fix: blocks have proper collision and can be broken. Basically done.

This commit is contained in:
DarthMooMancer
2025-09-01 05:35:54 -04:00
parent 702be0363f
commit f1e32089ae
6 changed files with 56 additions and 22 deletions
+5 -1
View File
@@ -7,6 +7,10 @@ void Window::tick(int fps) {
std::this_thread::sleep_for(std::chrono::milliseconds(fps)); // 1000 / fps; 200ms = 5fps
}
void Window::clear() {
std::cout << "\033[H" << std::flush;
}
void Window::update_display(Paddle &paddle, Ball &ball, Block (&block_list)[15]) {
for(std::array<char, COL> &row : m_board) { row.fill('.'); }
for(int i = 0; i < paddle._size; i++) {
@@ -18,7 +22,7 @@ void Window::update_display(Paddle &paddle, Ball &ball, Block (&block_list)[15])
}
}
m_board[ball.m_origin.m_row][ball.m_origin.m_col] = '*';
std::cout << "\033[H" << std::flush;
clear();
for(std::array<char, COL> &row : m_board) {
for(char &col : row) {
std::cout << col << " ";