something changed

This commit is contained in:
DarthMooMancer
2025-10-19 02:56:17 -04:00
parent d384dff919
commit 023b638e54
3 changed files with 70 additions and 60 deletions
+26 -18
View File
@@ -14,16 +14,29 @@
*
* */
// CollisionDir Entity::getCollisionDirection(const sf::FloatRect& a, const sf::FloatRect& b) {
Entity::Entity(sf::Vector2<float> size, sf::Vector2<float> starting_position, sf::Vector2f initial_velocity, float thickness, sf::Color inside_color, sf::Color border_color) {
Entity::Entity(sf::Vector2<float> size, sf::Vector2<float> pos, sf::Vector2f velocity, float border_thickness, sf::Color inside_color, sf::Color border_color) {
rect.setSize(size);
rect.setPosition(starting_position);
rect.setOutlineThickness(thickness); // Needs to be the same as floor height to be properly on the line; else it will just show up above the line or in the line
rect.setPosition(pos);
rect.setOutlineThickness(border_thickness);
rect.setFillColor(inside_color);
rect.setOutlineColor(border_color);
velocity = initial_velocity;
_velocity = velocity;
}
void Entity::set_velocity(sf::Vector2<float> velocity) {
_velocity = velocity;
}
void Entity::set_velocity_x(int velocity) {
_velocity.x = velocity;
}
void Entity::set_velocity_y(int velocity) {
_velocity.y = velocity;
}
sf::Vector2<float> Entity::get_velocity() {
return _velocity;
}
CollisionDir Entity::find_intersection(Entity &entity) {
@@ -53,25 +66,20 @@ CollisionDir Entity::find_intersection(Entity &entity) {
}
}
Player::Player(sf::Vector2<float> size, sf::Vector2<float> starting_position, float acceleration, float initial_acceleration, float thickness, sf::Vector2f initial_velocity, sf::Color inside_color, sf::Color border_color) : Entity(size, starting_position, initial_velocity, thickness, inside_color, border_color) {
m_acceleration = acceleration;
m_jump_strength = initial_acceleration;
Player::Player(sf::Vector2<float> size, sf::Vector2<float> pos, sf::Vector2f velocity, float border_thickness, float gravity, float max_acceleration, sf::Color inside_color, sf::Color border_color) : Entity(size, pos, velocity, border_thickness, inside_color, border_color) {
m_acceleration = gravity;
m_jump_strength = max_acceleration;
}
void Player::handle_movment() {
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::D)) {
rect.move({velocity.x, 0});
rect.move({_velocity.x, 0});
} if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::A)) {
rect.move({-velocity.x, 0});
rect.move({-_velocity.x, 0});
}
// if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::W)) {
// rect.move({0, -2.5});
// } if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::S)) {
// rect.move({0, 2.5});
// }
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Space) && !m_jumping) {
m_jumping = true;
velocity.y = -m_jump_strength; // push up
_velocity.y = -m_jump_strength; // push up
}
}