renaming
This commit is contained in:
+177
@@ -0,0 +1,177 @@
|
||||
#include <engine.hpp>
|
||||
#include "globals.hpp"
|
||||
|
||||
Paddle create_new_paddle(vec2** buffer, int starting_array_index, int size, int row, char symbol) {
|
||||
Paddle paddle { size };
|
||||
paddle.m_nodes = new vec2*[size];
|
||||
for(int i = 0; i < size; i++) {
|
||||
paddle.m_nodes[i] = new vec2 { row, ((COL / 2) - (size / 2)) + i, symbol };
|
||||
buffer[i + starting_array_index] = paddle.m_nodes[i];
|
||||
}
|
||||
|
||||
return paddle;
|
||||
}
|
||||
|
||||
Ball create_new_ball(vec2** buffer, int buffer_index, int default_vx, int default_vy, int row, int col, char symbol) {
|
||||
Ball ball { default_vx, default_vy };
|
||||
ball.m_origin = new vec2 { row, col, symbol };
|
||||
buffer[buffer_index] = ball.m_origin;
|
||||
return ball;
|
||||
}
|
||||
|
||||
Block** create_block_buffer(int starting_symbol, int rows, int cols, int length) {
|
||||
Block** block_buffer = new Block*[rows * cols];
|
||||
int row, int_symbol, col;
|
||||
char char_symbol;
|
||||
for(int index = 0; index < rows * cols; index++) {
|
||||
row = index / 5;
|
||||
int_symbol = (starting_symbol - '0') - row;
|
||||
char_symbol = '0' + int_symbol;
|
||||
col = (index % 5) * 3;
|
||||
block_buffer[index] = new Block(length, row, col, char_symbol);
|
||||
}
|
||||
return block_buffer;
|
||||
}
|
||||
|
||||
bool is_block_buffer_empty(Block** block_buffer, int block_buffer_size) {
|
||||
int total_clear_blocks = 0;
|
||||
for(int block_index = 0; block_index < block_buffer_size; block_index++) {
|
||||
if(block_buffer[block_index] != nullptr) continue;
|
||||
total_clear_blocks++;
|
||||
}
|
||||
|
||||
if(total_clear_blocks == block_buffer_size) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void cleanup(Block** block_buffer, int block_buffer_size) {
|
||||
for(int i = 0; i < block_buffer_size; i++) {
|
||||
delete block_buffer[i];
|
||||
}
|
||||
delete[] block_buffer;
|
||||
}
|
||||
|
||||
void rasterize_buffer(vec2** buffer, Block** block_buffer, int offset) {
|
||||
for(int block_index = 0; block_index < 15; block_index++) {
|
||||
if(block_buffer[block_index] == nullptr) continue;
|
||||
for(int node_index = 0; node_index < block_buffer[block_index]->_size; node_index++) {
|
||||
buffer[offset + node_index] = block_buffer[block_index]->m_nodes[node_index];
|
||||
}
|
||||
offset += 3;
|
||||
}
|
||||
}
|
||||
|
||||
void trim_block_buffer_on_collision(vec2** buffer, const int buffer_size, Block** block_buffer, const int block_buffer_size, Ball &ball) {
|
||||
for(int i = 0; i < block_buffer_size; i++) {
|
||||
if(block_buffer[i] == nullptr) continue;
|
||||
if(block_buffer[i]->check_collision(ball)) {
|
||||
ball.change_velocity('y');
|
||||
for(int a = 0; a < block_buffer[i]->_size; a++) {
|
||||
vec2* doomed = block_buffer[i]->m_nodes[a];
|
||||
for(int j = 0; j < buffer_size; j++) {
|
||||
if(buffer[j] == doomed) {
|
||||
buffer[j] = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
delete block_buffer[i];
|
||||
block_buffer[i] = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Paddle::~Paddle() {
|
||||
if(m_nodes) {
|
||||
for(int i = 0; i < _size; i++) {
|
||||
delete m_nodes[i];
|
||||
m_nodes[i] = nullptr;
|
||||
}
|
||||
delete[] m_nodes;
|
||||
m_nodes = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void Paddle::determine_new_position(vec2* (*board)[COL]) {
|
||||
if(m_direction == LEFT && m_nodes[0]->x - 1 >= 0) {
|
||||
m_nodes[0]->x--;
|
||||
for(int i = 1; i < _size; i++) {
|
||||
m_nodes[i]->x = m_nodes[0]->x + i;
|
||||
}
|
||||
}
|
||||
else if(m_direction == RIGHT && m_nodes[_size - 1]->x + 1 < ROW) {
|
||||
m_nodes[_size - 1]->x++;
|
||||
for(int i = 1; i < _size; i++) {
|
||||
m_nodes[_size - (i + 1)]->x = m_nodes[_size - 1]->x - i;
|
||||
}
|
||||
}
|
||||
m_direction = NONE;
|
||||
}
|
||||
|
||||
void Paddle::check_collision(Ball &ball) {
|
||||
for(int i = 0; i < _size; i++) {
|
||||
if(ball.m_origin->y != m_nodes[i]->y) continue;
|
||||
if(ball.m_origin->x != m_nodes[i]->x) continue;
|
||||
ball.change_velocity('y');
|
||||
}
|
||||
}
|
||||
|
||||
Ball::~Ball() {
|
||||
delete m_origin;
|
||||
m_origin = nullptr;
|
||||
}
|
||||
|
||||
void Ball::change_velocity(char d) {
|
||||
if(d == 'x') {
|
||||
if(vx == -1) vx = 1;
|
||||
else if (vx == 1) vx = -1;
|
||||
} else if(d == 'y') {
|
||||
if(vy == -1) vy = 1;
|
||||
else if (vy == 1) vy = -1;
|
||||
}
|
||||
}
|
||||
|
||||
void Ball::determine_new_position(int &paddle_lives, int reset_ball_x, int reset_ball_y) {
|
||||
if(m_origin->y <= 0) {
|
||||
vy = 1;
|
||||
} else if(m_origin->y >= ROW - 1) {
|
||||
paddle_lives--;
|
||||
m_origin->y = reset_ball_y;
|
||||
m_origin->x = reset_ball_x;
|
||||
}
|
||||
if(m_origin->x <= 0) {
|
||||
vx = 1;
|
||||
} else if(m_origin->x >= COL - 1) {
|
||||
vx = -1;
|
||||
}
|
||||
|
||||
m_origin->x += vx;
|
||||
m_origin->y += vy;
|
||||
}
|
||||
|
||||
Block::~Block() {
|
||||
if(m_nodes) {
|
||||
for(int i = 0; i < _size; i++) {
|
||||
delete m_nodes[i];
|
||||
m_nodes[i] = nullptr;
|
||||
}
|
||||
delete[] m_nodes;
|
||||
m_nodes = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
Block::Block(int size, int row, int col, char symbol) {
|
||||
_size = size;
|
||||
m_nodes = new vec2*[size];
|
||||
for(int i = 0; i < size; i++) {
|
||||
m_nodes[i] = new vec2 { row, col + i, symbol };
|
||||
}
|
||||
}
|
||||
|
||||
bool Block::check_collision(Ball &ball) {
|
||||
for(int i = 0; i < _size; i++) {
|
||||
if(m_nodes[i]->x != ball.m_origin->x) continue;
|
||||
if(m_nodes[i]->y != ball.m_origin->y) continue;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
Reference in New Issue
Block a user