removing random things
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@@ -1,9 +1,19 @@
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#define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } }
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#define MODKEY Mod1Mask
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#define TAGKEYS(KEY,TAG) \
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{ MODKEY, KEY, view, {.ui = 1 << TAG} }, \
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{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
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{ MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \
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#include "X11/XF86keysym.h"
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static const unsigned int borderpx = 2;
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static const unsigned int borderpx = 2;
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static const unsigned int gappx = 5;
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static const unsigned int gappx = 5;
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static const int showbar = 1;
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static const int showbar = 1;
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static const int topbar = 1;
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static const int topbar = 1;
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static const char *fonts[] = { "CaskaydiaCove NFM style:SemiBold:size=11" };
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static const char *fonts[] = { "Cascadia Mono:style:Medium:size=10:antialias=true:autohint=true" };
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static const char *colors[][3] = {
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static const char *colors[][3] = {
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[SchemeNorm] = { "#D3C6AA", "#272E33", "#83C092" },
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[SchemeNorm] = { "#D3C6AA", "#272E33", "#83C092" },
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[SchemeSel] = { "#374145", "#DBBC7F", "#A7C080" },
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[SchemeSel] = { "#374145", "#DBBC7F", "#A7C080" },
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@@ -11,10 +21,10 @@ static const char *colors[][3] = {
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static const char *tags[] = { "1", "2", "3" };
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static const char *tags[] = { "1", "2", "3" };
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static const Rule rules[] = {
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static const Rule rules[] = {
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{ "st-256color", "st-256color", NULL, 1, 0 },
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{ "st-256color", 1 },
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{ "librewolf", "Navigator", NULL, 1 << 1, 0 },
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{ "librewolf", 1 << 1 },
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{ "PrismLauncher", "prismlauncher", NULL, 1 << 2, 0 },
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{ "PrismLauncher", 1 << 2 },
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{ "steam", "steamwebhelper", NULL, 1 << 2, 0 },
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{ "steam", 1 << 2 },
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};
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};
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static const float mfact = 0.55;
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static const float mfact = 0.55;
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@@ -23,19 +33,9 @@ static const int resizehints = 1;
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static const int lockfullscreen = 1;
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static const int lockfullscreen = 1;
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static const Layout layouts[] = {
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static const Layout layouts[] = {
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{ "L: Tile", tile },
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{ "T", tile },
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};
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};
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#define MODKEY Mod1Mask
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#define TAGKEYS(KEY,TAG) \
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{ MODKEY, KEY, view, {.ui = 1 << TAG} }, \
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{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
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{ MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \
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{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} },
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#define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } }
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#include "X11/XF86keysym.h"
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static const Key keys[] = {
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static const Key keys[] = {
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{ MODKEY, XK_Return, spawn, SHCMD("st") },
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{ MODKEY, XK_Return, spawn, SHCMD("st") },
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{ MODKEY, XK_space, spawn, SHCMD("dmenu_run") },
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{ MODKEY, XK_space, spawn, SHCMD("dmenu_run") },
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@@ -104,10 +104,7 @@ struct Monitor {
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typedef struct {
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typedef struct {
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const char *class;
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const char *class;
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const char *instance;
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const char *title;
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unsigned int tags;
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unsigned int tags;
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int isfloating;
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} Rule;
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} Rule;
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/* function declarations */
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/* function declarations */
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@@ -165,7 +162,6 @@ static void showhide(Client *c);
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static void spawn(const Arg *arg);
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static void spawn(const Arg *arg);
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static void tag(const Arg *arg);
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static void tag(const Arg *arg);
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static void tile(Monitor *m);
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static void tile(Monitor *m);
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static void toggletag(const Arg *arg);
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static void toggleview(const Arg *arg);
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static void toggleview(const Arg *arg);
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static void unfocus(Client *c, int setfocus);
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static void unfocus(Client *c, int setfocus);
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static void unmanage(Client *c, int destroyed);
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static void unmanage(Client *c, int destroyed);
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@@ -225,25 +221,18 @@ struct NumTags { char limitexceeded[LENGTH(tags) > 31 ? -1 : 1]; };
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/* function implementations */
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/* function implementations */
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void applyrules(Client *c) {
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void applyrules(Client *c) {
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const char *class, *instance;
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const char *class;
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unsigned int i;
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const Rule *r;
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const Rule *r;
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XClassHint ch = { NULL, NULL };
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XClassHint ch = { NULL, NULL };
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/* rule matching */
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/* rule matching */
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c->isfloating = 0;
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c->tags = 0;
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c->tags = 0;
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XGetClassHint(dpy, c->win, &ch);
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XGetClassHint(dpy, c->win, &ch);
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class = ch.res_class ? ch.res_class : broken;
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class = ch.res_class ? ch.res_class : broken;
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instance = ch.res_name ? ch.res_name : broken;
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for (i = 0; i < LENGTH(rules); i++) {
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for (unsigned int i = 0; i < LENGTH(rules); i++) {
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r = &rules[i];
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r = &rules[i];
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if ((!r->title || strstr(c->name, r->title))
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if (!r->class || strstr(class, r->class)) {
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&& (!r->class || strstr(class, r->class))
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&& (!r->instance || strstr(instance, r->instance)))
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{
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c->isfloating = r->isfloating;
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c->tags |= r->tags;
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c->tags |= r->tags;
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}
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}
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}
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}
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@@ -1251,23 +1240,8 @@ void tile(Monitor *m) {
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}
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}
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}
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}
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void toggletag(const Arg *arg) {
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unsigned int newtags;
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if (!selmon->sel)
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return;
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newtags = selmon->sel->tags ^ (arg->ui & TAGMASK);
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if (newtags) {
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selmon->sel->tags = newtags;
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focus(NULL);
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arrange(selmon);
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}
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}
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void toggleview(const Arg *arg) {
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void toggleview(const Arg *arg) {
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unsigned int newtagset = selmon->tagset[selmon->seltags] ^ (arg->ui & TAGMASK);
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unsigned int newtagset = selmon->tagset[selmon->seltags] ^ (arg->ui & TAGMASK);
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if (newtagset) {
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if (newtagset) {
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selmon->tagset[selmon->seltags] = newtagset;
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selmon->tagset[selmon->seltags] = newtagset;
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focus(NULL);
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focus(NULL);
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