can draw block buffer to screen and collide but the collide is broken

This commit is contained in:
DarthMooMancer
2025-09-30 21:35:10 -04:00
parent 690fb400ff
commit d26953869b
6 changed files with 105 additions and 152 deletions
+13 -10
View File
@@ -8,8 +8,11 @@ struct Paddle;
struct Block; struct Block;
struct Ball; struct Ball;
Paddle create_new_paddle(Point** buffer, int starting_array_index, int size, int row, char symbol); Paddle create_new_paddle(Point** buffer, int starting_array_index, int size, int row, char symbol);
Block create_new_block(char symbol, int row, int col, int size); Ball create_new_ball(Point** buffer, int index, int default_vx, int default_vy, int row, int col, char symbol);
Block* create_block_buffer(Point** buffer, int starting_symbol, int rows, int col, int length); Block** create_block_buffer(int starting_array_index, int starting_symbol, int rows, int cols, int length);
void rasterize_block(Point** buffer, Block* block, int starting_index);
void rasterize_buffer(Point** buffer, Block** block_buffer, int offset);
void trim_block_buffer_on_collision(Block** block_buffer, int block_buffer_size, Ball &ball);
enum Direction { enum Direction {
LEFT = -1, LEFT = -1,
@@ -25,16 +28,16 @@ struct Point {
int m_col; int m_col;
char m_symbol; char m_symbol;
void assign(int row, int col); void assign(int row, int col);
void to_string();
}; };
struct Ball { struct Ball {
Ball(); Ball(int default_vx, int default_vy) : vx(default_vx), vy(default_vy) {};
Point m_origin; Point* m_origin;
int vx; int vx;
int vy; int vy;
int m_blocks_left; int m_blocks_left;
void get_new_pos(); void determine_new_position();
void check_collision();
void change_velocity(char d); void change_velocity(char d);
}; };
@@ -49,14 +52,14 @@ struct Paddle {
}; };
struct Block { struct Block {
// Block(); Block();
// Block(char symbol, int row, int col, int size); Block(int size, int row, int col, char symbol);
// ~Block(); ~Block();
int _size; int _size;
int _deleted; int _deleted;
Point** m_nodes; Point** m_nodes;
void get_pos(); void get_pos();
void check_collision(Ball &ball, int &blocks_left); bool check_collision(Ball &ball);
void _delete(); void _delete();
}; };
+1 -1
View File
@@ -2,6 +2,6 @@
#define GLOBALS_HPP #define GLOBALS_HPP
#define ROW 15 #define ROW 15
#define COL 15 #define COL 15
#define FPMS 100 #define FPMS 150
#endif #endif
+1 -1
View File
@@ -15,7 +15,7 @@ struct Window {
void clear_display(); void clear_display();
void draw_display(int fps); void draw_display(int fps);
void update_display(Point** buffer, int buffer_size); void update_board(Point** buffer, int buffer_size);
}; };
#endif #endif
+81 -98
View File
@@ -1,14 +1,15 @@
#include "elements.hpp" #include "elements.hpp"
#include "globals.hpp" #include "globals.hpp"
#include <iostream>
Point::Point() { Point::Point() {
m_row = 0; m_row = 0;
m_col = 0; m_col = 0;
} }
void Point::assign(int row, int col) { void Point::to_string() {
m_row = row; std::cout << "(" << m_row << ", " << m_col << ")\n";
m_col = col;
} }
Paddle create_new_paddle(Point** buffer, int starting_array_index, int size, int row, char symbol) { Paddle create_new_paddle(Point** buffer, int starting_array_index, int size, int row, char symbol) {
@@ -23,30 +24,52 @@ Paddle create_new_paddle(Point** buffer, int starting_array_index, int size, int
return paddle; return paddle;
} }
Block create_new_block(char symbol, int row, int col, int size) { Ball create_new_ball(Point** buffer, int index, int default_vx, int default_vy, int row, int col, char symbol) {
Block block; Ball ball { default_vx, default_vy };
block._size = size; ball.m_origin = new Point { row, col, symbol };
block.m_nodes = new Point*[size]; buffer[index] = ball.m_origin;
for(int i = 0; i < size; i++) { return ball;
block.m_nodes[i] = new Point { row, col + i, symbol };
}
return block;
} }
// Block* create_block_buffer(Point** buffer, int starting_symbol, int rows, int cols, int length) { Block** create_block_buffer(int starting_array_index, int starting_symbol, int rows, int cols, int length) {
// Block* block_buffer; Block** block_buffer = new Block*[rows * cols];
// block_buffer = new Block[rows * cols]; int row, int_symbol, col;
// for(int i = 0; i < rows; i++) { char char_symbol;
// for(int b = 0; b < cols; b++) { for(int index = 0; index < rows * cols; index++) {
// block_buffer[i + b] = create_new_block(symbol, i, b + length, int size) row = index / 5;
// } int_symbol = (starting_symbol - '0') - row;
// Block block = create_new_block('3', 0, 0, 3); char_symbol = '0' + int_symbol;
// // if(buffer[i + 4] == nullptr) std::cout << "block point is a nullptr\n"; col = (index % 5) * 3;
// buffer[i + 4] = block.m_nodes[i]; block_buffer[index] = new Block(length, row, col, char_symbol);
// } }
// return block_buffer;
// return block_buffer; }
// }
void rasterize_block(Point** buffer, Block* block, int starting_index) {
for(int i = 0; i < block->_size; i++) {
buffer[starting_index + i] = block->m_nodes[i];
}
}
void rasterize_buffer(Point** buffer, Block** block_buffer, int offset) {
for(int i = 0; i < 15; i++) {
rasterize_block(buffer, block_buffer[i], offset);
offset += 3;
}
}
void trim_block_buffer_on_collision(Block** block_buffer, int block_buffer_size, Ball &ball) {
for(int i = 0; i < block_buffer_size; i++) {
if(block_buffer[i] == nullptr) continue;
if(block_buffer[i]->check_collision(ball)) {
for(int a = 0; a < block_buffer[i]->_size; a++) {
delete block_buffer[i]->m_nodes[a];
}
ball.change_velocity('y');
delete block_buffer[i];
}
}
}
Paddle::~Paddle() { Paddle::~Paddle() {
delete[] m_nodes; delete[] m_nodes;
@@ -68,21 +91,12 @@ void Paddle::determine_new_position(Point* (*board)[COL]) {
m_direction = NONE; m_direction = NONE;
} }
// void Paddle::check_collision(Ball &ball) { void Paddle::check_collision(Ball &ball) {
// for(int i = 0; i < _size; i++) { for(int i = 0; i < _size; i++) {
// if(ball.m_origin.m_row == m_nodes[i].m_row) { if(ball.m_origin->m_row != m_nodes[i]->m_row) continue;
// if(ball.m_origin.m_col == m_nodes[i].m_col) { if(ball.m_origin->m_col != m_nodes[i]->m_col) continue;
// ball.change_velocity('y'); ball.change_velocity('y');
// } }
// }
// }
// }
Ball::Ball() {
m_origin.assign(ROW - 5, (COL / 2));
vx = 1;
vy = -1;
m_blocks_left = 15;
} }
void Ball::change_velocity(char d) { void Ball::change_velocity(char d) {
@@ -95,67 +109,36 @@ void Ball::change_velocity(char d) {
} }
} }
void Ball::check_collision() { void Ball::determine_new_position() {
if(m_origin.m_row <= 0) { if(m_origin->m_row <= 0 || m_origin->m_row >= ROW - 1) change_velocity('y');
change_velocity('y'); if(m_origin->m_col <= 0 || m_origin->m_col >= COL - 1) change_velocity('x');
} if(m_origin.m_col <= 0 || m_origin.m_col >= COL -1) {
change_velocity('x'); if(vx == -1) m_origin->m_col--;
else if(vx == 1) m_origin->m_col++;
if(vy == -1) m_origin->m_row--;
else if(vy == 1) m_origin->m_row++;
}
Block::~Block() {
delete[] m_nodes;
}
Block::Block(int size, int row, int col, char symbol) {
_size = size;
m_nodes = new Point*[size];
for(int i = 0; i < size; i++) {
m_nodes[i] = new Point { row, col + i, symbol };
} }
} }
void Ball::get_new_pos() { bool Block::check_collision(Ball &ball) {
if(vx == -1) { for(int i = 0; i < _size; i++) {
m_origin.m_col--; if(m_nodes[i]->m_col != ball.m_origin->m_col) continue;
} else if(vx == 1) { if(m_nodes[i]->m_row != ball.m_origin->m_row) continue;
m_origin.m_col++; return true;
} if(vy == -1) {
m_origin.m_row--;
} else if(vy == 1) {
m_origin.m_row++;
} }
return false;
} }
// Block::~Block() { // ball.change_velocity('y');
// delete[] m_nodes;
// }
// Block::Block(char symbol, int row, int col, int size) {
// _size = size;
// m_symbol = symbol;
// for(int i = 0; i < size; i++) {
// m_nodes[i] = new Point;
// m_nodes[i]->assign(row, col + i);
//
// }
// m_nodes[0]->m_col = col;
// for(int i = 0; i < _size; i++) {
// m_nodes[i].m_row = row;
// }
// }
//
//
// void Block::get_pos() {
// for(int i = 1; i < _size; i++) {
// m_nodes[i].m_col = m_nodes[0].m_col + i;
// }
// }
//
// void Block::_delete() {
// for(int i = 0; i < _size; i++) {
// m_nodes[i].assign(ROW - 1, COL - 1);
// m_symbol = '.';
// _deleted = true;
// }
// }
//
// void Block::check_collision(Ball &ball, int &blocks_left) {
// for(int i = 0; i < _size; i++) {
// if(m_nodes[i].m_col == ball.m_origin.m_col) {
// if(m_nodes[i].m_row == ball.m_origin.m_row) {
// ball.change_velocity('y');
// _delete();
// blocks_left--;
// }
// }
// }
// }
+8 -41
View File
@@ -8,57 +8,23 @@
int main(int argc, char **argv) { int main(int argc, char **argv) {
Input input; Input input;
Window window; Window window;
// Ball ball;
Point* buffer[50] = {}; Point* buffer[50] = {};
Paddle paddle = create_new_paddle(buffer, 1, 3, ROW - 2, '-'); Paddle paddle = create_new_paddle(buffer, 1, 3, ROW - 2, '-');
Ball ball = create_new_ball(buffer, 0, 1, -1, (ROW - 5), (COL / 2), '*' );
// Block block_list[15] = { Block** block_buffer = create_block_buffer(4, '3', 3, 5, 3);
// Block('3', 1, 0), Block('3', 1, 3), Block('3', 1, 6), Block('3', 1, 9), Block('3', 1, 12), rasterize_buffer(buffer, block_buffer, 4);
// Block('2', 2, 0), Block('2', 2, 3), Block('2', 2, 6), Block('2', 2, 9), Block('2', 2, 12),
// Block('1', 3, 0), Block('1', 3, 3), Block('1', 3, 6), Block('1', 3, 9), Block('1', 3, 12),
// };
Block block = create_new_block('3', 0, 0, 3);
for(int i = 0; i < block._size; i++) {
// if(buffer[i + 4] == nullptr) std::cout << "block point is a nullptr\n";
buffer[i + 4] = block.m_nodes[i];
}
bool running = true; bool running = true;
std::thread input_thread([&] { input.get_input(running, paddle.m_direction); } ); std::thread input_thread([&] { input.get_input(running, paddle.m_direction); } );
while (running) { while (running) {
// window.update_display(paddle, ball, block_list);
// paddle.m_direction = RIGHT;
// for(int i = 0; i < 8; i++) {
// paddle.m_direction = RIGHT;
// }
// for(int i = 0; i < 10; i++) {
// if(buffer[i] == nullptr) continue;
// buffer[i]->to_string();
// }
// ball.check_collision();
// for(int i = 0; i < 15; i++) {
// if(block_list[i]._deleted) {
// continue;
// }
// block_list[i].get_pos();
// block_list[i].check_collision(ball, ball.m_blocks_left);
// }
// if(ball.m_origin.m_row >= ROW -1) {
// window.m_lives--;
// ball.m_origin.assign(ROW - 7, (COL / 2));
// ball.change_velocity('y');
// // window.update_display(paddle, ball, block_list);
// window.tick(FPMS);
// }
// paddle.check_collision(ball);
// ball.get_new_pos();
// window.terminate(ball, running);
paddle.determine_new_position(window.m_board); paddle.determine_new_position(window.m_board);
paddle.check_collision(ball);
trim_block_buffer_on_collision(block_buffer, 15, ball);
ball.determine_new_position();
window.clear_display(); window.clear_display();
window.update_display(buffer, 50); window.update_board(buffer, 50);
window.draw_display(FPMS); window.draw_display(FPMS);
} }
input_thread.join(); input_thread.join();
@@ -66,5 +32,6 @@ int main(int argc, char **argv) {
if(buffer[i] == nullptr) continue; if(buffer[i] == nullptr) continue;
delete buffer[i]; delete buffer[i];
} }
delete[] block_buffer;
return 0; return 0;
} }
+1 -1
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@@ -34,7 +34,7 @@ void Window::clear_display() {
} }
} }
void Window::update_display(Point** buffer, int buffer_size) { void Window::update_board(Point** buffer, int buffer_size) {
for(int i = buffer_size - 1; i >= 0; i--) { for(int i = buffer_size - 1; i >= 0; i--) {
if(buffer[i] != nullptr) { if(buffer[i] != nullptr) {
m_board[buffer[i]->m_row][buffer[i]->m_col] = buffer[i]; m_board[buffer[i]->m_row][buffer[i]->m_col] = buffer[i];