feat: check_chain checks for horizontal, vertical and diagonal with bug on diagonal if block hasnt gone all the way down yet
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@@ -1,15 +1,17 @@
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#ifndef ELEMENTS_HPP
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#define ELEMENTS_HPP
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#include "globals.hpp"
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#include <vector>
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struct Point {
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Point() : m_row(0), m_col(0), m_id(0) {}
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Point(int row, int col, int id) : m_row(row), m_col(col), m_id(id) {}
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Point() : m_row(0), m_col(0), m_id(0), m_collided(false) {}
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Point(int row, int col, int id) : m_row(row), m_col(col), m_id(id), m_collided(false) {}
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int m_row;
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int m_col;
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int m_id;
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char m_symbol;
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bool m_collided;
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void to_string();
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void assign(int row, int col);
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void move();
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@@ -21,6 +23,8 @@ struct Player {
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char m_symbol;
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bool m_turn;
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void input_tile(int col, std::vector<Point> &points);
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// bool check_chain(std::array<std::array<char, COL>, ROW> &m_board);
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bool check_chain(std::array<std::array<char, COL>, ROW> &m_board, std::vector<Point> &points_list);
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};
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#endif
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@@ -1,5 +1,6 @@
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#include "elements.hpp"
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#include "globals.hpp"
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#include <array>
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#include <vector>
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#include <iostream>
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@@ -24,6 +25,7 @@ void Point::check_collision(std::vector<Point> &points_list) {;
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if(points_list[i].m_row != m_row) continue;
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if(points_list[i].m_col != m_col) continue;
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m_row = points_list[i].m_row - 1;
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m_collided = true;
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}
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}
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@@ -32,3 +34,34 @@ void Player::input_tile(int col, std::vector<Point> &points) {
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else points.push_back(Point({ 0, col, points.back().m_id + 1 }));
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points.back().m_symbol = m_symbol;
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}
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bool Player::check_chain(std::array<std::array<char, COL>, ROW> &m_board, std::vector<Point> &points_list) {
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for(int i = ROW - 1; i >= 0; i--) {
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for(int j = COL - 1; j >= 0; j--) {
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if(m_board[i][j] != m_symbol) continue;
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if(m_board[i - 1][j] != m_symbol) continue;
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if(m_board[i - 2][j] != m_symbol) continue;
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if(m_board[i - 3][j] != m_symbol) continue;
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return true;
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}
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}
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for(int i = ROW - 1; i >= 0; i--) {
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for(int j = COL - 1; j >= 0; j--) {
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if(m_board[i][j] != m_symbol) continue;
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if(m_board[i][j - 1] != m_symbol) continue;
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if(m_board[i][j - 2] != m_symbol) continue;
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if(m_board[i][j - 3] != m_symbol) continue;
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return true;
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}
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}
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for(int i = ROW - 1; i >= 0; i--) {
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for(int j = COL - 1; j >= 0; j--) {
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if(m_board[i][j] != m_symbol) continue;
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if(m_board[i - 1][j + 1] != m_symbol) continue;
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if(m_board[i - 2][j + 2] != m_symbol) continue;
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if(m_board[i - 3][j + 3] != m_symbol) continue;
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return true;
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}
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}
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return false;
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}
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+4
-22
@@ -6,42 +6,24 @@
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#include "elements.hpp"
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int main() {
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std::vector<Point> points_list = {};
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Input input;
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Window window;
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Player one('o', true);
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Player two('x', false);
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bool running = true;
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std::vector<Point> points_list = {};
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std::thread input_thread(&Input::get_input, &input, std::ref(running), std::ref(one), std::ref(two), std::ref(points_list));
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char symbol = ' ';
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bool d = true;
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bool result = false;
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while(running) {
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window.update_display(points_list);
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for(int i = 0; i < points_list.size(); i++) {
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points_list[i].move();
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points_list[i].check_collision(points_list);
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}
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for(int i = 0; i < ROW - 1; i++) {
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for(int j = 0; j < COL - 1; j++) {
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if(window.m_board[i][j] == ' ') continue;
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symbol = window.m_board[i][j];
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d = true;
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if(d) {
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for(int k = 1; k <= 3; k++) {
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if(window.m_board[i][j + k] != symbol) d = false;
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if(one.check_chain(window.m_board)) {
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std::cout << "Hello" << std::endl;
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running = false;
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}
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if(d) {
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result = true;
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}
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}
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}
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}
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// if(window.check_chain()) {
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// std::cout << "Chain is active" << std::endl;
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// }
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std::cout << result << std::endl;
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}
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input_thread.join();
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