11 lines
213 B
C++
11 lines
213 B
C++
#pragma once
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#include <engine.hpp>
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#include "globals.hpp"
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struct Window {
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vec2* m_board[ROW][COL] = {};
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void clear_display();
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void draw_display(int fps);
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void update_board(vec2** buffer, int buffer_size);
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};
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