feat: check_chain checks for horizontal, vertical and diagonal with bug on diagonal if block hasnt gone all the way down yet
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@@ -1,15 +1,17 @@
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#ifndef ELEMENTS_HPP
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#define ELEMENTS_HPP
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#include "globals.hpp"
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#include <vector>
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struct Point {
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Point() : m_row(0), m_col(0), m_id(0) {}
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Point(int row, int col, int id) : m_row(row), m_col(col), m_id(id) {}
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Point() : m_row(0), m_col(0), m_id(0), m_collided(false) {}
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Point(int row, int col, int id) : m_row(row), m_col(col), m_id(id), m_collided(false) {}
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int m_row;
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int m_col;
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int m_id;
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char m_symbol;
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bool m_collided;
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void to_string();
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void assign(int row, int col);
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void move();
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@@ -21,6 +23,8 @@ struct Player {
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char m_symbol;
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bool m_turn;
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void input_tile(int col, std::vector<Point> &points);
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// bool check_chain(std::array<std::array<char, COL>, ROW> &m_board);
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bool check_chain(std::array<std::array<char, COL>, ROW> &m_board, std::vector<Point> &points_list);
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};
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#endif
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