feat: added blocks. Forgot basics of looping arrays in process and cried

This commit is contained in:
DarthMooMancer
2025-09-01 04:41:38 -04:00
parent 0fc5a08ab2
commit 702be0363f
5 changed files with 86 additions and 20 deletions
+11 -2
View File
@@ -3,11 +3,20 @@
#include <chrono>
#include <thread>
void Window::update_display(Paddle &paddle, Ball &ball) {
void Window::tick(int fps) {
std::this_thread::sleep_for(std::chrono::milliseconds(fps)); // 1000 / fps; 200ms = 5fps
}
void Window::update_display(Paddle &paddle, Ball &ball, Block (&block_list)[15]) {
for(std::array<char, COL> &row : m_board) { row.fill('.'); }
for(int i = 0; i < paddle._size; i++) {
m_board[paddle.m_nodes[i].m_row][paddle.m_nodes[i].m_col] = '-';
}
for(int i = 0; i < 15; i++) {
for(int j = 0; j < block_list[i]._size; j++) {
m_board[block_list[i].m_nodes[j].m_row][block_list[i].m_nodes[j].m_col] = block_list[i].m_symbol;
}
}
m_board[ball.m_origin.m_row][ball.m_origin.m_col] = '*';
std::cout << "\033[H" << std::flush;
for(std::array<char, COL> &row : m_board) {
@@ -16,5 +25,5 @@ void Window::update_display(Paddle &paddle, Ball &ball) {
}
std::cout << "\r\n";
}
std::this_thread::sleep_for(std::chrono::milliseconds(300)); // 1000 / fps; 200ms = 5fps
tick(150);
}