56 lines
1.2 KiB
C++
56 lines
1.2 KiB
C++
#include "window.hpp"
|
|
#include <iostream>
|
|
#include <chrono>
|
|
#include <thread>
|
|
|
|
Window::Window() {
|
|
m_lives = 3;
|
|
}
|
|
void Window::tick(int fps) {
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(fps)); // 1000 / fps; 200ms = 5fps
|
|
}
|
|
|
|
void Window::clear() {
|
|
std::cout << "\033[H" << std::flush;
|
|
}
|
|
|
|
void Window::terminate(Ball &ball, bool &running) {
|
|
if(m_lives <= 0) {
|
|
clear();
|
|
std::cout << "You lose!" << std::endl;
|
|
running = false;
|
|
} if(ball.m_blocks_left <= 0) {
|
|
clear();
|
|
std::cout << "You win!" << std::endl;
|
|
running = false;
|
|
}
|
|
}
|
|
|
|
void Window::clear_display() {
|
|
for(int i = 0; i < ROW; i++) {
|
|
for(int j = 0; j < COL; j++) {
|
|
m_board[i][j] = nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Window::update_display(Point** buffer, int buffer_size) {
|
|
for(int i = buffer_size - 1; i >= 0; i--) {
|
|
if(buffer[i] != nullptr) {
|
|
m_board[buffer[i]->m_row][buffer[i]->m_col] = buffer[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
void Window::draw_display(int fps) {
|
|
std::cout << "\033[H" << std::flush;
|
|
for(int i = 0; i < ROW; i++) {
|
|
for(int j = 0; j < COL; j++) {
|
|
if(m_board[i][j] != nullptr) std::cout << m_board[i][j]->m_symbol << " ";
|
|
else std::cout << ". ";
|
|
}
|
|
std::cout << "\r\n";
|
|
}
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(fps));
|
|
}
|