fixes and optimizations

This commit is contained in:
Andrew Haynes Macbook
2026-01-09 14:56:59 -05:00
parent b5a79de6c0
commit 1fa3293df0
11 changed files with 163 additions and 296 deletions
+15 -32
View File
@@ -5,17 +5,17 @@
#include <SFML/System/Vector2.hpp>
#include <SFML/Window.hpp>
#include <SFML/Window/Mouse.hpp>
#include <cmath>
#include <cstdlib>
#include <iostream>
#include <string>
#include <thread>
#ifdef __APPLE__
#include <range/v3/view/cartesian_product.hpp>
#include <range/v3/view/iota.hpp>
namespace rv = ranges::views;
#else
#include <ranges>
namespace rv = std::views;
#endif
#include "elements.hpp"
@@ -25,29 +25,22 @@
int main() {
Timer time;
Entity *wall_list[MAX_ROWS][MAX_COLS] = {};
sf::Vector2i local_position;
sf::Vector2i start_mouse_pos;
sf::Vector2i end_mouse_pos;
std::array<std::array<Entity*, MAX_COLS>, MAX_ROWS> wall_list = {};
bool dragging = false;
bool prev_dragging = false;
int current_level = 0;
load_map(wall_list, );
load_map(wall_list, levels[3].data);
player_data player_data;
Player player { player_data.size, player_data.pos, player_data.velocity,
player_data.border_size, GRAVITY, player_data.max_velocity_y,
player_data.dash_distance, sf::Color::Black, sf::Color::White };
player_data.border_size, GRAVITY, player_data.max_velocity_y,
player_data.dash_distance, sf::Color::Black, sf::Color::White };
sf::RenderWindow window(sf::VideoMode({ WIDTH, HEIGHT }), "engine", sf::Style::Default);
window.setFramerateLimit(FPS);
#ifdef __APPLE__
sf::Font font("/Users/andrew/personal/Projects/CPP/engine/assets/pixel.ttf");
#else
sf::Font font("/home/andrew/personal/Projects/CPP/engine/assets/pixel.ttf");
#endif
sf::Text text(font, "0, 0", 16);
text.setPosition({ WIDTH - (TILESIZE * 11.5), HEIGHT - (int)(TILESIZE / 1.5) });
@@ -55,10 +48,8 @@ int main() {
bool running = true;
std::thread player_dash_cooldown([&] { time.update_timers(running, player.timers); });
while (window.isOpen()) {
local_position = sf::Mouse::getPosition(window);
window.clear(sf::Color::Black);
text.setString(std::to_string((int)std::floor(local_position.x / 32)) + ", " +
std::to_string((int)std::floor(local_position.y / 32)));
text.setString("Test");
while (const std::optional event = window.pollEvent()) {
if (event->is<sf::Event::Closed>()) {
running = false;
@@ -76,20 +67,19 @@ int main() {
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::A)) {
dragging = false;
}
create_map(window, local_position, start_mouse_pos, end_mouse_pos, dragging, prev_dragging, wall_list);
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Enter) && player.timers.level_switch_cooldown <= 0) {
clear_map(wall_list);
if (current_level == 0) {
load_map(wall_list, test_level_1);
load_map(wall_list, levels[1].data);
current_level = 1;
player.timers.level_switch_cooldown = player.timers.level_switch_cooldown_max;
} else if (current_level == 1) {
load_map(wall_list, test_level_2);
load_map(wall_list, levels[2].data);
current_level = 2;
player.timers.level_switch_cooldown = player.timers.level_switch_cooldown_max;
} else if (current_level == 2) {
load_map(wall_list, test_level_0);
load_map(wall_list, levels[3].data);
current_level = 0;
player.timers.level_switch_cooldown = player.timers.level_switch_cooldown_max;
}
@@ -117,25 +107,18 @@ int main() {
std::cout << "Yes vertical bottom collision\n";
}
#ifdef __APPLE__
for (auto [i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS),
ranges::views::iota(0, MAX_COLS))) {
if (wall_list[i][j] == nullptr)
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS))) {
if (wall_list[i][j] == nullptr) {
continue;
}
window.draw(wall_list[i][j]->rect);
}
#else
for (auto [i, j] :
std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
if (wall_list[i][j] == nullptr)
continue;
window.draw(wall_list[i][j]->rect);
}
#endif
window.draw(player.rect);
window.draw(text);
window.display();
}
clear_map(wall_list);
player_dash_cooldown.join();
return 0;