fix: blocks have proper collision and can be broken. Basically done.
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@@ -9,5 +9,6 @@ struct Window {
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std::array<std::array<char, COL>, ROW> m_board = {};
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void update_display(Paddle &paddle, Ball &ball, Block (&block_list)[15]);
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void tick(int fps);
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void clear();
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};
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#endif
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