Files
breakout/src/main.cpp
T

44 lines
1.3 KiB
C++

#include <thread>
#include <iostream>
#include "globals.hpp"
#include "input.hpp"
#include "window.hpp"
#include "elements.hpp"
int main() {
int buffer_size = 50, block_buffer_size = 15;
bool running = true;
Point* buffer[50] = {};
Input input;
Window window;
Paddle paddle = create_new_paddle(buffer, 1, 3, ROW - 2, '-');
Ball ball = create_new_ball(buffer, 0, 1, -1, (ROW - 5), (COL / 2), '*' );
Block** block_buffer = create_block_buffer(4, '3', 3, 5, 3);
rasterize_buffer(buffer, block_buffer, 4);
std::thread input_thread([&] { input.get_input(running, paddle.m_direction); } );
while (running) {
paddle.determine_new_position(window.m_board);
paddle.check_collision(ball);
trim_block_buffer_on_collision(buffer, buffer_size, block_buffer, block_buffer_size, ball);
ball.determine_new_position(paddle.m_hearts, (ROW - 5), (COL / 2));
window.clear_display();
window.update_board(buffer, buffer_size);
window.draw_display(FPMS);
if(paddle.m_hearts <= 0) {
running = false;
std::cout << "No Hearts left! You lose!\n";
}
if(is_block_buffer_empty(block_buffer, block_buffer_size)) {
running = false;
std::cout << "No Blocks left! You win!\n";
}
std::cout << "Hearts left: " << paddle.m_hearts << "\n";
}
input_thread.join();
cleanup(block_buffer, block_buffer_size);
return 0;
}