can draw block buffer to screen and collide but the collide is broken

This commit is contained in:
DarthMooMancer
2025-09-30 21:35:10 -04:00
parent 690fb400ff
commit d26953869b
6 changed files with 105 additions and 152 deletions
+8 -41
View File
@@ -8,57 +8,23 @@
int main(int argc, char **argv) {
Input input;
Window window;
// Ball ball;
Point* buffer[50] = {};
Paddle paddle = create_new_paddle(buffer, 1, 3, ROW - 2, '-');
// Block block_list[15] = {
// Block('3', 1, 0), Block('3', 1, 3), Block('3', 1, 6), Block('3', 1, 9), Block('3', 1, 12),
// Block('2', 2, 0), Block('2', 2, 3), Block('2', 2, 6), Block('2', 2, 9), Block('2', 2, 12),
// Block('1', 3, 0), Block('1', 3, 3), Block('1', 3, 6), Block('1', 3, 9), Block('1', 3, 12),
// };
Block block = create_new_block('3', 0, 0, 3);
for(int i = 0; i < block._size; i++) {
// if(buffer[i + 4] == nullptr) std::cout << "block point is a nullptr\n";
buffer[i + 4] = block.m_nodes[i];
}
Ball ball = create_new_ball(buffer, 0, 1, -1, (ROW - 5), (COL / 2), '*' );
Block** block_buffer = create_block_buffer(4, '3', 3, 5, 3);
rasterize_buffer(buffer, block_buffer, 4);
bool running = true;
std::thread input_thread([&] { input.get_input(running, paddle.m_direction); } );
while (running) {
// window.update_display(paddle, ball, block_list);
// paddle.m_direction = RIGHT;
// for(int i = 0; i < 8; i++) {
// paddle.m_direction = RIGHT;
// }
// for(int i = 0; i < 10; i++) {
// if(buffer[i] == nullptr) continue;
// buffer[i]->to_string();
// }
// ball.check_collision();
// for(int i = 0; i < 15; i++) {
// if(block_list[i]._deleted) {
// continue;
// }
// block_list[i].get_pos();
// block_list[i].check_collision(ball, ball.m_blocks_left);
// }
// if(ball.m_origin.m_row >= ROW -1) {
// window.m_lives--;
// ball.m_origin.assign(ROW - 7, (COL / 2));
// ball.change_velocity('y');
// // window.update_display(paddle, ball, block_list);
// window.tick(FPMS);
// }
// paddle.check_collision(ball);
// ball.get_new_pos();
// window.terminate(ball, running);
paddle.determine_new_position(window.m_board);
paddle.check_collision(ball);
trim_block_buffer_on_collision(block_buffer, 15, ball);
ball.determine_new_position();
window.clear_display();
window.update_display(buffer, 50);
window.update_board(buffer, 50);
window.draw_display(FPMS);
}
input_thread.join();
@@ -66,5 +32,6 @@ int main(int argc, char **argv) {
if(buffer[i] == nullptr) continue;
delete buffer[i];
}
delete[] block_buffer;
return 0;
}