#ifndef ELEMENTS_HPP #define ELEMENTS_HPP struct Point { Point(); int m_row; int m_col; void assign(int row, int col); }; struct Ball { Ball(); Point m_origin; int vx; int vy; int m_blocks_left; void get_new_pos(); void check_collision(); void change_velocity(char d); }; struct Paddle { Paddle(); int _size; Point m_nodes[3]; void get_new_pos(); void check_collision(Ball &ball); }; struct Block { Block(char symbol, int row, int col); int _size; int _deleted; char m_symbol; Point m_nodes[3]; void get_pos(); void check_collision(Ball &ball, int &blocks_left); void _delete(); }; #endif