I need to change my collision and movement physics engine entirely
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-2
@@ -14,11 +14,11 @@ class Manager
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public:
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void clear();
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void load(LevelData level);
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void draw(sf::RenderWindow& window);
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const void draw(sf::RenderWindow& window);
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void set_next();
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void set_previous();
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int get_active();
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void set_active(int level);
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const int get_active();
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std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS> tilemap = {};
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private:
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