something changed

This commit is contained in:
DarthMooMancer
2025-10-19 02:56:17 -04:00
parent d384dff919
commit 023b638e54
3 changed files with 70 additions and 60 deletions
+7 -5
View File
@@ -5,16 +5,19 @@
#include <SFML/Graphics/RectangleShape.hpp> #include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/System/Vector2.hpp> #include <SFML/System/Vector2.hpp>
enum class CollisionDir { None, Left, Right, Top, Bottom }; enum class CollisionDir { None, Left, Right, Top, Bottom };
class Entity { class Entity {
public: public:
Entity(sf::Vector2<float> size, sf::Vector2<float> starting_position, sf::Vector2f initial_velocity, float thickness, sf::Color inside_color, sf::Color border_color = sf::Color::White); Entity(sf::Vector2<float> size, sf::Vector2<float> pos, sf::Vector2f velocity, float border_thickness, sf::Color inside_color = sf::Color::Black, sf::Color border_color = sf::Color::White);
CollisionDir find_intersection(Entity &entity); CollisionDir find_intersection(Entity &entity);
sf::Vector2f velocity; void set_velocity(sf::Vector2f velocity);
void set_velocity_x(int velocity);
void set_velocity_y(int velocity);
sf::Vector2<float> get_velocity();
sf::RectangleShape rect; sf::RectangleShape rect;
protected: protected:
sf::Vector2f _velocity;
sf::Color _inside_color; sf::Color _inside_color;
sf::Color _border_color; sf::Color _border_color;
float _border_thickness; float _border_thickness;
@@ -22,12 +25,11 @@ protected:
class Player : public Entity { class Player : public Entity {
public: public:
Player(sf::Vector2<float> size, sf::Vector2<float> starting_position, float acceleration, float initial_acceleration, float thickness, sf::Vector2f initial_velocity, sf::Color inside_color, sf::Color border_color = sf::Color::White); Player(sf::Vector2<float> size, sf::Vector2<float> pos, sf::Vector2f velocity, float border_thickness, float gravity, float max_acceleration, sf::Color inside_color, sf::Color border_color);
float m_acceleration; float m_acceleration;
float m_jump_strength; float m_jump_strength;
bool m_jumping; bool m_jumping;
void handle_movment(); void handle_movment();
sf::Vector2<float> get_velocity();
bool get_jumping(); bool get_jumping();
}; };
+26 -18
View File
@@ -14,16 +14,29 @@
* *
* */ * */
Entity::Entity(sf::Vector2<float> size, sf::Vector2<float> pos, sf::Vector2f velocity, float border_thickness, sf::Color inside_color, sf::Color border_color) {
// CollisionDir Entity::getCollisionDirection(const sf::FloatRect& a, const sf::FloatRect& b) {
Entity::Entity(sf::Vector2<float> size, sf::Vector2<float> starting_position, sf::Vector2f initial_velocity, float thickness, sf::Color inside_color, sf::Color border_color) {
rect.setSize(size); rect.setSize(size);
rect.setPosition(starting_position); rect.setPosition(pos);
rect.setOutlineThickness(thickness); // Needs to be the same as floor height to be properly on the line; else it will just show up above the line or in the line rect.setOutlineThickness(border_thickness);
rect.setFillColor(inside_color); rect.setFillColor(inside_color);
rect.setOutlineColor(border_color); rect.setOutlineColor(border_color);
velocity = initial_velocity; _velocity = velocity;
}
void Entity::set_velocity(sf::Vector2<float> velocity) {
_velocity = velocity;
}
void Entity::set_velocity_x(int velocity) {
_velocity.x = velocity;
}
void Entity::set_velocity_y(int velocity) {
_velocity.y = velocity;
}
sf::Vector2<float> Entity::get_velocity() {
return _velocity;
} }
CollisionDir Entity::find_intersection(Entity &entity) { CollisionDir Entity::find_intersection(Entity &entity) {
@@ -53,25 +66,20 @@ CollisionDir Entity::find_intersection(Entity &entity) {
} }
} }
Player::Player(sf::Vector2<float> size, sf::Vector2<float> starting_position, float acceleration, float initial_acceleration, float thickness, sf::Vector2f initial_velocity, sf::Color inside_color, sf::Color border_color) : Entity(size, starting_position, initial_velocity, thickness, inside_color, border_color) { Player::Player(sf::Vector2<float> size, sf::Vector2<float> pos, sf::Vector2f velocity, float border_thickness, float gravity, float max_acceleration, sf::Color inside_color, sf::Color border_color) : Entity(size, pos, velocity, border_thickness, inside_color, border_color) {
m_acceleration = acceleration; m_acceleration = gravity;
m_jump_strength = initial_acceleration; m_jump_strength = max_acceleration;
} }
void Player::handle_movment() { void Player::handle_movment() {
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::D)) { if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::D)) {
rect.move({velocity.x, 0}); rect.move({_velocity.x, 0});
} if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::A)) { } if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::A)) {
rect.move({-velocity.x, 0}); rect.move({-_velocity.x, 0});
} }
// if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::W)) {
// rect.move({0, -2.5});
// } if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::S)) {
// rect.move({0, 2.5});
// }
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Space) && !m_jumping) { if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Space) && !m_jumping) {
m_jumping = true; m_jumping = true;
velocity.y = -m_jump_strength; // push up _velocity.y = -m_jump_strength; // push up
} }
} }
+37 -37
View File
@@ -8,14 +8,11 @@
#include <SFML/System/Vector2.hpp> #include <SFML/System/Vector2.hpp>
#include <SFML/Window/Keyboard.hpp> #include <SFML/Window/Keyboard.hpp>
#include <cstdlib> #include <cstdlib>
#include <iostream>
#include <vector>
#include "globals.hpp" #include "globals.hpp"
#include "elements.hpp" #include "elements.hpp"
#include "maps.hpp" #include "maps.hpp"
int main() { int main() {
// std::vector<Entity> wall_list = {};
Entity *wall_list[MAX_ROWS][MAX_COLS] = {}; Entity *wall_list[MAX_ROWS][MAX_COLS] = {};
struct { struct {
sf::Vector2<float> size { TILESIZE / 2.0f, TILESIZE / 2.0f }; sf::Vector2<float> size { TILESIZE / 2.0f, TILESIZE / 2.0f };
@@ -54,6 +51,7 @@ int main() {
} }
} }
} }
for(int i = 0; i < MAX_ROWS; i++) { for(int i = 0; i < MAX_ROWS; i++) {
for(int j = 0; j < MAX_COLS; j++) { for(int j = 0; j < MAX_COLS; j++) {
if(wall_list[i][j] != nullptr) { if(wall_list[i][j] != nullptr) {
@@ -63,9 +61,9 @@ int main() {
} }
Player player { Player player {
player_data.size, player_data.pos, player_data.acceleration, player_data.size, player_data.pos, player_data.velocity,
player_data.max_velocity_y, player_data.border_size, player_data.velocity, player_data.border_size, player_data.acceleration, player_data.max_velocity_y,
sf::Color::Black sf::Color::Black, sf::Color::White
}; };
Entity line { line_data.size, line_data.pos, line_data.velocity, line_data.border_size, sf::Color::White }; Entity line { line_data.size, line_data.pos, line_data.velocity, line_data.border_size, sf::Color::White };
@@ -87,29 +85,29 @@ int main() {
// FOR TESTING // FOR TESTING
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Space)) { if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Space)) {
if(test_square.rect.getPosition().x < 30) { if(test_square.rect.getPosition().x < 30) {
test_square.velocity = { 20, 0 }; test_square.set_velocity({ 20, 0 });
} }
if(test_square.rect.getPosition().x > WIDTH - 30) { if(test_square.rect.getPosition().x > WIDTH - 30) {
test_square.velocity = { -20, 0 }; test_square.set_velocity({ -20, 0 });
} }
} }
player.handle_movment(); player.handle_movment();
player.velocity.y += player.m_acceleration; player.set_velocity_y(player.get_velocity().y + player.m_acceleration);
player.rect.move({0, player.velocity.y}); player.rect.move({0, player.get_velocity().y});
test_square.velocity.y++; test_square.set_velocity_y(player.get_velocity().y + 1);
if(test_square.velocity.x > 0) { if(test_square.get_velocity().x > 0) {
test_square.velocity.x--; test_square.set_velocity_x(test_square.get_velocity().x - 1);
} }
if(test_square.velocity.x < 0) { if(test_square.get_velocity().x < 0) {
test_square.velocity.x++; test_square.set_velocity_x(test_square.get_velocity().x + 1);
} }
test_square.rect.move({ test_square.velocity.x, test_square.velocity.y }); test_square.rect.move({ test_square.get_velocity().x, test_square.get_velocity().y });
float groundY = line.rect.getPosition().y - line.rect.getSize().y - player.rect.getSize().y - line_data.border_size - player_data.border_size; float groundY = line.rect.getPosition().y - line.rect.getSize().y - player.rect.getSize().y - line_data.border_size - player_data.border_size;
if (player.rect.getPosition().y >= groundY) { if (player.rect.getPosition().y >= groundY) {
player.rect.setPosition({player.rect.getPosition().x, groundY}); player.rect.setPosition({player.rect.getPosition().x, groundY});
player.velocity.y = 0; player.set_velocity_y(0);
player.m_jumping = false; player.m_jumping = false;
} }
float right_border = WIDTH - player.rect.getSize().x; float right_border = WIDTH - player.rect.getSize().x;
@@ -124,11 +122,11 @@ int main() {
float groundY_rect = line.rect.getPosition().y - line.rect.getSize().y - test_square.rect.getSize().y - line_data.border_size - simulated_data.border_size; float groundY_rect = line.rect.getPosition().y - line.rect.getSize().y - test_square.rect.getSize().y - line_data.border_size - simulated_data.border_size;
if(test_square.rect.getPosition().x > right_border_rect) { if(test_square.rect.getPosition().x > right_border_rect) {
test_square.rect.setPosition({ right_border_rect, test_square.rect.getPosition().y }); test_square.rect.setPosition({ right_border_rect, test_square.rect.getPosition().y });
test_square.velocity = { -20, 0 }; test_square.set_velocity({ -20, 0 });
} }
if(test_square.rect.getPosition().x < std::abs(test_square.rect.getOutlineThickness())) { if(test_square.rect.getPosition().x < std::abs(test_square.rect.getOutlineThickness())) {
test_square.rect.setPosition({ 0, test_square.rect.getPosition().y }); test_square.rect.setPosition({ 0, test_square.rect.getPosition().y });
test_square.velocity = { 20, 0 }; test_square.set_velocity({ 20, 0 });
} }
if(test_square.rect.getPosition().y >= groundY_rect) { if(test_square.rect.getPosition().y >= groundY_rect) {
test_square.rect.setPosition({ test_square.rect.getPosition().x, groundY_rect }); test_square.rect.setPosition({ test_square.rect.getPosition().x, groundY_rect });
@@ -137,39 +135,41 @@ int main() {
auto collision = player.find_intersection(test_square); auto collision = player.find_intersection(test_square);
switch (collision) { switch (collision) {
case CollisionDir::Top: case CollisionDir::Top:
test_square.velocity = { 0, -20 }; test_square.set_velocity({ 0, -20 });
break; break;
case CollisionDir::Bottom: case CollisionDir::Bottom:
test_square.velocity = { 0, -20 }; test_square.set_velocity({ 0, -20 });
break; break;
case CollisionDir::Left: case CollisionDir::Left:
test_square.velocity = { -20, 0 }; test_square.set_velocity({ -20, 0 });
break; break;
case CollisionDir::Right: case CollisionDir::Right:
test_square.velocity = { 20, 0 }; test_square.set_velocity({ 20, 0 });
break; break;
default: break; default: break;
} }
// for(int i = 0; i < MAX_ROWS; i++) { // for(int i = 0; i < MAX_ROWS; i++) {
// for(int j = 0; j < MAX_COLS; j++) { // for(int j = 0; j < MAX_COLS; j++) {
// auto collision = player.find_intersection(*wall_list[i][j]); // if(wall_list[i][j] == nullptr) continue;
// auto collision = wall_list[i][j]->find_intersection(player);
// switch (collision) { // switch (collision) {
// case CollisionDir::Top: // case CollisionDir::Top:
// player.velocity = { player.velocity.x, -player.velocity.y }; // player.velocity = { player.velocity.x, 0 };
// player.velocity.y -= player.m_acceleration;
// break; // break;
// case CollisionDir::Bottom: // case CollisionDir::Bottom:
// player.velocity = { player.velocity.x, -player.velocity.y }; // player.velocity = { player.velocity.x, 0 };
// break; // break;
// case CollisionDir::Left: // case CollisionDir::Left:
// player.velocity = { player.velocity.x, 0 }; // player.velocity = { player.velocity.x, 0 };
// break; // break;
// case CollisionDir::Right: // case CollisionDir::Right:
// player.velocity = { player.velocity.x, 0 }; // player.velocity = { player.velocity.x, 0 };
// break; // break;
// default: break; // default: break;
// } // }
// //
// } // }
// } // }
for(int i = 0; i < MAX_ROWS; i++) { for(int i = 0; i < MAX_ROWS; i++) {