fix: blocks have proper collision and can be broken. Basically done.
This commit is contained in:
+25
-15
@@ -10,13 +10,14 @@ int main() {
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Paddle paddle;
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Ball ball;
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Block block_list[15] = {
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Block('3', 0, 0), Block('3', 0, 3), Block('3', 0, 6), Block('3', 0, 9), Block('3', 0, 12),
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Block('2', 1, 0), Block('2', 1, 3), Block('2', 1, 6), Block('2', 1, 9), Block('2', 1, 12),
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Block('1', 2, 0), Block('1', 2, 3), Block('1', 2, 6), Block('1', 2, 9), Block('1', 2, 12),
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Block('3', 1, 0), Block('3', 1, 3), Block('3', 1, 6), Block('3', 1, 9), Block('3', 1, 12),
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Block('2', 2, 0), Block('2', 2, 3), Block('2', 2, 6), Block('2', 2, 9), Block('2', 2, 12),
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Block('1', 3, 0), Block('1', 3, 3), Block('1', 3, 6), Block('1', 3, 9), Block('1', 3, 12),
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};
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bool running = true;
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int lives = 3;
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int blocks_left = 15;
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std::thread input_thread(&Input::get_input, &input, std::ref(running), std::ref(paddle));
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while (running) {
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@@ -24,23 +25,32 @@ int main() {
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paddle.get_new_pos();
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ball.check_collision(lives);
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for(int i = 0; i < 15; i++) {
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if(block_list[i]._deleted) {
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continue;
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}
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block_list[i].get_pos();
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block_list[i].check_collision(ball, blocks_left);
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}
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if(ball.m_origin.m_row >= ROW -1) {
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lives--;
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ball.m_origin.assign(ROW - 7, (COL / 2));
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ball.change_velocity('y');
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window.update_display(paddle, ball, block_list);
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window.tick(500);
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}
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// if(ball.m_origin.m_row >= ROW -1) {
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// lives--;
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// ball.m_origin.assign(ROW - 5, (COL / 2));
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// ball.vy = 1;
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// window.update_display(paddle, ball, block_list);
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// window.tick(500);
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// }
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paddle.check_collision(ball);
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ball.get_new_pos();
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// std::cout << "Lives left: " << lives << std::endl;
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// if(lives <= 0) {
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// std::cout << "You lose!" << std::endl;
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// running = false;
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// }
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std::cout << "Lives left: " << lives << std::endl;
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if(lives <= 0) {
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window.clear();
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std::cout << "You lose!" << std::endl;
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running = false;
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} if(blocks_left <= 0) {
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window.clear();
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std::cout << "You win!" << std::endl;
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running = false;
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}
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}
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input_thread.join();
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return 0;
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