This commit is contained in:
DarthMooMancer
2025-11-14 23:19:39 -05:00
parent 3b888e3e25
commit a955f2d067
9 changed files with 106 additions and 118 deletions
+31 -31
View File
@@ -1,25 +1,25 @@
#include "elements.hpp"
#include <engine.hpp>
#include "globals.hpp"
Paddle create_new_paddle(Point** buffer, int starting_array_index, int size, int row, char symbol) {
Paddle create_new_paddle(vec2** buffer, int starting_array_index, int size, int row, char symbol) {
Paddle paddle { size };
paddle.m_nodes = new Point*[size];
paddle.m_nodes = new vec2*[size];
for(int i = 0; i < size; i++) {
paddle.m_nodes[i] = new Point { row, ((COL / 2) - (size / 2)) + i, symbol };
paddle.m_nodes[i] = new vec2 { row, ((COL / 2) - (size / 2)) + i, symbol };
buffer[i + starting_array_index] = paddle.m_nodes[i];
}
return paddle;
}
Ball create_new_ball(Point** buffer, int buffer_index, int default_vx, int default_vy, int row, int col, char symbol) {
Ball create_new_ball(vec2** buffer, int buffer_index, int default_vx, int default_vy, int row, int col, char symbol) {
Ball ball { default_vx, default_vy };
ball.m_origin = new Point { row, col, symbol };
ball.m_origin = new vec2 { row, col, symbol };
buffer[buffer_index] = ball.m_origin;
return ball;
}
Block** create_block_buffer(int starting_array_index, int starting_symbol, int rows, int cols, int length) {
Block** create_block_buffer(int starting_symbol, int rows, int cols, int length) {
Block** block_buffer = new Block*[rows * cols];
int row, int_symbol, col;
char char_symbol;
@@ -51,7 +51,7 @@ void cleanup(Block** block_buffer, int block_buffer_size) {
delete[] block_buffer;
}
void rasterize_buffer(Point** buffer, Block** block_buffer, int offset) {
void rasterize_buffer(vec2** buffer, Block** block_buffer, int offset) {
for(int block_index = 0; block_index < 15; block_index++) {
if(block_buffer[block_index] == nullptr) continue;
for(int node_index = 0; node_index < block_buffer[block_index]->_size; node_index++) {
@@ -61,13 +61,13 @@ void rasterize_buffer(Point** buffer, Block** block_buffer, int offset) {
}
}
void trim_block_buffer_on_collision(Point** buffer, int buffer_size, Block** block_buffer, int &block_buffer_size, Ball &ball) {
void trim_block_buffer_on_collision(vec2** buffer, const int buffer_size, Block** block_buffer, const int block_buffer_size, Ball &ball) {
for(int i = 0; i < block_buffer_size; i++) {
if(block_buffer[i] == nullptr) continue;
if(block_buffer[i]->check_collision(ball)) {
ball.change_velocity('y');
for(int a = 0; a < block_buffer[i]->_size; a++) {
Point* doomed = block_buffer[i]->m_nodes[a];
vec2* doomed = block_buffer[i]->m_nodes[a];
for(int j = 0; j < buffer_size; j++) {
if(buffer[j] == doomed) {
buffer[j] = nullptr;
@@ -91,17 +91,17 @@ Paddle::~Paddle() {
}
}
void Paddle::determine_new_position(Point* (*board)[COL]) {
if(m_direction == LEFT && m_nodes[0]->m_col - 1 >= 0) {
m_nodes[0]->m_col--;
void Paddle::determine_new_position(vec2* (*board)[COL]) {
if(m_direction == LEFT && m_nodes[0]->x - 1 >= 0) {
m_nodes[0]->x--;
for(int i = 1; i < _size; i++) {
m_nodes[i]->m_col = m_nodes[0]->m_col + i;
m_nodes[i]->x = m_nodes[0]->x + i;
}
}
else if(m_direction == RIGHT && m_nodes[_size - 1]->m_col + 1 < ROW) {
m_nodes[_size - 1]->m_col++;
else if(m_direction == RIGHT && m_nodes[_size - 1]->x + 1 < ROW) {
m_nodes[_size - 1]->x++;
for(int i = 1; i < _size; i++) {
m_nodes[_size - (i + 1)]->m_col = m_nodes[_size - 1]->m_col - i;
m_nodes[_size - (i + 1)]->x = m_nodes[_size - 1]->x - i;
}
}
m_direction = NONE;
@@ -109,8 +109,8 @@ void Paddle::determine_new_position(Point* (*board)[COL]) {
void Paddle::check_collision(Ball &ball) {
for(int i = 0; i < _size; i++) {
if(ball.m_origin->m_row != m_nodes[i]->m_row) continue;
if(ball.m_origin->m_col != m_nodes[i]->m_col) continue;
if(ball.m_origin->y != m_nodes[i]->y) continue;
if(ball.m_origin->x != m_nodes[i]->x) continue;
ball.change_velocity('y');
}
}
@@ -131,21 +131,21 @@ void Ball::change_velocity(char d) {
}
void Ball::determine_new_position(int &paddle_lives, int reset_ball_x, int reset_ball_y) {
if(m_origin->m_row <= 0) {
if(m_origin->y <= 0) {
vy = 1;
} else if(m_origin->m_row >= ROW - 1) {
} else if(m_origin->y >= ROW - 1) {
paddle_lives--;
m_origin->m_row = reset_ball_y;
m_origin->m_col = reset_ball_x;
m_origin->y = reset_ball_y;
m_origin->x = reset_ball_x;
}
if(m_origin->m_col <= 0) {
if(m_origin->x <= 0) {
vx = 1;
} else if(m_origin->m_col >= COL - 1) {
} else if(m_origin->x >= COL - 1) {
vx = -1;
}
m_origin->m_col += vx;
m_origin->m_row += vy;
m_origin->x += vx;
m_origin->y += vy;
}
Block::~Block() {
@@ -161,16 +161,16 @@ Block::~Block() {
Block::Block(int size, int row, int col, char symbol) {
_size = size;
m_nodes = new Point*[size];
m_nodes = new vec2*[size];
for(int i = 0; i < size; i++) {
m_nodes[i] = new Point { row, col + i, symbol };
m_nodes[i] = new vec2 { row, col + i, symbol };
}
}
bool Block::check_collision(Ball &ball) {
for(int i = 0; i < _size; i++) {
if(m_nodes[i]->m_col != ball.m_origin->m_col) continue;
if(m_nodes[i]->m_row != ball.m_origin->m_row) continue;
if(m_nodes[i]->x != ball.m_origin->x) continue;
if(m_nodes[i]->y != ball.m_origin->y) continue;
return true;
}
return false;
+7 -7
View File
@@ -1,20 +1,20 @@
#include <thread>
#include <iostream>
#include <engine.hpp>
#include "globals.hpp"
#include "input.hpp"
#include "window.hpp"
#include "elements.hpp"
#include <input.hpp>
#include <window.hpp>
int main() {
int buffer_size = 50, block_buffer_size = 15;
const int buffer_size = 50, block_buffer_size = 15;
bool running = true;
Point* buffer[50] = {};
vec2* buffer[buffer_size] = {};
Input input;
Window window;
Paddle paddle = create_new_paddle(buffer, 1, 3, ROW - 2, '-');
Ball ball = create_new_ball(buffer, 0, 1, -1, (ROW - 5), (COL / 2), '*' );
Block** block_buffer = create_block_buffer(4, '3', 3, 5, 3);
Paddle paddle = create_new_paddle(buffer, 1, 3, ROW - 2, '-');
Block** block_buffer = create_block_buffer('3', 3, 5, 3);
rasterize_buffer(buffer, block_buffer, 4);
std::thread input_thread([&] { input.get_input(running, paddle.m_direction); } );
+2 -2
View File
@@ -11,10 +11,10 @@ void Window::clear_display() {
}
}
void Window::update_board(Point** buffer, int buffer_size) {
void Window::update_board(vec2** buffer, int buffer_size) {
for(int i = buffer_size - 1; i >= 0; i--) {
if(buffer[i] == nullptr) continue;
m_board[buffer[i]->m_row][buffer[i]->m_col] = buffer[i];
m_board[buffer[i]->y][buffer[i]->x] = buffer[i];
}
}