush;
for(int i = 0; i < ROW; i++) { for(int i = 0; i < ROW; i++) {
for(int j = 0; j < COL; j++) { for(int j = 0; j < COL; j++) {
if(m_board[i][j] != nullptr) std::cout << m_board[i][j]->m_symbol << " "; if(view[i][j] != '.') std::cout << view[i][j] << " ";
else std::cout << ". "; else std::cout << ". ";
} }
std::cout << "\r\n"; std::cout << "\r\n";