44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
#include <thread>
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#include <iostream>
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#include "globals.hpp"
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#include "input.hpp"
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#include "window.hpp"
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#include "elements.hpp"
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int main() {
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int buffer_size = 50, block_buffer_size = 15;
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bool running = true;
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Point* buffer[50] = {};
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Input input;
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Window window;
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Paddle paddle = create_new_paddle(buffer, 1, 3, ROW - 2, '-');
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Ball ball = create_new_ball(buffer, 0, 1, -1, (ROW - 5), (COL / 2), '*' );
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Block** block_buffer = create_block_buffer(4, '3', 3, 5, 3);
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rasterize_buffer(buffer, block_buffer, 4);
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std::thread input_thread([&] { input.get_input(running, paddle.m_direction); } );
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while (running) {
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paddle.determine_new_position(window.m_board);
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paddle.check_collision(ball);
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trim_block_buffer_on_collision(buffer, buffer_size, block_buffer, block_buffer_size, ball);
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ball.determine_new_position(paddle.m_hearts, (ROW - 5), (COL / 2));
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window.clear_display();
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window.update_board(buffer, buffer_size);
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window.draw_display(FPMS);
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if(paddle.m_hearts <= 0) {
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running = false;
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std::cout << "No Hearts left! You lose!\n";
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}
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if(is_block_buffer_empty(block_buffer, block_buffer_size)) {
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running = false;
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std::cout << "No Blocks left! You win!\n";
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}
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std::cout << "Hearts left: " << paddle.m_hearts << "\n";
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}
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input_thread.join();
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cleanup(block_buffer, block_buffer_size);
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return 0;
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}
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