#include #include #include "input.hpp" void Input::get_input(bool &running, Player &one, Player &two, std::vector &points) { while(running) { initscr(); cbreak(); noecho(); _getch = getch(); endwin(); Player *active = nullptr; Player *inactive = nullptr; if(one.m_turn) active = &one; else if(two.m_turn) active = &two; if(active == &one) inactive = &two; else if(active == &two) inactive = &one; switch (_getch) { case 49: active->input_tile(0, points); active->m_turn = false; inactive->m_turn = true; break; case 50: active->input_tile(1, points); active->m_turn = false; inactive->m_turn = true; break; case 51: active->input_tile(2, points); active->m_turn = false; inactive->m_turn = true; break; case 52: active->input_tile(3, points); active->m_turn = false; inactive->m_turn = true; break; case 53: active->input_tile(4, points); active->m_turn = false; inactive->m_turn = true; break; case 54: active->input_tile(5, points); active->m_turn = false; inactive->m_turn = true; break; case 55: active->input_tile(6, points); active->m_turn = false; inactive->m_turn = true; break; case 113: running = false; break; default: _getch = 0; } } }