fixes and optimizations

This commit is contained in:
Andrew Haynes Macbook
2026-01-09 14:56:59 -05:00
parent b5a79de6c0
commit 1fa3293df0
11 changed files with 163 additions and 296 deletions
-22
View File
@@ -1,22 +0,0 @@
#ifndef DATA_HPP
#define DATA_HPP
#include "globals.hpp"
#include <SFML/Graphics/Color.hpp>
#include <SFML/System/Vector2.hpp>
struct Map {
const char map[MAX_ROWS][MAX_COLS];
};
struct Player {
sf::Vector2<float> size { TILESIZE / 2.0f, TILESIZE / 2.0f };
sf::Vector2<float> pos { TILESIZE, TILESIZE };
float max_velocity_y { 15.0f };
float border_size { -1.0f };
float dash_distance { 20.0f };
sf::Vector2f velocity { 3.0f, 0 };
};
#endif
+21 -15
View File
@@ -1,24 +1,27 @@
#ifndef PLAYER_HPP
#define PLAYER_HPP
#include "globals.hpp"
#include "scheduler.hpp"
#include <SFML/Graphics/Color.hpp>
#include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/System/Vector2.hpp>
#include "scheduler.hpp"
#include "globals.hpp"
enum class CollisionDir { None, Left, Right, Top, Bottom };
class Entity {
public:
Entity(sf::Vector2<float> size, sf::Vector2<float> pos, sf::Vector2f velocity, float border_thickness, sf::Color inside_color = sf::Color::Black, sf::Color border_color = sf::Color::White);
CollisionDir find_intersection(Entity &entity);
public:
Entity(sf::Vector2<float> size, sf::Vector2<float> pos, sf::Vector2f velocity, float border_thickness,
sf::Color inside_color = sf::Color::Black, sf::Color border_color = sf::Color::White);
CollisionDir find_intersection(Entity& entity);
void set_velocity(sf::Vector2f velocity);
void set_velocity_x(int velocity);
void set_velocity_y(int velocity);
sf::Vector2<float> get_velocity();
sf::RectangleShape rect;
protected:
protected:
sf::Vector2f _velocity;
sf::Color _inside_color;
sf::Color _border_color;
@@ -26,8 +29,10 @@ protected:
};
class Player : public Entity {
public:
Player(sf::Vector2<float> size, sf::Vector2<float> pos, sf::Vector2f velocity, float border_thickness, float gravity, float max_acceleration, float dash_distance, sf::Color inside_color, sf::Color border_color);
public:
Player(sf::Vector2<float> size, sf::Vector2<float> pos, sf::Vector2f velocity, float border_thickness,
float gravity, float max_acceleration, float dash_distance, sf::Color inside_color,
sf::Color border_color);
float m_acceleration;
float m_jump_strength;
float m_dash_distance;
@@ -37,13 +42,14 @@ public:
void handle_movment();
void handle_gravity();
bool get_jumping();
void horizontal_no_out_of_bounds(Entity &base);
void vertical_no_out_of_bounds(Entity &base);
bool get_horizontal_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]);
bool get_vertical_top_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]);
bool get_vertical_bottom_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]);
private:
bool get_vertical_bottom_collision_by_offset(Entity *wall_list[MAX_ROWS][MAX_COLS]);
void horizontal_no_out_of_bounds(Entity& base);
void vertical_no_out_of_bounds(Entity& base);
bool get_horizontal_collision(std::array<std::array<Entity*, MAX_COLS>, MAX_ROWS>);
bool get_vertical_top_collision(std::array<std::array<Entity*, MAX_COLS>, MAX_ROWS>);
bool get_vertical_bottom_collision(std::array<std::array<Entity*, MAX_COLS>, MAX_ROWS>);
private:
bool get_vertical_bottom_collision_by_offset(std::array<std::array<Entity*, MAX_COLS>, MAX_ROWS>);
sf::Vector2f _min_velocity;
};
+4 -4
View File
@@ -1,10 +1,10 @@
#ifndef GLOBALS_HPP
#define GLOBALS_HPP
#define TILESIZE 32
#define WIDTH 608
#define HEIGHT 416
#define MAX_COLS 8 // 19 cols
#define MAX_ROWS 8 // 13 rows
#define WIDTH TILESIZE * MAX_COLS
#define HEIGHT TILESIZE * MAX_ROWS
#define FPS 60
#define GRAVITY 1
#define MAX_COLS WIDTH / TILESIZE // 19 cols
#define MAX_ROWS HEIGHT / TILESIZE // 13 rows
#endif
+6 -12
View File
@@ -1,10 +1,11 @@
#ifndef MAPS_HPP
#define MAPS_HPP
#include "elements.hpp"
#include "globals.hpp"
#include <SFML/Graphics/RenderWindow.hpp>
#include <array>
#include "globals.hpp"
#include "elements.hpp"
struct Level {
char data[MAX_ROWS][MAX_COLS];
@@ -12,15 +13,8 @@ struct Level {
};
extern Level levels[];
extern const char map[MAX_ROWS][MAX_COLS];
void clear_map(std::array<std::array<Entity*, MAX_COLS>, MAX_ROWS> wall_list);
void load_map(std::array<std::array<Entity*, MAX_COLS>, MAX_ROWS> wall_list, const std::array<std::array<char, MAX_COLS>, MAX_ROWS> map_data);
std::array<std::array<char, MAX_COLS>, MAX_ROWS> create_map(sf::RenderWindow &window,
sf::Vector2i &local_position,
sf::Vector2i &start_mouse_pos,
sf::Vector2i &end_mouse_pos,
bool &dragging,
bool &prev_dragging,
std::array<std::array<Entity*, MAX_COLS>, MAX_ROWS> wall_list);
void clear_map(std::array<std::array<Entity*, MAX_COLS>, MAX_ROWS>& wall_list);
void load_map(std::array<std::array<Entity*, MAX_COLS>, MAX_ROWS>& wall_list, const char map_data[MAX_ROWS][MAX_COLS]);
#endif
+2 -2
View File
@@ -3,12 +3,12 @@
struct Times {
float dash_cooldown { 0 };
float dash_cooldown_max { 5 };
float dash_cooldown_max { .5 };
float level_switch_cooldown { 0 };
float level_switch_cooldown_max { 1 };
};
struct Timer {
void update_timers(bool &running, Times &times);
void update_timers(bool& running, Times& times);
};
#endif