fix: players now alternate after input
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+28
-8
@@ -8,30 +8,50 @@ void Input::get_input(bool &running, Player &one, Player &two, std::vector<Point
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cbreak();
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noecho();
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_getch = getch();
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endwin();
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Player *active = nullptr;
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Player *inactive = nullptr;
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if(one.m_turn) active = &one;
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else if(two.m_turn) active = &two;
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if(active == &one) inactive = &two;
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else if(active == &two) inactive = &one;
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switch (_getch) {
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case 49:
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one.input_tile(0, points);
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active->input_tile(0, points);
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active->m_turn = false;
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inactive->m_turn = true;
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break;
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case 50:
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one.input_tile(1, points);
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active->input_tile(1, points);
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active->m_turn = false;
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inactive->m_turn = true;
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break;
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case 51:
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one.input_tile(2, points);
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active->input_tile(2, points);
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active->m_turn = false;
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inactive->m_turn = true;
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break;
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case 52:
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one.input_tile(3, points);
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active->input_tile(3, points);
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active->m_turn = false;
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inactive->m_turn = true;
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break;
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case 53:
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one.input_tile(4, points);
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active->input_tile(4, points);
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active->m_turn = false;
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inactive->m_turn = true;
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break;
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case 54:
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one.input_tile(5, points);
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active->input_tile(5, points);
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active->m_turn = false;
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inactive->m_turn = true;
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break;
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case 55:
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one.input_tile(6, points);
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active->input_tile(6, points);
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active->m_turn = false;
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inactive->m_turn = true;
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break;
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case 113:
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running = false;
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