This commit is contained in:
DarthMooMancer
2025-11-14 23:19:39 -05:00
parent 3b888e3e25
commit a955f2d067
9 changed files with 106 additions and 118 deletions
Vendored
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+1 -1
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@@ -9,7 +9,7 @@ set(SOURCES
src/main.cpp src/main.cpp
src/input.cpp src/input.cpp
src/window.cpp src/window.cpp
src/elements.cpp src/engine.cpp
) )
add_executable(breakout ${SOURCES}) add_executable(breakout ${SOURCES})
-64
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@@ -1,64 +0,0 @@
#ifndef ELEMENTS_HPP
#define ELEMENTS_HPP
#include "globals.hpp"
struct Point;
struct Paddle;
struct Block;
struct Ball;
Paddle create_new_paddle(Point** buffer, int starting_array_index, int size, int row, char symbol);
Ball create_new_ball(Point** buffer, int buffer_index, int default_vx, int default_vy, int row, int col, char symbol);
Block** create_block_buffer(int starting_array_index, int starting_symbol, int rows, int cols, int length);
void rasterize_buffer(Point** buffer, Block** block_buffer, int offset);
void trim_block_buffer_on_collision(Point** buffer, int buffer_size, Block** block_buffer, int &block_buffer_size, Ball &ball);
void cleanup(Block** block_buffer, int block_buffer_size);
bool is_block_buffer_empty(Block** block_buffer, int block_buffer_size);
enum Direction {
LEFT = -1,
RIGHT = 1,
NONE = 0,
};
struct Point {
Point() : m_row(0), m_col(0) {};
Point(int row, int col, char symbol) : m_row(row), m_col(col), m_symbol(symbol) {};
Point(int row, int col, int symbol) : m_row(row), m_col(col), m_symbol(symbol) {};
int m_row;
int m_col;
char m_symbol;
void assign(int row, int col);
};
struct Ball {
Ball(int default_vx, int default_vy) : vx(default_vx), vy(default_vy) {};
~Ball();
Point* m_origin;
int vx;
int vy;
void determine_new_position(int &paddle_lives, int reset_ball_x, int reset_ball_y);
void change_velocity(char d);
};
struct Paddle {
Paddle(int size) : _size(size), m_hearts(3) {};
~Paddle();
int _size;
int m_hearts;
Point** m_nodes;
enum Direction m_direction;
void determine_new_position(Point* (*board)[COL]);
void check_collision(Ball &ball);
};
struct Block {
Block();
Block(int size, int row, int col, char symbol);
~Block();
int _size;
Point** m_nodes;
bool check_collision(Ball &ball);
};
#endif
+59
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@@ -0,0 +1,59 @@
#pragma once
#include "globals.hpp"
struct vec2;
struct Paddle;
struct Block;
struct Ball;
Paddle create_new_paddle(vec2** buffer, int starting_array_index, int size, int row, char symbol);
Ball create_new_ball(vec2** buffer, int buffer_index, int default_vx, int default_vy, int row, int col, char symbol);
Block** create_block_buffer(int starting_symbol, int rows, int cols, int length);
void rasterize_buffer(vec2** buffer, Block** block_buffer, int offset);
void trim_block_buffer_on_collision(vec2** buffer, const int buffer_size, Block** block_buffer, const int block_buffer_size, Ball &ball);
void cleanup(Block** block_buffer, int block_buffer_size);
bool is_block_buffer_empty(Block** block_buffer, int block_buffer_size);
enum Direction { LEFT, RIGHT, NONE };
struct vec2 {
vec2() : y(0), x(0) {};
vec2(int row, int col, char symbol) : y(row), x(col), m_symbol(symbol) {};
int x, y;
char m_symbol;
void assign(int row, int col);
};
struct Ball {
Ball(int default_vx, int default_vy) : vx(default_vx), vy(default_vy) {};
~Ball();
vec2* m_origin;
int vx;
int vy;
void determine_new_position(int &paddle_lives, int reset_ball_x, int reset_ball_y);
void change_velocity(char d);
};
struct Paddle {
Paddle(int size) : _size(size), m_hearts(3) {};
~Paddle();
int _size;
int m_hearts;
vec2** m_nodes;
enum Direction m_direction;
void determine_new_position(vec2* (*board)[COL]);
void check_collision(Ball &ball);
};
struct Block {
Block();
Block(int size, int row, int col, char symbol);
~Block();
int _size;
vec2** m_nodes;
bool check_collision(Ball &ball);
};
// class Engine {
//
// };
+2 -5
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@@ -1,10 +1,7 @@
#ifndef INPUT_HPP #pragma once
#define INPUT_HPP #include <engine.hpp>
#include "elements.hpp"
struct Input { struct Input {
int m_getch; int m_getch;
void get_input(bool &running, enum Direction &dir); void get_input(bool &running, enum Direction &dir);
}; };
#endif // INPUT_HPP
+4 -8
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@@ -1,14 +1,10 @@
#ifndef WINDOW_HPP #pragma once
#define WINDOW_HPP #include <engine.hpp>
#include "globals.hpp" #include "globals.hpp"
#include "elements.hpp"
struct Window { struct Window {
Point* m_board[ROW][COL] = {}; vec2* m_board[ROW][COL] = {};
void clear_display(); void clear_display();
void draw_display(int fps); void draw_display(int fps);
void update_board(Point** buffer, int buffer_size); void update_board(vec2** buffer, int buffer_size);
}; };
#endif
+31 -31
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@@ -1,25 +1,25 @@
#include "elements.hpp" #include <engine.hpp>
#include "globals.hpp" #include "globals.hpp"
Paddle create_new_paddle(Point** buffer, int starting_array_index, int size, int row, char symbol) { Paddle create_new_paddle(vec2** buffer, int starting_array_index, int size, int row, char symbol) {
Paddle paddle { size }; Paddle paddle { size };
paddle.m_nodes = new Point*[size]; paddle.m_nodes = new vec2*[size];
for(int i = 0; i < size; i++) { for(int i = 0; i < size; i++) {
paddle.m_nodes[i] = new Point { row, ((COL / 2) - (size / 2)) + i, symbol }; paddle.m_nodes[i] = new vec2 { row, ((COL / 2) - (size / 2)) + i, symbol };
buffer[i + starting_array_index] = paddle.m_nodes[i]; buffer[i + starting_array_index] = paddle.m_nodes[i];
} }
return paddle; return paddle;
} }
Ball create_new_ball(Point** buffer, int buffer_index, int default_vx, int default_vy, int row, int col, char symbol) { Ball create_new_ball(vec2** buffer, int buffer_index, int default_vx, int default_vy, int row, int col, char symbol) {
Ball ball { default_vx, default_vy }; Ball ball { default_vx, default_vy };
ball.m_origin = new Point { row, col, symbol }; ball.m_origin = new vec2 { row, col, symbol };
buffer[buffer_index] = ball.m_origin; buffer[buffer_index] = ball.m_origin;
return ball; return ball;
} }
Block** create_block_buffer(int starting_array_index, int starting_symbol, int rows, int cols, int length) { Block** create_block_buffer(int starting_symbol, int rows, int cols, int length) {
Block** block_buffer = new Block*[rows * cols]; Block** block_buffer = new Block*[rows * cols];
int row, int_symbol, col; int row, int_symbol, col;
char char_symbol; char char_symbol;
@@ -51,7 +51,7 @@ void cleanup(Block** block_buffer, int block_buffer_size) {
delete[] block_buffer; delete[] block_buffer;
} }
void rasterize_buffer(Point** buffer, Block** block_buffer, int offset) { void rasterize_buffer(vec2** buffer, Block** block_buffer, int offset) {
for(int block_index = 0; block_index < 15; block_index++) { for(int block_index = 0; block_index < 15; block_index++) {
if(block_buffer[block_index] == nullptr) continue; if(block_buffer[block_index] == nullptr) continue;
for(int node_index = 0; node_index < block_buffer[block_index]->_size; node_index++) { for(int node_index = 0; node_index < block_buffer[block_index]->_size; node_index++) {
@@ -61,13 +61,13 @@ void rasterize_buffer(Point** buffer, Block** block_buffer, int offset) {
} }
} }
void trim_block_buffer_on_collision(Point** buffer, int buffer_size, Block** block_buffer, int &block_buffer_size, Ball &ball) { void trim_block_buffer_on_collision(vec2** buffer, const int buffer_size, Block** block_buffer, const int block_buffer_size, Ball &ball) {
for(int i = 0; i < block_buffer_size; i++) { for(int i = 0; i < block_buffer_size; i++) {
if(block_buffer[i] == nullptr) continue; if(block_buffer[i] == nullptr) continue;
if(block_buffer[i]->check_collision(ball)) { if(block_buffer[i]->check_collision(ball)) {
ball.change_velocity('y'); ball.change_velocity('y');
for(int a = 0; a < block_buffer[i]->_size; a++) { for(int a = 0; a < block_buffer[i]->_size; a++) {
Point* doomed = block_buffer[i]->m_nodes[a]; vec2* doomed = block_buffer[i]->m_nodes[a];
for(int j = 0; j < buffer_size; j++) { for(int j = 0; j < buffer_size; j++) {
if(buffer[j] == doomed) { if(buffer[j] == doomed) {
buffer[j] = nullptr; buffer[j] = nullptr;
@@ -91,17 +91,17 @@ Paddle::~Paddle() {
} }
} }
void Paddle::determine_new_position(Point* (*board)[COL]) { void Paddle::determine_new_position(vec2* (*board)[COL]) {
if(m_direction == LEFT && m_nodes[0]->m_col - 1 >= 0) { if(m_direction == LEFT && m_nodes[0]->x - 1 >= 0) {
m_nodes[0]->m_col--; m_nodes[0]->x--;
for(int i = 1; i < _size; i++) { for(int i = 1; i < _size; i++) {
m_nodes[i]->m_col = m_nodes[0]->m_col + i; m_nodes[i]->x = m_nodes[0]->x + i;
} }
} }
else if(m_direction == RIGHT && m_nodes[_size - 1]->m_col + 1 < ROW) { else if(m_direction == RIGHT && m_nodes[_size - 1]->x + 1 < ROW) {
m_nodes[_size - 1]->m_col++; m_nodes[_size - 1]->x++;
for(int i = 1; i < _size; i++) { for(int i = 1; i < _size; i++) {
m_nodes[_size - (i + 1)]->m_col = m_nodes[_size - 1]->m_col - i; m_nodes[_size - (i + 1)]->x = m_nodes[_size - 1]->x - i;
} }
} }
m_direction = NONE; m_direction = NONE;
@@ -109,8 +109,8 @@ void Paddle::determine_new_position(Point* (*board)[COL]) {
void Paddle::check_collision(Ball &ball) { void Paddle::check_collision(Ball &ball) {
for(int i = 0; i < _size; i++) { for(int i = 0; i < _size; i++) {
if(ball.m_origin->m_row != m_nodes[i]->m_row) continue; if(ball.m_origin->y != m_nodes[i]->y) continue;
if(ball.m_origin->m_col != m_nodes[i]->m_col) continue; if(ball.m_origin->x != m_nodes[i]->x) continue;
ball.change_velocity('y'); ball.change_velocity('y');
} }
} }
@@ -131,21 +131,21 @@ void Ball::change_velocity(char d) {
} }
void Ball::determine_new_position(int &paddle_lives, int reset_ball_x, int reset_ball_y) { void Ball::determine_new_position(int &paddle_lives, int reset_ball_x, int reset_ball_y) {
if(m_origin->m_row <= 0) { if(m_origin->y <= 0) {
vy = 1; vy = 1;
} else if(m_origin->m_row >= ROW - 1) { } else if(m_origin->y >= ROW - 1) {
paddle_lives--; paddle_lives--;
m_origin->m_row = reset_ball_y; m_origin->y = reset_ball_y;
m_origin->m_col = reset_ball_x; m_origin->x = reset_ball_x;
} }
if(m_origin->m_col <= 0) { if(m_origin->x <= 0) {
vx = 1; vx = 1;
} else if(m_origin->m_col >= COL - 1) { } else if(m_origin->x >= COL - 1) {
vx = -1; vx = -1;
} }
m_origin->m_col += vx; m_origin->x += vx;
m_origin->m_row += vy; m_origin->y += vy;
} }
Block::~Block() { Block::~Block() {
@@ -161,16 +161,16 @@ Block::~Block() {
Block::Block(int size, int row, int col, char symbol) { Block::Block(int size, int row, int col, char symbol) {
_size = size; _size = size;
m_nodes = new Point*[size]; m_nodes = new vec2*[size];
for(int i = 0; i < size; i++) { for(int i = 0; i < size; i++) {
m_nodes[i] = new Point { row, col + i, symbol }; m_nodes[i] = new vec2 { row, col + i, symbol };
} }
} }
bool Block::check_collision(Ball &ball) { bool Block::check_collision(Ball &ball) {
for(int i = 0; i < _size; i++) { for(int i = 0; i < _size; i++) {
if(m_nodes[i]->m_col != ball.m_origin->m_col) continue; if(m_nodes[i]->x != ball.m_origin->x) continue;
if(m_nodes[i]->m_row != ball.m_origin->m_row) continue; if(m_nodes[i]->y != ball.m_origin->y) continue;
return true; return true;
} }
return false; return false;
+7 -7
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@@ -1,20 +1,20 @@
#include <thread> #include <thread>
#include <iostream> #include <iostream>
#include <engine.hpp>
#include "globals.hpp" #include "globals.hpp"
#include "input.hpp" #include <input.hpp>
#include "window.hpp" #include <window.hpp>
#include "elements.hpp"
int main() { int main() {
int buffer_size = 50, block_buffer_size = 15; const int buffer_size = 50, block_buffer_size = 15;
bool running = true; bool running = true;
Point* buffer[50] = {}; vec2* buffer[buffer_size] = {};
Input input; Input input;
Window window; Window window;
Paddle paddle = create_new_paddle(buffer, 1, 3, ROW - 2, '-');
Ball ball = create_new_ball(buffer, 0, 1, -1, (ROW - 5), (COL / 2), '*' ); Ball ball = create_new_ball(buffer, 0, 1, -1, (ROW - 5), (COL / 2), '*' );
Block** block_buffer = create_block_buffer(4, '3', 3, 5, 3); Paddle paddle = create_new_paddle(buffer, 1, 3, ROW - 2, '-');
Block** block_buffer = create_block_buffer('3', 3, 5, 3);
rasterize_buffer(buffer, block_buffer, 4); rasterize_buffer(buffer, block_buffer, 4);
std::thread input_thread([&] { input.get_input(running, paddle.m_direction); } ); std::thread input_thread([&] { input.get_input(running, paddle.m_direction); } );
+2 -2
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@@ -11,10 +11,10 @@ void Window::clear_display() {
} }
} }
void Window::update_board(Point** buffer, int buffer_size) { void Window::update_board(vec2** buffer, int buffer_size) {
for(int i = buffer_size - 1; i >= 0; i--) { for(int i = buffer_size - 1; i >= 0; i--) {
if(buffer[i] == nullptr) continue; if(buffer[i] == nullptr) continue;
m_board[buffer[i]->m_row][buffer[i]->m_col] = buffer[i]; m_board[buffer[i]->y][buffer[i]->x] = buffer[i];
} }
} }