fuck this shit

This commit is contained in:
DarthMooMancer
2025-11-23 23:09:26 -05:00
parent d216202858
commit fbd412d9f1
4 changed files with 59 additions and 92 deletions
-1
View File
@@ -8,7 +8,6 @@ include_directories(include)
set(SOURCES set(SOURCES
src/main.cpp src/main.cpp
src/input.cpp src/input.cpp
src/window.cpp
src/engine.cpp src/engine.cpp
) )
+11 -10
View File
@@ -2,6 +2,7 @@
#include "globals.hpp" #include "globals.hpp"
#include <array> #include <array>
#include <vector>
struct vec2; struct vec2;
struct Paddle; struct Paddle;
@@ -20,8 +21,8 @@ enum Direction { LEFT, RIGHT, NONE };
struct Window { struct Window {
char view[ROW][COL] = {}; char view[ROW][COL] = {};
void clear_display(); void clear_display();
void draw_display(int fps); void draw_display(int fps) const;
void update_board(Paddle paddle, Ball ball); void update_board(Paddle paddle, Ball ball, std::vector<Block>);
}; };
struct vec2 { struct vec2 {
@@ -51,13 +52,12 @@ struct Paddle {
void check_collision(Ball &ball); void check_collision(Ball &ball);
}; };
// struct Block { struct Block {
// Block(); Block();
// Block(vec2 pos, char symbol); Block(vec2 pos, char symbol);
// ~Block(); std::array<vec2, 3> m_nodes = {};
// std::array<vec2, 3> m_nodes = {}; bool check_collision(Ball &ball);
// bool check_collision(Ball &ball); };
// };
class Engine { class Engine {
public: public:
@@ -69,7 +69,8 @@ private:
Window win; Window win;
Paddle paddle; Paddle paddle;
Ball ball; Ball ball;
std::vector<Block> block_buffer;
bool process_input(); bool process_input();
bool quit_if(); bool quit_if();
void create_block_buffer(int starting_symbol, int rows, int cols, int length);
}; };
+46 -43
View File
@@ -4,6 +4,7 @@
#include <iostream> #include <iostream>
#include <chrono> #include <chrono>
#include <thread> #include <thread>
#include <vector>
void Window::clear_display() { void Window::clear_display() {
for(int i = 0; i < ROW; i++) { for(int i = 0; i < ROW; i++) {
@@ -13,14 +14,14 @@ void Window::clear_display() {
} }
} }
void Window::update_board(Paddle paddle, Ball ball) { void Window::update_board(Paddle paddle, Ball ball, std::vector<Block>) {
for(int i = 0; i < paddle.m_nodes.size(); i++) { for(int i = 0; i < paddle.m_nodes.size(); i++) {
view[paddle.m_nodes[i].y][paddle.m_nodes[i].x] = paddle.m_nodes[i].m_symbol; view[paddle.m_nodes[i].y][paddle.m_nodes[i].x] = paddle.m_nodes[i].m_symbol;
} }
view[ball.m_origin.y][ball.m_origin.x] = ball.m_origin.m_symbol;
} }
void Window::draw_display(int fps) { void Window::draw_display(int fps) const {
std::cout << "\033[H" << std::flush; std::cout << "\033[H" << std::flush;
for(int i = 0; i < ROW; i++) { for(int i = 0; i < ROW; i++) {
for(int j = 0; j < COL; j++) { for(int j = 0; j < COL; j++) {
@@ -37,6 +38,17 @@ Engine::Engine() {
cbreak(); cbreak();
noecho(); noecho();
nodelay(stdscr, true); nodelay(stdscr, true);
vec2 block_size = { 5, 3 };
int row, int_symbol, col;
char char_symbol;
for(int index = 0; index < block_size.y * block_size.x; index++) {
row = index / 5;
int_symbol = ('3' - '0') - row;
char_symbol = '0' + int_symbol;
col = (index % 5) * 3;
Block new_block = { { col, row }, char_symbol };
block_buffer.push_back(new_block);
}
} }
Engine::~Engine() { Engine::~Engine() {
@@ -52,46 +64,37 @@ void Engine::run() {
// Block** block_buffer = create_block_buffer('3', 3, 5, 3); // Block** block_buffer = create_block_buffer('3', 3, 5, 3);
// rasterize_buffer(buffer, block_buffer, 4); // rasterize_buffer(buffer, block_buffer, 4);
std::thread input_thread([&] { input.get_input(running, paddle.m_direction); } ); // while (process_input() && quit_if()) {
while (process_input()) {
while (process_input() && quit_if()) {
paddle.determine_new_position(win.view); paddle.determine_new_position(win.view);
paddle.check_collision(ball); paddle.check_collision(ball);
// trim_block_buffer_on_collision(buffer, buffer_size, block_buffer, block_buffer_size, ball); // trim_block_buffer_on_collision(buffer, buffer_size, block_buffer, block_buffer_size, ball);
ball.determine_new_position(paddle.m_hearts, (ROW - 5), (COL / 2)); ball.determine_new_position(paddle.m_hearts, (ROW - 5), (COL / 2));
win.clear_display(); win.clear_display();
win.update_board(paddle, ball); win.update_board(paddle, ball, block_buffer);
win.draw_display(FPMS); win.draw_display(FPMS);
if(paddle.m_hearts <= 0) { // if(paddle.m_hearts <= 0) {
running = false; // running = false;
std::cout << "No Hearts left! You lose!\n"; // std::cout << "No Hearts left! You lose!\n";
} // }
// if(is_block_buffer_empty(block_buffer, block_buffer_size)) { // if(is_block_buffer_empty(block_buffer, block_buffer_size)) {
// running = false; // running = false;
// std::cout << "No Blocks left! You win!\n"; // std::cout << "No Blocks left! You win!\n";
// } // }
std::cout << "Hearts left: " << paddle.m_hearts << "\n"; std::cout << "Hearts left: " << paddle.m_hearts << "\n";
} }
input_thread.join();
// cleanup(block_buffer, block_buffer_size);
} }
// Block** create_block_buffer(int starting_symbol, int rows, int cols, int length) { bool Engine::process_input() {
// Block** block_buffer = new Block*[rows * cols]; int ch;
// int row, int_symbol, col; while((ch = getch()) != ERR) {
// char char_symbol; if(ch == 'd') paddle.dir = Direction::RIGHT;
// for(int index = 0; index < rows * cols; index++) { if(ch == 'a') paddle.dir = Direction::LEFT;
// row = index / 5; if(ch == 'q') return false;
// int_symbol = (starting_symbol - '0') - row; }
// char_symbol = '0' + int_symbol; return true;
// col = (index % 5) * 3; }
// block_buffer[index] = new Block(length, row, col, char_symbol);
// }
// return block_buffer;
// }
// //
// bool is_block_buffer_empty(Block** block_buffer, int block_buffer_size) { // bool is_block_buffer_empty(Block** block_buffer, int block_buffer_size) {
// int total_clear_blocks = 0; // int total_clear_blocks = 0;
@@ -191,17 +194,17 @@ void Ball::determine_new_position(int &paddle_lives, int reset_ball_x, int reset
m_origin.y += vel.y; m_origin.y += vel.y;
} }
// Block::Block(vec2 pos, char symbol) { Block::Block(vec2 pos, char symbol) {
// for(int i = 0; i < m_nodes.size(); i++) { for(int i = 0; i < m_nodes.size(); i++) {
// m_nodes[i].set(pos.x + i, pos.y); m_nodes[i].set(pos.x + i, pos.y);
// m_nodes[i].m_symbol = symbol; m_nodes[i].m_symbol = symbol;
// } }
// } }
//
// bool Block::check_collision(Ball &ball) { bool Block::check_collision(Ball &ball) {
// for(int i = 0; i < m_nodes.size(); i++) { for(int i = 0; i < m_nodes.size(); i++) {
// if(m_nodes[i] != ball.m_origin) continue; if(m_nodes[i] != ball.m_origin) continue;
// return true; return true;
// } }
// return false; return false;
// } }
+2 -38
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@@ -3,45 +3,9 @@
#include <engine.hpp> #include <engine.hpp>
#include "globals.hpp" #include "globals.hpp"
#include <input.hpp> #include <input.hpp>
#include <window.hpp>
int main() { int main() {
// const int buffer_size = 50, block_buffer_size = 15; Engine engine;
bool running = true; engine.run();
// vec2* buffer[buffer_size] = {};
Input input;
Window window;
// Ball ball = create_new_ball(buffer, 0, 1, -1, (ROW - 5), (COL / 2), '*' );
// Paddle paddle = create_new_paddle(buffer, 1, 3, ROW - 2, '-');
// Block** block_buffer = create_block_buffer('3', 3, 5, 3);
// rasterize_buffer(buffer, block_buffer, 4);
Paddle paddle;
Ball ball;
std::thread input_thread([&] { input.get_input(running, paddle.m_direction); } );
while (running) {
paddle.determine_new_position(window.view);
paddle.check_collision(ball);
// trim_block_buffer_on_collision(buffer, buffer_size, block_buffer, block_buffer_size, ball);
ball.determine_new_position(paddle.m_hearts, (ROW - 5), (COL / 2));
window.clear_display();
window.update_board(paddle, ball);
window.draw_display(FPMS);
if(paddle.m_hearts <= 0) {
running = false;
std::cout << "No Hearts left! You lose!\n";
}
// if(is_block_buffer_empty(block_buffer, block_buffer_size)) {
// running = false;
// std::cout << "No Blocks left! You win!\n";
// }
std::cout << "Hearts left: " << paddle.m_hearts << "\n";
}
input_thread.join();
// cleanup(block_buffer, block_buffer_size);
return 0; return 0;
} }