#ifndef WINDOW_HPP #define WINDOW_HPP #include "globals.hpp" #include "elements.hpp" struct Window { Window(); Point* m_board[ROW][COL] = {}; int m_lives; // void update_display(Paddle &paddle, Ball &ball, Block (&block_list)[15]); void tick(int fps); void clear(); void terminate(Ball &ball, bool &running); void clear_display(); void draw_display(int fps); void update_display(Point** segments, int segments_size); }; #endif