#include "window.hpp" #include #include #include void Window::clear_display() { for(int i = 0; i < ROW; i++) { for(int j = 0; j < COL; j++) { m_board[i][j] = nullptr; } } } void Window::update_board(Point** buffer, int buffer_size) { for(int i = buffer_size - 1; i >= 0; i--) { if(buffer[i] != nullptr) { m_board[buffer[i]->m_row][buffer[i]->m_col] = buffer[i]; } } } void Window::draw_display(int fps) { std::cout << "\033[H" << std::flush; for(int i = 0; i < ROW; i++) { for(int j = 0; j < COL; j++) { if(m_board[i][j] != nullptr) std::cout << m_board[i][j]->m_symbol << " "; else std::cout << ". "; } std::cout << "\r\n"; } std::this_thread::sleep_for(std::chrono::milliseconds(fps)); }