can draw block buffer to screen and collide but the collide is broken

This commit is contained in:
DarthMooMancer
2025-09-30 21:35:10 -04:00
parent 690fb400ff
commit d26953869b
6 changed files with 105 additions and 152 deletions
+81 -98
View File
@@ -1,14 +1,15 @@
#include "elements.hpp"
#include "globals.hpp"
#include <iostream>
Point::Point() {
m_row = 0;
m_col = 0;
}
void Point::assign(int row, int col) {
m_row = row;
m_col = col;
void Point::to_string() {
std::cout << "(" << m_row << ", " << m_col << ")\n";
}
Paddle create_new_paddle(Point** buffer, int starting_array_index, int size, int row, char symbol) {
@@ -23,30 +24,52 @@ Paddle create_new_paddle(Point** buffer, int starting_array_index, int size, int
return paddle;
}
Block create_new_block(char symbol, int row, int col, int size) {
Block block;
block._size = size;
block.m_nodes = new Point*[size];
for(int i = 0; i < size; i++) {
block.m_nodes[i] = new Point { row, col + i, symbol };
}
return block;
Ball create_new_ball(Point** buffer, int index, int default_vx, int default_vy, int row, int col, char symbol) {
Ball ball { default_vx, default_vy };
ball.m_origin = new Point { row, col, symbol };
buffer[index] = ball.m_origin;
return ball;
}
// Block* create_block_buffer(Point** buffer, int starting_symbol, int rows, int cols, int length) {
// Block* block_buffer;
// block_buffer = new Block[rows * cols];
// for(int i = 0; i < rows; i++) {
// for(int b = 0; b < cols; b++) {
// block_buffer[i + b] = create_new_block(symbol, i, b + length, int size)
// }
// Block block = create_new_block('3', 0, 0, 3);
// // if(buffer[i + 4] == nullptr) std::cout << "block point is a nullptr\n";
// buffer[i + 4] = block.m_nodes[i];
// }
//
// return block_buffer;
// }
Block** create_block_buffer(int starting_array_index, int starting_symbol, int rows, int cols, int length) {
Block** block_buffer = new Block*[rows * cols];
int row, int_symbol, col;
char char_symbol;
for(int index = 0; index < rows * cols; index++) {
row = index / 5;
int_symbol = (starting_symbol - '0') - row;
char_symbol = '0' + int_symbol;
col = (index % 5) * 3;
block_buffer[index] = new Block(length, row, col, char_symbol);
}
return block_buffer;
}
void rasterize_block(Point** buffer, Block* block, int starting_index) {
for(int i = 0; i < block->_size; i++) {
buffer[starting_index + i] = block->m_nodes[i];
}
}
void rasterize_buffer(Point** buffer, Block** block_buffer, int offset) {
for(int i = 0; i < 15; i++) {
rasterize_block(buffer, block_buffer[i], offset);
offset += 3;
}
}
void trim_block_buffer_on_collision(Block** block_buffer, int block_buffer_size, Ball &ball) {
for(int i = 0; i < block_buffer_size; i++) {
if(block_buffer[i] == nullptr) continue;
if(block_buffer[i]->check_collision(ball)) {
for(int a = 0; a < block_buffer[i]->_size; a++) {
delete block_buffer[i]->m_nodes[a];
}
ball.change_velocity('y');
delete block_buffer[i];
}
}
}
Paddle::~Paddle() {
delete[] m_nodes;
@@ -68,21 +91,12 @@ void Paddle::determine_new_position(Point* (*board)[COL]) {
m_direction = NONE;
}
// void Paddle::check_collision(Ball &ball) {
// for(int i = 0; i < _size; i++) {
// if(ball.m_origin.m_row == m_nodes[i].m_row) {
// if(ball.m_origin.m_col == m_nodes[i].m_col) {
// ball.change_velocity('y');
// }
// }
// }
// }
Ball::Ball() {
m_origin.assign(ROW - 5, (COL / 2));
vx = 1;
vy = -1;
m_blocks_left = 15;
void Paddle::check_collision(Ball &ball) {
for(int i = 0; i < _size; i++) {
if(ball.m_origin->m_row != m_nodes[i]->m_row) continue;
if(ball.m_origin->m_col != m_nodes[i]->m_col) continue;
ball.change_velocity('y');
}
}
void Ball::change_velocity(char d) {
@@ -95,67 +109,36 @@ void Ball::change_velocity(char d) {
}
}
void Ball::check_collision() {
if(m_origin.m_row <= 0) {
change_velocity('y');
} if(m_origin.m_col <= 0 || m_origin.m_col >= COL -1) {
change_velocity('x');
void Ball::determine_new_position() {
if(m_origin->m_row <= 0 || m_origin->m_row >= ROW - 1) change_velocity('y');
if(m_origin->m_col <= 0 || m_origin->m_col >= COL - 1) change_velocity('x');
if(vx == -1) m_origin->m_col--;
else if(vx == 1) m_origin->m_col++;
if(vy == -1) m_origin->m_row--;
else if(vy == 1) m_origin->m_row++;
}
Block::~Block() {
delete[] m_nodes;
}
Block::Block(int size, int row, int col, char symbol) {
_size = size;
m_nodes = new Point*[size];
for(int i = 0; i < size; i++) {
m_nodes[i] = new Point { row, col + i, symbol };
}
}
void Ball::get_new_pos() {
if(vx == -1) {
m_origin.m_col--;
} else if(vx == 1) {
m_origin.m_col++;
} if(vy == -1) {
m_origin.m_row--;
} else if(vy == 1) {
m_origin.m_row++;
bool Block::check_collision(Ball &ball) {
for(int i = 0; i < _size; i++) {
if(m_nodes[i]->m_col != ball.m_origin->m_col) continue;
if(m_nodes[i]->m_row != ball.m_origin->m_row) continue;
return true;
}
return false;
}
// Block::~Block() {
// delete[] m_nodes;
// }
// Block::Block(char symbol, int row, int col, int size) {
// _size = size;
// m_symbol = symbol;
// for(int i = 0; i < size; i++) {
// m_nodes[i] = new Point;
// m_nodes[i]->assign(row, col + i);
//
// }
// m_nodes[0]->m_col = col;
// for(int i = 0; i < _size; i++) {
// m_nodes[i].m_row = row;
// }
// }
//
//
// void Block::get_pos() {
// for(int i = 1; i < _size; i++) {
// m_nodes[i].m_col = m_nodes[0].m_col + i;
// }
// }
//
// void Block::_delete() {
// for(int i = 0; i < _size; i++) {
// m_nodes[i].assign(ROW - 1, COL - 1);
// m_symbol = '.';
// _deleted = true;
// }
// }
//
// void Block::check_collision(Ball &ball, int &blocks_left) {
// for(int i = 0; i < _size; i++) {
// if(m_nodes[i].m_col == ball.m_origin.m_col) {
// if(m_nodes[i].m_row == ball.m_origin.m_row) {
// ball.change_velocity('y');
// _delete();
// blocks_left--;
// }
// }
// }
// }
// ball.change_velocity('y');