moving a bunch of things around

This commit is contained in:
DarthMooMancer
2025-11-21 11:42:25 -05:00
parent 38cd8a5e98
commit d216202858
3 changed files with 137 additions and 43 deletions
+30 -13
View File
@@ -17,18 +17,24 @@ bool is_block_buffer_empty(Block** block_buffer, int block_buffer_size);
enum Direction { LEFT, RIGHT, NONE }; enum Direction { LEFT, RIGHT, NONE };
struct Window {
char view[ROW][COL] = {};
void clear_display();
void draw_display(int fps);
void update_board(Paddle paddle, Ball ball);
};
struct vec2 { struct vec2 {
vec2() : x(0), y(0) {}; vec2() : x(0), y(0) {};
vec2(int x, int y) : x(x), y(y) {}; vec2(int x, int y) : x(x), y(y) {};
vec2(int x, int y, char symbol) : x(x), y(y), m_symbol(symbol) {}; vec2(int x, int y, char symbol) : x(x), y(y), m_symbol(symbol) {};
int x, y; int x, y;
char m_symbol; char m_symbol;
void set(int x, int y); void set(int _x, int _y) { x = _x; y = _y; };
auto operator <=> (const vec2&) const = default; auto operator <=> (const vec2&) const = default;
}; };
struct Ball { struct Ball {
Ball();
vec2 m_origin { COL / 2, ROW - 5, '*' }; vec2 m_origin { COL / 2, ROW - 5, '*' };
vec2 vel { 1, -1 }; vec2 vel { 1, -1 };
void determine_new_position(int &paddle_lives, int reset_ball_x, int reset_ball_y); void determine_new_position(int &paddle_lives, int reset_ball_x, int reset_ball_y);
@@ -40,19 +46,30 @@ struct Paddle {
int _size; int _size;
int m_hearts { 3 }; int m_hearts { 3 };
std::array<vec2, 3> m_nodes; std::array<vec2, 3> m_nodes;
enum Direction m_direction; enum Direction dir;
void determine_new_position(char (*board)[COL]); void determine_new_position(char (*board)[COL]);
void check_collision(Ball &ball); void check_collision(Ball &ball);
}; };
struct Block { // struct Block {
Block(); // Block();
Block(vec2 pos, char symbol); // Block(vec2 pos, char symbol);
~Block(); // ~Block();
std::array<vec2, 3> m_nodes = {}; // std::array<vec2, 3> m_nodes = {};
bool check_collision(Ball &ball); // bool check_collision(Ball &ball);
};
// class Engine {
//
// }; // };
class Engine {
public:
Engine();
~Engine();
void run();
private:
Window win;
Paddle paddle;
Ball ball;
bool process_input();
bool quit_if();
};
+104 -27
View File
@@ -1,5 +1,83 @@
#include <engine.hpp> #include <engine.hpp>
#include <ncurses.h>
#include "globals.hpp" #include "globals.hpp"
#include <iostream>
#include <chrono>
#include <thread>
void Window::clear_display() {
for(int i = 0; i < ROW; i++) {
for(int j = 0; j < COL; j++) {
view[i][j] = '.';
}
}
}
void Window::update_board(Paddle paddle, Ball ball) {
for(int i = 0; i < paddle.m_nodes.size(); i++) {
view[paddle.m_nodes[i].y][paddle.m_nodes[i].x] = paddle.m_nodes[i].m_symbol;
}
}
void Window::draw_display(int fps) {
std::cout << "\033[H" << std::flush;
for(int i = 0; i < ROW; i++) {
for(int j = 0; j < COL; j++) {
if(view[i][j] != '.') std::cout << view[i][j] << " ";
else std::cout << ". ";
}
std::cout << "\r\n";
}
std::this_thread::sleep_for(std::chrono::milliseconds(fps));
}
Engine::Engine() {
initscr();
cbreak();
noecho();
nodelay(stdscr, true);
}
Engine::~Engine() {
endwin();
}
void Engine::run() {
// const int buffer_size = 50, block_buffer_size = 15;
// vec2* buffer[buffer_size] = {};
// Ball ball = create_new_ball(buffer, 0, 1, -1, (ROW - 5), (COL / 2), '*' );
// Paddle paddle = create_new_paddle(buffer, 1, 3, ROW - 2, '-');
// Block** block_buffer = create_block_buffer('3', 3, 5, 3);
// rasterize_buffer(buffer, block_buffer, 4);
std::thread input_thread([&] { input.get_input(running, paddle.m_direction); } );
while (process_input() && quit_if()) {
paddle.determine_new_position(win.view);
paddle.check_collision(ball);
// trim_block_buffer_on_collision(buffer, buffer_size, block_buffer, block_buffer_size, ball);
ball.determine_new_position(paddle.m_hearts, (ROW - 5), (COL / 2));
win.clear_display();
win.update_board(paddle, ball);
win.draw_display(FPMS);
if(paddle.m_hearts <= 0) {
running = false;
std::cout << "No Hearts left! You lose!\n";
}
// if(is_block_buffer_empty(block_buffer, block_buffer_size)) {
// running = false;
// std::cout << "No Blocks left! You win!\n";
// }
std::cout << "Hearts left: " << paddle.m_hearts << "\n";
}
input_thread.join();
// cleanup(block_buffer, block_buffer_size);
}
// Block** create_block_buffer(int starting_symbol, int rows, int cols, int length) { // Block** create_block_buffer(int starting_symbol, int rows, int cols, int length) {
// Block** block_buffer = new Block*[rows * cols]; // Block** block_buffer = new Block*[rows * cols];
@@ -61,28 +139,27 @@
// } // }
// } // }
// } // }
//
Paddle::Paddle() { Paddle::Paddle() {
for(int i = 0; i < m_nodes.size(); i++) { for(int i = 0; i < m_nodes.size(); i++) {
m_nodes[i].set(COL -2 , (ROW / 2) - (m_nodes.size() - i)); m_nodes[i].set((COL - 2) - (m_nodes.size() - i), ROW - 2);
m_nodes[i].m_symbol = '-'; m_nodes[i].m_symbol = '-';
} }
} }
void Paddle::determine_new_position(char (*board)[COL]) { void Paddle::determine_new_position(char (*board)[COL]) {
if(m_direction == LEFT && m_nodes[0].x - 1 >= 0) { if(dir == Direction::LEFT || dir == Direction::RIGHT) return;
m_nodes[0].x--; if(dir == Direction::LEFT && m_nodes[0].x - 1 >= 0) {
for(int i = 1; i < _size; i++) { m_nodes.front().x--;
m_nodes[i].x = m_nodes[0].x + i;
}
} }
else if(m_direction == RIGHT && m_nodes[_size - 1].x + 1 < ROW) { if(dir == Direction::RIGHT && m_nodes.back().x + 1 < ROW) {
m_nodes[_size - 1].x++; m_nodes.front().x++;
for(int i = 1; i < _size; i++) {
m_nodes[_size - (i + 1)].x = m_nodes[_size - 1].x - i;
}
} }
m_direction = NONE; for(int i = 1; i < m_nodes.size(); i++) {
m_nodes[i].set(m_nodes.front().x - (m_nodes.size() - i), ROW - 2);
m_nodes[i].m_symbol = '-';
}
dir = Direction::NONE;
} }
void Paddle::check_collision(Ball &ball) { void Paddle::check_collision(Ball &ball) {
@@ -114,17 +191,17 @@ void Ball::determine_new_position(int &paddle_lives, int reset_ball_x, int reset
m_origin.y += vel.y; m_origin.y += vel.y;
} }
Block::Block(vec2 pos, char symbol) { // Block::Block(vec2 pos, char symbol) {
for(int i = 0; i < m_nodes.size(); i++) { // for(int i = 0; i < m_nodes.size(); i++) {
m_nodes[i].set(pos.x + i, pos.y); // m_nodes[i].set(pos.x + i, pos.y);
m_nodes[i].m_symbol = symbol; // m_nodes[i].m_symbol = symbol;
} // }
} // }
//
bool Block::check_collision(Ball &ball) { // bool Block::check_collision(Ball &ball) {
for(int i = 0; i < m_nodes.size(); i++) { // for(int i = 0; i < m_nodes.size(); i++) {
if(m_nodes[i] != ball.m_origin) continue; // if(m_nodes[i] != ball.m_origin) continue;
return true; // return true;
} // }
return false; // return false;
} // }
+3 -3
View File
@@ -10,13 +10,13 @@ void Input::get_input(bool &running, enum Direction &dir) {
endwin(); endwin();
switch (m_getch) { switch (m_getch) {
case 67: case 'd':
dir = RIGHT; dir = RIGHT;
break; break;
case 68: case 'a':
dir = LEFT; dir = LEFT;
break; break;
case 113: case 'q':
running = false; running = false;
break; break;
} }