#ifndef WINDOW_HPP #define WINDOW_HPP #include #include "globals.hpp" #include "elements.hpp" struct Window { Window(); std::array, ROW> m_board = {}; int m_lives; void update_display(Paddle &paddle, Ball &ball, Block (&block_list)[15]); void tick(int fps); void clear(); void terminate(Ball &ball, bool &running); }; #endif