#include "elements.hpp" #include "globals.hpp" Paddle create_new_paddle(Point** buffer, int starting_array_index, int size, int row, char symbol) { Paddle paddle { size }; paddle._size = size; paddle.m_nodes = new Point*[size]; for(int i = 0; i < size; i++) { paddle.m_nodes[i] = new Point { row, ((COL / 2) - (size / 2)) + i, symbol }; buffer[i + starting_array_index] = paddle.m_nodes[i]; } return paddle; } Ball create_new_ball(Point** buffer, int index, int default_vx, int default_vy, int row, int col, char symbol) { Ball ball { default_vx, default_vy }; ball.m_origin = new Point { row, col, symbol }; buffer[index] = ball.m_origin; return ball; } Block** create_block_buffer(int starting_array_index, int starting_symbol, int rows, int cols, int length) { Block** block_buffer = new Block*[rows * cols]; int row, int_symbol, col; char char_symbol; for(int index = 0; index < rows * cols; index++) { row = index / 5; int_symbol = (starting_symbol - '0') - row; char_symbol = '0' + int_symbol; col = (index % 5) * 3; block_buffer[index] = new Block(length, row, col, char_symbol); } return block_buffer; } bool is_block_buffer_empty(Block** block_buffer, int block_buffer_size) { int total_clear_blocks = 0; for(int i = 0; i < block_buffer_size; i++) { if(block_buffer[i] == nullptr) { total_clear_blocks++; } } if(total_clear_blocks == block_buffer_size) { return true; } return false; } void cleanup(Block** block_buffer, int block_buffer_size) { for(int i = 0; i < block_buffer_size; i++) { delete block_buffer[i]; } delete[] block_buffer; } void rasterize_block(Point** buffer, Block* block, int starting_index) { for(int i = 0; i < block->_size; i++) { buffer[starting_index + i] = block->m_nodes[i]; } } void rasterize_buffer(Point** buffer, Block** block_buffer, int offset) { for(int i = 0; i < 15; i++) { if(block_buffer[i] == nullptr) continue; rasterize_block(buffer, block_buffer[i], offset); offset += 3; } } void trim_block_buffer_on_collision(Point** buffer, int buffer_size, Block** block_buffer, int &block_buffer_size, Ball &ball) { for(int i = 0; i < block_buffer_size; i++) { if(block_buffer[i] == nullptr) continue; if(block_buffer[i]->check_collision(ball)) { ball.change_velocity('y'); for(int a = 0; a < block_buffer[i]->_size; a++) { Point* doomed = block_buffer[i]->m_nodes[a]; // delete doomed; // block_buffer[i]->m_nodes[a] = nullptr; for(int j = 0; j < buffer_size; j++) { if(buffer[j] == doomed) { buffer[j] = nullptr; } } } delete block_buffer[i]; block_buffer[i] = nullptr; } } } Paddle::~Paddle() { if(m_nodes) { for(int i = 0; i < _size; i++) { delete m_nodes[i]; m_nodes[i] = nullptr; } delete[] m_nodes; m_nodes = nullptr; } } void Paddle::determine_new_position(Point* (*board)[COL]) { if(m_direction == LEFT && m_nodes[0]->m_col - 1 >= 0) { m_nodes[0]->m_col--; for(int i = 1; i < _size; i++) { m_nodes[i]->m_col = m_nodes[0]->m_col + i; } } else if(m_direction == RIGHT && m_nodes[_size - 1]->m_col + 1 < ROW) { m_nodes[_size - 1]->m_col++; for(int i = 1; i < _size; i++) { m_nodes[_size - (i + 1)]->m_col = m_nodes[_size - 1]->m_col - i; } } m_direction = NONE; } void Paddle::check_collision(Ball &ball) { for(int i = 0; i < _size; i++) { if(ball.m_origin->m_row != m_nodes[i]->m_row) continue; if(ball.m_origin->m_col != m_nodes[i]->m_col) continue; ball.change_velocity('y'); } } Ball::~Ball() { delete m_origin; m_origin = nullptr; } void Ball::change_velocity(char d) { if(d == 'x') { if(vx == -1) vx = 1; else if (vx == 1) vx = -1; } else if(d == 'y') { if(vy == -1) vy = 1; else if (vy == 1) vy = -1; } } void Ball::determine_new_position(int &paddle_lives, int reset_ball_x, int reset_ball_y) { if(m_origin->m_row <= 0) { vy = 1; } else if(m_origin->m_row >= ROW - 1) { paddle_lives--; m_origin->m_row = reset_ball_y; m_origin->m_col = reset_ball_x; } if(m_origin->m_col <= 0) { vx = 1; } else if(m_origin->m_col >= COL - 1) { vx = -1; } m_origin->m_col += vx; m_origin->m_row += vy; } Block::~Block() { if(m_nodes) { for(int i = 0; i < _size; i++) { delete m_nodes[i]; m_nodes[i] = nullptr; } delete[] m_nodes; m_nodes = nullptr; } } Block::Block(int size, int row, int col, char symbol) { _size = size; m_nodes = new Point*[size]; for(int i = 0; i < size; i++) { m_nodes[i] = new Point { row, col + i, symbol }; } } bool Block::check_collision(Ball &ball) { for(int i = 0; i < _size; i++) { if(m_nodes[i]->m_col != ball.m_origin->m_col) continue; if(m_nodes[i]->m_row != ball.m_origin->m_row) continue; return true; } return false; }