final for now until I learn something to make it more efficient
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@@ -8,9 +8,8 @@ struct Paddle;
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struct Block;
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struct Ball;
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Paddle create_new_paddle(Point** buffer, int starting_array_index, int size, int row, char symbol);
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Ball create_new_ball(Point** buffer, int index, int default_vx, int default_vy, int row, int col, char symbol);
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Ball create_new_ball(Point** buffer, int buffer_index, int default_vx, int default_vy, int row, int col, char symbol);
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Block** create_block_buffer(int starting_array_index, int starting_symbol, int rows, int cols, int length);
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void rasterize_block(Point** buffer, Block* block, int starting_index);
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void rasterize_buffer(Point** buffer, Block** block_buffer, int offset);
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void trim_block_buffer_on_collision(Point** buffer, int buffer_size, Block** block_buffer, int &block_buffer_size, Ball &ball);
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void cleanup(Block** block_buffer, int block_buffer_size);
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