renaming
This commit is contained in:
+1
-1
@@ -9,7 +9,7 @@ set(SOURCES
|
|||||||
src/main.cpp
|
src/main.cpp
|
||||||
src/input.cpp
|
src/input.cpp
|
||||||
src/window.cpp
|
src/window.cpp
|
||||||
src/elements.cpp
|
src/engine.cpp
|
||||||
)
|
)
|
||||||
|
|
||||||
add_executable(breakout ${SOURCES})
|
add_executable(breakout ${SOURCES})
|
||||||
|
|||||||
@@ -1,64 +0,0 @@
|
|||||||
#ifndef ELEMENTS_HPP
|
|
||||||
#define ELEMENTS_HPP
|
|
||||||
|
|
||||||
#include "globals.hpp"
|
|
||||||
|
|
||||||
struct Point;
|
|
||||||
struct Paddle;
|
|
||||||
struct Block;
|
|
||||||
struct Ball;
|
|
||||||
Paddle create_new_paddle(Point** buffer, int starting_array_index, int size, int row, char symbol);
|
|
||||||
Ball create_new_ball(Point** buffer, int buffer_index, int default_vx, int default_vy, int row, int col, char symbol);
|
|
||||||
Block** create_block_buffer(int starting_array_index, int starting_symbol, int rows, int cols, int length);
|
|
||||||
void rasterize_buffer(Point** buffer, Block** block_buffer, int offset);
|
|
||||||
void trim_block_buffer_on_collision(Point** buffer, int buffer_size, Block** block_buffer, int &block_buffer_size, Ball &ball);
|
|
||||||
void cleanup(Block** block_buffer, int block_buffer_size);
|
|
||||||
bool is_block_buffer_empty(Block** block_buffer, int block_buffer_size);
|
|
||||||
|
|
||||||
enum Direction {
|
|
||||||
LEFT = -1,
|
|
||||||
RIGHT = 1,
|
|
||||||
NONE = 0,
|
|
||||||
};
|
|
||||||
|
|
||||||
struct Point {
|
|
||||||
Point() : m_row(0), m_col(0) {};
|
|
||||||
Point(int row, int col, char symbol) : m_row(row), m_col(col), m_symbol(symbol) {};
|
|
||||||
Point(int row, int col, int symbol) : m_row(row), m_col(col), m_symbol(symbol) {};
|
|
||||||
int m_row;
|
|
||||||
int m_col;
|
|
||||||
char m_symbol;
|
|
||||||
void assign(int row, int col);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct Ball {
|
|
||||||
Ball(int default_vx, int default_vy) : vx(default_vx), vy(default_vy) {};
|
|
||||||
~Ball();
|
|
||||||
Point* m_origin;
|
|
||||||
int vx;
|
|
||||||
int vy;
|
|
||||||
void determine_new_position(int &paddle_lives, int reset_ball_x, int reset_ball_y);
|
|
||||||
void change_velocity(char d);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct Paddle {
|
|
||||||
Paddle(int size) : _size(size), m_hearts(3) {};
|
|
||||||
~Paddle();
|
|
||||||
int _size;
|
|
||||||
int m_hearts;
|
|
||||||
Point** m_nodes;
|
|
||||||
enum Direction m_direction;
|
|
||||||
void determine_new_position(Point* (*board)[COL]);
|
|
||||||
void check_collision(Ball &ball);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct Block {
|
|
||||||
Block();
|
|
||||||
Block(int size, int row, int col, char symbol);
|
|
||||||
~Block();
|
|
||||||
int _size;
|
|
||||||
Point** m_nodes;
|
|
||||||
bool check_collision(Ball &ball);
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,59 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "globals.hpp"
|
||||||
|
|
||||||
|
struct vec2;
|
||||||
|
struct Paddle;
|
||||||
|
struct Block;
|
||||||
|
struct Ball;
|
||||||
|
Paddle create_new_paddle(vec2** buffer, int starting_array_index, int size, int row, char symbol);
|
||||||
|
Ball create_new_ball(vec2** buffer, int buffer_index, int default_vx, int default_vy, int row, int col, char symbol);
|
||||||
|
Block** create_block_buffer(int starting_symbol, int rows, int cols, int length);
|
||||||
|
void rasterize_buffer(vec2** buffer, Block** block_buffer, int offset);
|
||||||
|
void trim_block_buffer_on_collision(vec2** buffer, const int buffer_size, Block** block_buffer, const int block_buffer_size, Ball &ball);
|
||||||
|
void cleanup(Block** block_buffer, int block_buffer_size);
|
||||||
|
bool is_block_buffer_empty(Block** block_buffer, int block_buffer_size);
|
||||||
|
|
||||||
|
enum Direction { LEFT, RIGHT, NONE };
|
||||||
|
|
||||||
|
struct vec2 {
|
||||||
|
vec2() : y(0), x(0) {};
|
||||||
|
vec2(int row, int col, char symbol) : y(row), x(col), m_symbol(symbol) {};
|
||||||
|
int x, y;
|
||||||
|
char m_symbol;
|
||||||
|
void assign(int row, int col);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Ball {
|
||||||
|
Ball(int default_vx, int default_vy) : vx(default_vx), vy(default_vy) {};
|
||||||
|
~Ball();
|
||||||
|
vec2* m_origin;
|
||||||
|
int vx;
|
||||||
|
int vy;
|
||||||
|
void determine_new_position(int &paddle_lives, int reset_ball_x, int reset_ball_y);
|
||||||
|
void change_velocity(char d);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Paddle {
|
||||||
|
Paddle(int size) : _size(size), m_hearts(3) {};
|
||||||
|
~Paddle();
|
||||||
|
int _size;
|
||||||
|
int m_hearts;
|
||||||
|
vec2** m_nodes;
|
||||||
|
enum Direction m_direction;
|
||||||
|
void determine_new_position(vec2* (*board)[COL]);
|
||||||
|
void check_collision(Ball &ball);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Block {
|
||||||
|
Block();
|
||||||
|
Block(int size, int row, int col, char symbol);
|
||||||
|
~Block();
|
||||||
|
int _size;
|
||||||
|
vec2** m_nodes;
|
||||||
|
bool check_collision(Ball &ball);
|
||||||
|
};
|
||||||
|
|
||||||
|
// class Engine {
|
||||||
|
//
|
||||||
|
// };
|
||||||
+2
-5
@@ -1,10 +1,7 @@
|
|||||||
#ifndef INPUT_HPP
|
#pragma once
|
||||||
#define INPUT_HPP
|
#include <engine.hpp>
|
||||||
#include "elements.hpp"
|
|
||||||
|
|
||||||
struct Input {
|
struct Input {
|
||||||
int m_getch;
|
int m_getch;
|
||||||
void get_input(bool &running, enum Direction &dir);
|
void get_input(bool &running, enum Direction &dir);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // INPUT_HPP
|
|
||||||
|
|||||||
+4
-8
@@ -1,14 +1,10 @@
|
|||||||
#ifndef WINDOW_HPP
|
#pragma once
|
||||||
#define WINDOW_HPP
|
#include <engine.hpp>
|
||||||
|
|
||||||
#include "globals.hpp"
|
#include "globals.hpp"
|
||||||
#include "elements.hpp"
|
|
||||||
|
|
||||||
struct Window {
|
struct Window {
|
||||||
Point* m_board[ROW][COL] = {};
|
vec2* m_board[ROW][COL] = {};
|
||||||
void clear_display();
|
void clear_display();
|
||||||
void draw_display(int fps);
|
void draw_display(int fps);
|
||||||
void update_board(Point** buffer, int buffer_size);
|
void update_board(vec2** buffer, int buffer_size);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|||||||
@@ -1,25 +1,25 @@
|
|||||||
#include "elements.hpp"
|
#include <engine.hpp>
|
||||||
#include "globals.hpp"
|
#include "globals.hpp"
|
||||||
|
|
||||||
Paddle create_new_paddle(Point** buffer, int starting_array_index, int size, int row, char symbol) {
|
Paddle create_new_paddle(vec2** buffer, int starting_array_index, int size, int row, char symbol) {
|
||||||
Paddle paddle { size };
|
Paddle paddle { size };
|
||||||
paddle.m_nodes = new Point*[size];
|
paddle.m_nodes = new vec2*[size];
|
||||||
for(int i = 0; i < size; i++) {
|
for(int i = 0; i < size; i++) {
|
||||||
paddle.m_nodes[i] = new Point { row, ((COL / 2) - (size / 2)) + i, symbol };
|
paddle.m_nodes[i] = new vec2 { row, ((COL / 2) - (size / 2)) + i, symbol };
|
||||||
buffer[i + starting_array_index] = paddle.m_nodes[i];
|
buffer[i + starting_array_index] = paddle.m_nodes[i];
|
||||||
}
|
}
|
||||||
|
|
||||||
return paddle;
|
return paddle;
|
||||||
}
|
}
|
||||||
|
|
||||||
Ball create_new_ball(Point** buffer, int buffer_index, int default_vx, int default_vy, int row, int col, char symbol) {
|
Ball create_new_ball(vec2** buffer, int buffer_index, int default_vx, int default_vy, int row, int col, char symbol) {
|
||||||
Ball ball { default_vx, default_vy };
|
Ball ball { default_vx, default_vy };
|
||||||
ball.m_origin = new Point { row, col, symbol };
|
ball.m_origin = new vec2 { row, col, symbol };
|
||||||
buffer[buffer_index] = ball.m_origin;
|
buffer[buffer_index] = ball.m_origin;
|
||||||
return ball;
|
return ball;
|
||||||
}
|
}
|
||||||
|
|
||||||
Block** create_block_buffer(int starting_array_index, int starting_symbol, int rows, int cols, int length) {
|
Block** create_block_buffer(int starting_symbol, int rows, int cols, int length) {
|
||||||
Block** block_buffer = new Block*[rows * cols];
|
Block** block_buffer = new Block*[rows * cols];
|
||||||
int row, int_symbol, col;
|
int row, int_symbol, col;
|
||||||
char char_symbol;
|
char char_symbol;
|
||||||
@@ -51,7 +51,7 @@ void cleanup(Block** block_buffer, int block_buffer_size) {
|
|||||||
delete[] block_buffer;
|
delete[] block_buffer;
|
||||||
}
|
}
|
||||||
|
|
||||||
void rasterize_buffer(Point** buffer, Block** block_buffer, int offset) {
|
void rasterize_buffer(vec2** buffer, Block** block_buffer, int offset) {
|
||||||
for(int block_index = 0; block_index < 15; block_index++) {
|
for(int block_index = 0; block_index < 15; block_index++) {
|
||||||
if(block_buffer[block_index] == nullptr) continue;
|
if(block_buffer[block_index] == nullptr) continue;
|
||||||
for(int node_index = 0; node_index < block_buffer[block_index]->_size; node_index++) {
|
for(int node_index = 0; node_index < block_buffer[block_index]->_size; node_index++) {
|
||||||
@@ -61,13 +61,13 @@ void rasterize_buffer(Point** buffer, Block** block_buffer, int offset) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void trim_block_buffer_on_collision(Point** buffer, int buffer_size, Block** block_buffer, int &block_buffer_size, Ball &ball) {
|
void trim_block_buffer_on_collision(vec2** buffer, const int buffer_size, Block** block_buffer, const int block_buffer_size, Ball &ball) {
|
||||||
for(int i = 0; i < block_buffer_size; i++) {
|
for(int i = 0; i < block_buffer_size; i++) {
|
||||||
if(block_buffer[i] == nullptr) continue;
|
if(block_buffer[i] == nullptr) continue;
|
||||||
if(block_buffer[i]->check_collision(ball)) {
|
if(block_buffer[i]->check_collision(ball)) {
|
||||||
ball.change_velocity('y');
|
ball.change_velocity('y');
|
||||||
for(int a = 0; a < block_buffer[i]->_size; a++) {
|
for(int a = 0; a < block_buffer[i]->_size; a++) {
|
||||||
Point* doomed = block_buffer[i]->m_nodes[a];
|
vec2* doomed = block_buffer[i]->m_nodes[a];
|
||||||
for(int j = 0; j < buffer_size; j++) {
|
for(int j = 0; j < buffer_size; j++) {
|
||||||
if(buffer[j] == doomed) {
|
if(buffer[j] == doomed) {
|
||||||
buffer[j] = nullptr;
|
buffer[j] = nullptr;
|
||||||
@@ -91,17 +91,17 @@ Paddle::~Paddle() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Paddle::determine_new_position(Point* (*board)[COL]) {
|
void Paddle::determine_new_position(vec2* (*board)[COL]) {
|
||||||
if(m_direction == LEFT && m_nodes[0]->m_col - 1 >= 0) {
|
if(m_direction == LEFT && m_nodes[0]->x - 1 >= 0) {
|
||||||
m_nodes[0]->m_col--;
|
m_nodes[0]->x--;
|
||||||
for(int i = 1; i < _size; i++) {
|
for(int i = 1; i < _size; i++) {
|
||||||
m_nodes[i]->m_col = m_nodes[0]->m_col + i;
|
m_nodes[i]->x = m_nodes[0]->x + i;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if(m_direction == RIGHT && m_nodes[_size - 1]->m_col + 1 < ROW) {
|
else if(m_direction == RIGHT && m_nodes[_size - 1]->x + 1 < ROW) {
|
||||||
m_nodes[_size - 1]->m_col++;
|
m_nodes[_size - 1]->x++;
|
||||||
for(int i = 1; i < _size; i++) {
|
for(int i = 1; i < _size; i++) {
|
||||||
m_nodes[_size - (i + 1)]->m_col = m_nodes[_size - 1]->m_col - i;
|
m_nodes[_size - (i + 1)]->x = m_nodes[_size - 1]->x - i;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
m_direction = NONE;
|
m_direction = NONE;
|
||||||
@@ -109,8 +109,8 @@ void Paddle::determine_new_position(Point* (*board)[COL]) {
|
|||||||
|
|
||||||
void Paddle::check_collision(Ball &ball) {
|
void Paddle::check_collision(Ball &ball) {
|
||||||
for(int i = 0; i < _size; i++) {
|
for(int i = 0; i < _size; i++) {
|
||||||
if(ball.m_origin->m_row != m_nodes[i]->m_row) continue;
|
if(ball.m_origin->y != m_nodes[i]->y) continue;
|
||||||
if(ball.m_origin->m_col != m_nodes[i]->m_col) continue;
|
if(ball.m_origin->x != m_nodes[i]->x) continue;
|
||||||
ball.change_velocity('y');
|
ball.change_velocity('y');
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -131,21 +131,21 @@ void Ball::change_velocity(char d) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Ball::determine_new_position(int &paddle_lives, int reset_ball_x, int reset_ball_y) {
|
void Ball::determine_new_position(int &paddle_lives, int reset_ball_x, int reset_ball_y) {
|
||||||
if(m_origin->m_row <= 0) {
|
if(m_origin->y <= 0) {
|
||||||
vy = 1;
|
vy = 1;
|
||||||
} else if(m_origin->m_row >= ROW - 1) {
|
} else if(m_origin->y >= ROW - 1) {
|
||||||
paddle_lives--;
|
paddle_lives--;
|
||||||
m_origin->m_row = reset_ball_y;
|
m_origin->y = reset_ball_y;
|
||||||
m_origin->m_col = reset_ball_x;
|
m_origin->x = reset_ball_x;
|
||||||
}
|
}
|
||||||
if(m_origin->m_col <= 0) {
|
if(m_origin->x <= 0) {
|
||||||
vx = 1;
|
vx = 1;
|
||||||
} else if(m_origin->m_col >= COL - 1) {
|
} else if(m_origin->x >= COL - 1) {
|
||||||
vx = -1;
|
vx = -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_origin->m_col += vx;
|
m_origin->x += vx;
|
||||||
m_origin->m_row += vy;
|
m_origin->y += vy;
|
||||||
}
|
}
|
||||||
|
|
||||||
Block::~Block() {
|
Block::~Block() {
|
||||||
@@ -161,16 +161,16 @@ Block::~Block() {
|
|||||||
|
|
||||||
Block::Block(int size, int row, int col, char symbol) {
|
Block::Block(int size, int row, int col, char symbol) {
|
||||||
_size = size;
|
_size = size;
|
||||||
m_nodes = new Point*[size];
|
m_nodes = new vec2*[size];
|
||||||
for(int i = 0; i < size; i++) {
|
for(int i = 0; i < size; i++) {
|
||||||
m_nodes[i] = new Point { row, col + i, symbol };
|
m_nodes[i] = new vec2 { row, col + i, symbol };
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Block::check_collision(Ball &ball) {
|
bool Block::check_collision(Ball &ball) {
|
||||||
for(int i = 0; i < _size; i++) {
|
for(int i = 0; i < _size; i++) {
|
||||||
if(m_nodes[i]->m_col != ball.m_origin->m_col) continue;
|
if(m_nodes[i]->x != ball.m_origin->x) continue;
|
||||||
if(m_nodes[i]->m_row != ball.m_origin->m_row) continue;
|
if(m_nodes[i]->y != ball.m_origin->y) continue;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
+7
-7
@@ -1,20 +1,20 @@
|
|||||||
#include <thread>
|
#include <thread>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
#include <engine.hpp>
|
||||||
#include "globals.hpp"
|
#include "globals.hpp"
|
||||||
#include "input.hpp"
|
#include <input.hpp>
|
||||||
#include "window.hpp"
|
#include <window.hpp>
|
||||||
#include "elements.hpp"
|
|
||||||
|
|
||||||
int main() {
|
int main() {
|
||||||
int buffer_size = 50, block_buffer_size = 15;
|
const int buffer_size = 50, block_buffer_size = 15;
|
||||||
bool running = true;
|
bool running = true;
|
||||||
Point* buffer[50] = {};
|
vec2* buffer[buffer_size] = {};
|
||||||
Input input;
|
Input input;
|
||||||
Window window;
|
Window window;
|
||||||
|
|
||||||
Paddle paddle = create_new_paddle(buffer, 1, 3, ROW - 2, '-');
|
|
||||||
Ball ball = create_new_ball(buffer, 0, 1, -1, (ROW - 5), (COL / 2), '*' );
|
Ball ball = create_new_ball(buffer, 0, 1, -1, (ROW - 5), (COL / 2), '*' );
|
||||||
Block** block_buffer = create_block_buffer(4, '3', 3, 5, 3);
|
Paddle paddle = create_new_paddle(buffer, 1, 3, ROW - 2, '-');
|
||||||
|
Block** block_buffer = create_block_buffer('3', 3, 5, 3);
|
||||||
rasterize_buffer(buffer, block_buffer, 4);
|
rasterize_buffer(buffer, block_buffer, 4);
|
||||||
|
|
||||||
std::thread input_thread([&] { input.get_input(running, paddle.m_direction); } );
|
std::thread input_thread([&] { input.get_input(running, paddle.m_direction); } );
|
||||||
|
|||||||
+2
-2
@@ -11,10 +11,10 @@ void Window::clear_display() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Window::update_board(Point** buffer, int buffer_size) {
|
void Window::update_board(vec2** buffer, int buffer_size) {
|
||||||
for(int i = buffer_size - 1; i >= 0; i--) {
|
for(int i = buffer_size - 1; i >= 0; i--) {
|
||||||
if(buffer[i] == nullptr) continue;
|
if(buffer[i] == nullptr) continue;
|
||||||
m_board[buffer[i]->m_row][buffer[i]->m_col] = buffer[i];
|
m_board[buffer[i]->y][buffer[i]->x] = buffer[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user