fix: blocks have proper collision and can be broken. Basically done.

This commit is contained in:
DarthMooMancer
2025-09-01 05:35:54 -04:00
parent 702be0363f
commit f1e32089ae
6 changed files with 56 additions and 22 deletions
+3 -3
View File
@@ -1,8 +1,6 @@
#ifndef ELEMENTS_HPP #ifndef ELEMENTS_HPP
#define ELEMENTS_HPP #define ELEMENTS_HPP
#include <string>
struct Point { struct Point {
Point(); Point();
int m_row; int m_row;
@@ -32,10 +30,12 @@ struct Paddle {
struct Block { struct Block {
Block(char symbol, int row, int col); Block(char symbol, int row, int col);
int _size; int _size;
bool _deleted;
char m_symbol; char m_symbol;
Point m_nodes[3]; Point m_nodes[3];
void get_pos(); void get_pos();
void check_collision(Ball &ball); void check_collision(Ball &ball, int &blocks_left);
void _delete();
}; };
#endif #endif
+1 -1
View File
@@ -1,7 +1,7 @@
#ifndef GLOBALS_HPP #ifndef GLOBALS_HPP
#define GLOBALS_HPP #define GLOBALS_HPP
constexpr int ROW = 10; constexpr int ROW = 15;
constexpr int COL = 15; constexpr int COL = 15;
#endif #endif
+1
View File
@@ -9,5 +9,6 @@ struct Window {
std::array<std::array<char, COL>, ROW> m_board = {}; std::array<std::array<char, COL>, ROW> m_board = {};
void update_display(Paddle &paddle, Ball &ball, Block (&block_list)[15]); void update_display(Paddle &paddle, Ball &ball, Block (&block_list)[15]);
void tick(int fps); void tick(int fps);
void clear();
}; };
#endif #endif
+21 -2
View File
@@ -20,7 +20,7 @@ Paddle::Paddle() {
_size = 3; _size = 3;
m_nodes[0].m_col = 6; m_nodes[0].m_col = 6;
for(int i = 0; i < _size; i++) { for(int i = 0; i < _size; i++) {
m_nodes[i].m_row = 8; m_nodes[i].m_row = ROW - 2;
} }
} }
@@ -57,7 +57,7 @@ void Ball::change_velocity(char d) {
} }
void Ball::check_collision(int &lives) { void Ball::check_collision(int &lives) {
if(m_origin.m_row <= 0 || m_origin.m_row >= ROW -1) { if(m_origin.m_row <= 0) {
change_velocity('y'); change_velocity('y');
} if(m_origin.m_col <= 0 || m_origin.m_col >= COL -1) { } if(m_origin.m_col <= 0 || m_origin.m_col >= COL -1) {
change_velocity('x'); change_velocity('x');
@@ -78,6 +78,7 @@ void Ball::get_new_pos() {
Block::Block(char symbol, int row, int col) { Block::Block(char symbol, int row, int col) {
_size = 3; _size = 3;
_deleted = false;
m_symbol = symbol; m_symbol = symbol;
m_nodes[0].m_col = col; m_nodes[0].m_col = col;
for(int i = 0; i < _size; i++) { for(int i = 0; i < _size; i++) {
@@ -90,3 +91,21 @@ void Block::get_pos() {
m_nodes[i].m_col = m_nodes[0].m_col + i; m_nodes[i].m_col = m_nodes[0].m_col + i;
} }
} }
void Block::_delete() {
for(int i = 0; i < _size; i++) {
m_nodes[i].assign(ROW - 1, COL - 1);
}
}
void Block::check_collision(Ball &ball, int &blocks_left) {
for(int i = 0; i < _size; i++) {
if(m_nodes[i].m_col == ball.m_origin.m_col) {
if(m_nodes[i].m_row == ball.m_origin.m_row) {
ball.change_velocity('y');
_delete();
blocks_left--;
}
}
}
}
+25 -15
View File
@@ -10,13 +10,14 @@ int main() {
Paddle paddle; Paddle paddle;
Ball ball; Ball ball;
Block block_list[15] = { Block block_list[15] = {
Block('3', 0, 0), Block('3', 0, 3), Block('3', 0, 6), Block('3', 0, 9), Block('3', 0, 12), Block('3', 1, 0), Block('3', 1, 3), Block('3', 1, 6), Block('3', 1, 9), Block('3', 1, 12),
Block('2', 1, 0), Block('2', 1, 3), Block('2', 1, 6), Block('2', 1, 9), Block('2', 1, 12), Block('2', 2, 0), Block('2', 2, 3), Block('2', 2, 6), Block('2', 2, 9), Block('2', 2, 12),
Block('1', 2, 0), Block('1', 2, 3), Block('1', 2, 6), Block('1', 2, 9), Block('1', 2, 12), Block('1', 3, 0), Block('1', 3, 3), Block('1', 3, 6), Block('1', 3, 9), Block('1', 3, 12),
}; };
bool running = true; bool running = true;
int lives = 3; int lives = 3;
int blocks_left = 15;
std::thread input_thread(&Input::get_input, &input, std::ref(running), std::ref(paddle)); std::thread input_thread(&Input::get_input, &input, std::ref(running), std::ref(paddle));
while (running) { while (running) {
@@ -24,23 +25,32 @@ int main() {
paddle.get_new_pos(); paddle.get_new_pos();
ball.check_collision(lives); ball.check_collision(lives);
for(int i = 0; i < 15; i++) { for(int i = 0; i < 15; i++) {
if(block_list[i]._deleted) {
continue;
}
block_list[i].get_pos(); block_list[i].get_pos();
block_list[i].check_collision(ball, blocks_left);
}
if(ball.m_origin.m_row >= ROW -1) {
lives--;
ball.m_origin.assign(ROW - 7, (COL / 2));
ball.change_velocity('y');
window.update_display(paddle, ball, block_list);
window.tick(500);
} }
// if(ball.m_origin.m_row >= ROW -1) {
// lives--;
// ball.m_origin.assign(ROW - 5, (COL / 2));
// ball.vy = 1;
// window.update_display(paddle, ball, block_list);
// window.tick(500);
// }
paddle.check_collision(ball); paddle.check_collision(ball);
ball.get_new_pos(); ball.get_new_pos();
// std::cout << "Lives left: " << lives << std::endl; std::cout << "Lives left: " << lives << std::endl;
// if(lives <= 0) { if(lives <= 0) {
// std::cout << "You lose!" << std::endl; window.clear();
// running = false; std::cout << "You lose!" << std::endl;
// } running = false;
} if(blocks_left <= 0) {
window.clear();
std::cout << "You win!" << std::endl;
running = false;
}
} }
input_thread.join(); input_thread.join();
return 0; return 0;
+5 -1
View File
@@ -7,6 +7,10 @@ void Window::tick(int fps) {
std::this_thread::sleep_for(std::chrono::milliseconds(fps)); // 1000 / fps; 200ms = 5fps std::this_thread::sleep_for(std::chrono::milliseconds(fps)); // 1000 / fps; 200ms = 5fps
} }
void Window::clear() {
std::cout << "\033[H" << std::flush;
}
void Window::update_display(Paddle &paddle, Ball &ball, Block (&block_list)[15]) { void Window::update_display(Paddle &paddle, Ball &ball, Block (&block_list)[15]) {
for(std::array<char, COL> &row : m_board) { row.fill('.'); } for(std::array<char, COL> &row : m_board) { row.fill('.'); }
for(int i = 0; i < paddle._size; i++) { for(int i = 0; i < paddle._size; i++) {
@@ -18,7 +22,7 @@ void Window::update_display(Paddle &paddle, Ball &ball, Block (&block_list)[15])
} }
} }
m_board[ball.m_origin.m_row][ball.m_origin.m_col] = '*'; m_board[ball.m_origin.m_row][ball.m_origin.m_col] = '*';
std::cout << "\033[H" << std::flush; clear();
for(std::array<char, COL> &row : m_board) { for(std::array<char, COL> &row : m_board) {
for(char &col : row) { for(char &col : row) {
std::cout << col << " "; std::cout << col << " ";