I need to change my collision and movement physics engine entirely
This commit is contained in:
+2
-38
@@ -1,5 +1,4 @@
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---
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# Base Style
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BasedOnStyle: Google
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Standard: Latest
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ColumnLimit: 100
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@@ -7,50 +6,15 @@ UseTab: Always
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TabWidth: 8
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IndentWidth: 8
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BreakBeforeBraces: Allman
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# BreakBeforeBraces: Stroustrup
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SpaceBeforeCpp11BracedList: true
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SeparateDefinitionBlocks: Always
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Cpp11BracedListStyle: false
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BreakAfterReturnType: TopLevel
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AlignTrailingComments:
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Kind: Always
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# OverEmptyLines: 2
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ReflowComments: Always
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AllowShortFunctionsOnASingleLine: All
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AllowShortIfStatementsOnASingleLine: AllIfsAndElse
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AllowShortLoopsOnASingleLine: true
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# RemoveEmptyLinesInUnwrappedLines: true
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# ReflowComments: true
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# SortIncludes: true
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# IncludeBlocks: Regroup
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#
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# # Indentation
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# ContinuationIndentWidth: 8
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# AlignAfterOpenBracket: true
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# PointerAlignment: Left
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# ReferenceAlignment: Left
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#
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# # Braces
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# BreakBeforeBraces: Custom
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# BraceWrapping:
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# AfterFunction: false
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# AfterClass: false
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# AfterControlStatement: false
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# AfterNamespace: false
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# IndentBraces: false
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#
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# # Containers & lists
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#
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# SpaceBeforeCpp11BracedList: true
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# BreakAfterOpenBracketBracedList: true
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#
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# # Control statements & loops
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# SpaceBeforeParens: Custom
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# SpaceBeforeParensOptions:
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# AfterControlStatements: true
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# SpaceBeforeRangeBasedForLoopColon: true
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#
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# # Preprocessor
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# IndentPPDirectives: AfterHash
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# PPIndentWidth: 0
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IndentAccessModifiers: false # Indent access specifiers by one level
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AccessModifierOffset: -4 # Optional: adjust offset relative to the class indentation level
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@@ -0,0 +1 @@
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When the user provides code, they prefer suggestions for changes rather than direct modifications to the files, unless they explicitly ask for modifications.
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+14
-14
@@ -13,7 +13,6 @@
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <array>
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#include <string>
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#include <vector>
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@@ -21,34 +20,35 @@
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struct ObjectData
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{
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sf::Vector2<float> size { TILESIZE, TILESIZE };
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sf::Vector2<float> pos { TILESIZE, TILESIZE };
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sf::Color interior_color { sf::Color::Black };
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sf::Color exterior_color { sf::Color::White };
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float edge { -2.0f };
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const sf::Vector2<float> size { TILESIZE, TILESIZE };
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const sf::Vector2<float> pos { TILESIZE, TILESIZE };
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const sf::Color interior_color { sf::Color::Black };
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const sf::Color exterior_color { sf::Color::White };
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const float edge { -2.0f };
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};
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struct EntityData : ObjectData
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struct EntityData
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{
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sf::Vector2<float> velocity { 0, 0 };
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ObjectData object;
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const sf::Vector2<float> velocity { 0, 0 };
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};
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struct PlayerData : EntityData
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struct PlayerData
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{
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float max_dash_acceleration { 0.0f };
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float max_vertical_acceleration { 0.0f };
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EntityData entity;
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const float max_dash_acceleration { 0.0f };
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const float max_vertical_acceleration { 0.0f };
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};
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struct LevelData
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{
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// std::array<std::array<char, MAX_COLS>, MAX_ROWS> data {};
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const char data[MAX_ROWS][MAX_COLS + 1];
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};
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struct TimerData
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{
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std::string name { "NULL" };
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float max_time { 1.f };
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const std::string name { "NULL" };
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const float max_time { 1.f };
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};
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extern const std::vector<ObjectData> object_data;
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+37
-30
@@ -13,63 +13,70 @@
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#include "globals.hpp"
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#include "scheduler.hpp"
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float
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total_distance(int k);
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float const
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distance_to_acceleration(int target);
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struct Object;
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class Entity;
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class Object;
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class Player;
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class Object
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struct Object
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{
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public:
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Object(ObjectData data);
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Object(ObjectData data)
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{
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rect.setSize(data.size);
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rect.setPosition(data.pos);
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rect.setOutlineThickness(data.edge);
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rect.setFillColor(data.interior_color);
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rect.setOutlineColor(data.exterior_color);
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};
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sf::RectangleShape rect;
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};
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class Entity : public Object
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{
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public:
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Entity(EntityData data) : Object(data), _velocity(data.velocity) {};
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public:
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Entity(EntityData data) : Object(data.object), _velocity(data.velocity) {};
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void set_velocity(sf::Vector2f velocity);
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void set_velocity_x(int velocity);
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void set_velocity_y(int velocity);
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sf::Vector2<float> get_velocity();
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const sf::Vector2<float> get_velocity();
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protected:
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protected:
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sf::Vector2f _velocity;
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};
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class Player : public Entity
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{
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public:
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Player(PlayerData data, float gravity)
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: Entity(data),
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max_dash_acceleration(data.max_vertical_acceleration),
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max_vertical_acceleration(data.max_vertical_acceleration),
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gravity(gravity) {};
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public:
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Player(PlayerData data)
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: Entity(data.entity),
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max_dash_acceleration(data.max_dash_acceleration),
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max_vertical_acceleration(data.max_vertical_acceleration)
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{
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bounding_box.rect.setSize(
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{ total_distance(max_dash_acceleration),
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data.entity.object.size.y });
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};
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Object bounding_box { object_data[1] };
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float max_vertical_acceleration;
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float max_dash_acceleration;
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float gravity;
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bool m_jumping { false };
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void handle_movment(Timer& dash,
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std::array<std::array<std::unique_ptr<Object>, 19>, 13>& tilemap);
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void handle_bounding_box(std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS>& tilemap);
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void handle_movment(std::optional<Timer*> dash);
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void handle_gravity();
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bool get_jumping();
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void horizontal_no_out_of_bounds();
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void vertical_no_out_of_bounds();
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bool get_horizontal_collision(
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std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS>& tilemap);
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bool get_vertical_collision(
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std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS>& tilemap);
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// bool get_vertical_bottom_collision(
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// std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS>& tilemap);
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private:
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std::string direction;
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private:
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std::string direction { "left" };
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};
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float
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total_distance(int k);
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float
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distance_to_acceleration(int target);
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#endif
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+2
-2
@@ -14,11 +14,11 @@ class Manager
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public:
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void clear();
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void load(LevelData level);
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void draw(sf::RenderWindow& window);
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const void draw(sf::RenderWindow& window);
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void set_next();
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void set_previous();
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int get_active();
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void set_active(int level);
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const int get_active();
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std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS> tilemap = {};
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private:
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@@ -2,6 +2,7 @@
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#define SCHEDULER_HPP
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#include <ctime>
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#include <optional>
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#include <string>
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#include <atomic>
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#include <vector>
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@@ -26,7 +27,7 @@ struct Scheduler {
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Scheduler();
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std::vector<Timer> timers;
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void update(std::atomic<bool>& running);
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int pull(std::string name);
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std::optional<Timer*> pull(std::string name);
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};
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+12
-22
@@ -14,31 +14,21 @@ const std::vector<ObjectData> object_data {
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},
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};
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/*
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Example EntityData
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[]() -> EntityData {
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EntityData e;
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e.size = { TILESIZE / 1.5f, TILESIZE / 1.5f };
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e.pos = { 400.0f, 300.0f };
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e.interior_color = sf::Color::Blue;
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e.velocity = { 6.0f, 0.0f };
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return e;
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}(),
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*/
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const std::vector<EntityData> entity_data {
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{},
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};
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const PlayerData player_data = []
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{
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PlayerData data;
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data.size = { TILESIZE / 2.0f, TILESIZE / 2.0f };
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data.edge = -1.0f;
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data.velocity = { 3.0f, 0.0f };
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data.max_dash_acceleration = 30.0f; // 15
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data.max_vertical_acceleration = 12.5f; // 12.5 default
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return data;
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}();
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const PlayerData player_data {
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.entity {
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.object {
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.size = { TILESIZE / 2.f, TILESIZE / 2.f },
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.edge = -1.f,
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},
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.velocity = { 3.f, 0.f },
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},
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.max_dash_acceleration = 30.f,
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.max_vertical_acceleration = 12.5f,
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};
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const std::vector<TimerData> timer_data {
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{},
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@@ -110,7 +100,7 @@ const std::vector<LevelData> level_data = {
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" ",
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" 0 ",
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" ",
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" 0 0",
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" 0 ",
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"1-----------------2",
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}},
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};
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+93
-70
@@ -1,13 +1,13 @@
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#include "elements.hpp"
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#include <math.h>
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/Graphics/Rect.hpp>
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#include <SFML/Graphics/RectangleShape.hpp>
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#include <SFML/System/Angle.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <SFML/Window/Keyboard.hpp>
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#include <cmath>
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#include <iostream>
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#include <memory>
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#include <optional>
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@@ -25,23 +25,18 @@ namespace rv = std::views;
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float
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total_distance(int k)
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{
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if (k > 0) return k + total_distance(k - 1);
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if (k > 3) return k + total_distance(k - 1);
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else return 0;
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}
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float
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const float
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distance_to_acceleration(int target)
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{
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return roundf(-1 + sqrtf(1 + 8 * target) / 2);
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}
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Object::Object(ObjectData data)
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{
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rect.setSize(data.size);
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rect.setPosition(data.pos);
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rect.setOutlineThickness(data.edge);
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rect.setFillColor(data.interior_color);
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rect.setOutlineColor(data.exterior_color);
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if (target <= 0)
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{
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return 0;
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}
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return roundf((-1 + sqrtf(1 + 8 * target)) / 2);
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}
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void
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@@ -62,15 +57,79 @@ Entity::set_velocity_y(int velocity)
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_velocity.y = velocity;
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}
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sf::Vector2<float>
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const sf::Vector2<float>
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Entity::get_velocity()
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{
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return _velocity;
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}
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void
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Player::handle_movment(Timer& dash,
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std::array<std::array<std::unique_ptr<Object>, 19>, 13>& tilemap)
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Player::handle_bounding_box(
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std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS>& tilemap)
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{
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float max_possible_dist = total_distance(player_data.max_dash_acceleration);
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sf::FloatRect dash_check_box;
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if (direction == "right")
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{
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dash_check_box = sf::FloatRect(
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sf::Vector2f({ rect.getPosition().x + rect.getSize().x, rect.getPosition().y }),
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sf::Vector2f({ max_possible_dist, rect.getSize().y }));
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}
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else
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{
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dash_check_box =
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sf::FloatRect(sf::Vector2f({ rect.getPosition().x - max_possible_dist,
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rect.getPosition().y }),
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sf::Vector2f({ max_possible_dist, rect.getSize().y }));
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}
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float allowed_dash_dist = max_possible_dist;
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for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS)))
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{
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if (tilemap[i][j] == nullptr) continue;
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sf::FloatRect tile = tilemap[i][j]->rect.getGlobalBounds();
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auto intersection = dash_check_box.findIntersection(tile);
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float dist_to_tile;
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if (intersection.has_value())
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{
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if (direction == "right")
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{
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dist_to_tile =
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tile.position.x - (rect.getPosition().x + rect.getSize().x);
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}
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else
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{
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dist_to_tile =
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rect.getPosition().x - (tile.position.x + tile.size.x);
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}
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if (dist_to_tile < allowed_dash_dist)
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{
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allowed_dash_dist = dist_to_tile;
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}
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}
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if (allowed_dash_dist < 0)
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{
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allowed_dash_dist = 0;
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}
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bounding_box.rect.setSize({ allowed_dash_dist, rect.getSize().y });
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if (direction == "right")
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{
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bounding_box.rect.setPosition(
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{ rect.getPosition().x + rect.getSize().x, rect.getPosition().y });
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}
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else
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{
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bounding_box.rect.setPosition(
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{ rect.getPosition().x - allowed_dash_dist, rect.getPosition().y });
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}
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max_dash_acceleration = distance_to_acceleration(allowed_dash_dist);
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}
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}
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void
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Player::handle_movment(std::optional<Timer*> dash)
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{
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::D))
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{
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@@ -82,10 +141,11 @@ Player::handle_movment(Timer& dash,
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direction = "left";
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rect.move({ -_velocity.x, 0 });
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::W) && dash.get_time() <= 0)
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::W) && (*dash)->get_time() <= 0 &&
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dash.has_value())
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{
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_velocity.x = max_dash_acceleration;
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dash.reset();
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(*dash)->reset();
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Space) && !m_jumping && _velocity.x <= 3)
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{
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@@ -97,37 +157,20 @@ Player::handle_movment(Timer& dash,
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void
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Player::handle_gravity()
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{
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if (get_velocity().x > player_data.velocity.x)
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if (get_velocity().x > player_data.entity.velocity.x)
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{
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set_velocity_x(get_velocity().x - gravity);
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set_velocity_x(get_velocity().x - GRAVITY);
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}
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else
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{
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set_velocity_x(get_velocity().x + GRAVITY);
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}
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set_velocity_y(get_velocity().y + gravity);
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set_velocity_y(get_velocity().y + GRAVITY);
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rect.move({ 0, get_velocity().y });
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}
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void
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Player::horizontal_no_out_of_bounds()
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{
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float right_border = WIDTH - rect.getSize().x;
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if (rect.getPosition().x > right_border)
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if (get_velocity().y > ((float)TILESIZE / 2 - GRAVITY))
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{
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rect.setPosition({ right_border, rect.getPosition().y });
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}
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if (rect.getPosition().x < std::abs(rect.getOutlineThickness()))
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{
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rect.setPosition({ 0, rect.getPosition().y });
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}
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}
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void
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Player::vertical_no_out_of_bounds()
|
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{
|
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if (rect.getPosition().y >= HEIGHT - 48)
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||||
{
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||||
rect.setPosition({ rect.getPosition().x, HEIGHT - 48 });
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||||
set_velocity_y(0);
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m_jumping = false;
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set_velocity_y((TILESIZE / 2) - GRAVITY);
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}
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}
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@@ -174,7 +217,8 @@ Player::get_vertical_collision(
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auto intersection = self.findIntersection(tile);
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if (!intersection) continue;
|
||||
if (intersection->position.y <= 0) continue;
|
||||
if (intersection->size.y < intersection->size.x || intersection->size.y - intersection->size.x < rect.getSize().x)
|
||||
if (intersection->size.y < intersection->size.x ||
|
||||
intersection->size.y - intersection->size.x < rect.getSize().x)
|
||||
{
|
||||
if (self.position.y < tile.position.y)
|
||||
{
|
||||
@@ -186,7 +230,9 @@ Player::get_vertical_collision(
|
||||
}
|
||||
else
|
||||
{
|
||||
rect.setPosition({ rect.getPosition().x, tile.position.y + tilemap[i][j]->rect.getSize().y });
|
||||
rect.setPosition(
|
||||
{ rect.getPosition().x,
|
||||
tile.position.y + tilemap[i][j]->rect.getSize().y });
|
||||
set_velocity_y(0);
|
||||
return true;
|
||||
}
|
||||
@@ -194,26 +240,3 @@ Player::get_vertical_collision(
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
//
|
||||
// bool
|
||||
// Player::get_vertical_bottom_collision(
|
||||
// std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS>& tilemap)
|
||||
// {
|
||||
// for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS)))
|
||||
// {
|
||||
// if (tilemap[i][j] == nullptr) continue;
|
||||
// auto collision = find_intersection(*tilemap[i][j]);
|
||||
// if (collision == CollisionDir::None) continue;
|
||||
// if (collision == CollisionDir::Bottom && get_velocity().y > 0)
|
||||
// {
|
||||
// rect.setPosition(
|
||||
// { rect.getPosition().x,
|
||||
// tilemap[i][j]->rect.getPosition().y - rect.getSize().y });
|
||||
// m_jumping = false;
|
||||
// set_velocity_y(0);
|
||||
// return true;
|
||||
// }
|
||||
// }
|
||||
// return false;
|
||||
// }
|
||||
|
||||
+8
-33
@@ -15,7 +15,7 @@
|
||||
#ifdef __APPLE__
|
||||
#include <range/v3/view/cartesian_product.hpp>
|
||||
#include <range/v3/view/iota.hpp>
|
||||
namespace rv = ranges::views;
|
||||
// namespace rv = ranges::views;
|
||||
std::string assets = "/Users/andrew/personal/Projects/CPP/engine/assets/";
|
||||
#else
|
||||
#include <ranges>
|
||||
@@ -41,8 +41,7 @@ main()
|
||||
sf::RenderWindow window(sf::VideoMode({ WIDTH, HEIGHT }), "engine", sf::Style::Default);
|
||||
window.setFramerateLimit(FPS);
|
||||
|
||||
Player player { player_data, GRAVITY };
|
||||
// player.initialize_bounding_box(player.get_velocity().x);
|
||||
Player player { player_data };
|
||||
|
||||
sf::Font font(assets + "pixel.ttf");
|
||||
sf::Text text(font, "0, 0", 16);
|
||||
@@ -77,46 +76,22 @@ main()
|
||||
}
|
||||
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Enter) &&
|
||||
scheduler.timers.at(1).below_or_zero())
|
||||
(*scheduler.pull("Dash"))->below_or_zero())
|
||||
{
|
||||
map_manager.set_next();
|
||||
scheduler.timers.at(1).reset();
|
||||
(*scheduler.pull("Dash"))->reset();
|
||||
}
|
||||
|
||||
player.handle_movment(scheduler.timers.at(scheduler.pull("Dash")),
|
||||
map_manager.tilemap);
|
||||
std::cout << player.get_horizontal_collision(map_manager.tilemap) << "\n";
|
||||
player.handle_movment(scheduler.pull("Dash"));
|
||||
player.get_horizontal_collision(map_manager.tilemap);
|
||||
|
||||
player.handle_gravity();
|
||||
player.get_vertical_collision(map_manager.tilemap);
|
||||
player.vertical_no_out_of_bounds();
|
||||
// if (player.get_velocity().y > ((float)TILESIZE / 2 - GRAVITY))
|
||||
// {
|
||||
// player.set_velocity_y((TILESIZE / 2) - GRAVITY);
|
||||
// }
|
||||
|
||||
// if (!player.get_vertical_bottom_collision(map_manager.tilemap))
|
||||
// {
|
||||
// player.get_vertical_top_collision(map_manager.tilemap);
|
||||
// }
|
||||
// if (player.bounding_box != nullptr)
|
||||
// {
|
||||
// player.update_bounding_box();
|
||||
// // player.check_bounding_box(map_manager.tilemap);
|
||||
// }
|
||||
// for (auto [i, j] :
|
||||
// rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS)))
|
||||
// {
|
||||
// if (map_manager.tilemap[i][j] == nullptr) continue;
|
||||
// if(player.find_intersection(*map_manager.tilemap[i][j]).x > 0) {
|
||||
// std::cout << player.find_intersection(*map_manager.tilemap[i][j]).x << "\n";
|
||||
// // running = false;
|
||||
// // window.close();
|
||||
// }
|
||||
// }
|
||||
player.handle_bounding_box(map_manager.tilemap);
|
||||
|
||||
map_manager.draw(window);
|
||||
window.draw(player.rect);
|
||||
window.draw(player.bounding_box.rect);
|
||||
window.draw(text);
|
||||
window.display();
|
||||
}
|
||||
|
||||
+2
-2
@@ -25,7 +25,7 @@ Manager::clear()
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
const int
|
||||
Manager::get_active()
|
||||
{
|
||||
return _active;
|
||||
@@ -53,7 +53,7 @@ Manager::set_previous()
|
||||
load(level_data[_active]);
|
||||
}
|
||||
|
||||
void
|
||||
const void
|
||||
Manager::draw(sf::RenderWindow& window)
|
||||
{
|
||||
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS)))
|
||||
|
||||
+4
-4
@@ -48,13 +48,13 @@ Timer::update()
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
std::optional<Timer*>
|
||||
Scheduler::pull(std::string name)
|
||||
{
|
||||
try {
|
||||
for (int i = 0; i < timers.size(); i++) {
|
||||
if (timers[i].get_name() == name) {
|
||||
return i;
|
||||
return &timers[i];
|
||||
}
|
||||
}
|
||||
throw -1;
|
||||
@@ -62,10 +62,10 @@ Scheduler::pull(std::string name)
|
||||
catch (int x) {
|
||||
std::cout << "No valid timer with name: (" << name << ") as a value\n";
|
||||
std::cout << "Using defualt timer values\n";
|
||||
return -1;
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
return 0;
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
void
|
||||
|
||||
Reference in New Issue
Block a user