COLLISION AFTER YEARS IS FIXED. THANKS AI

This commit is contained in:
Andrew Haynes
2026-02-21 12:45:20 -05:00
parent 895b3661fc
commit 28ee27e078
12 changed files with 489 additions and 428 deletions
+3 -2
View File
@@ -40,9 +40,10 @@ struct PlayerData
const float max_vertical_acceleration { 0.0f };
};
struct LevelData
struct MapData
{
const char data[MAX_ROWS][MAX_COLS + 1];
// const char data[MAX_ROWS * MAX_COLS + 1];
};
struct TimerData
@@ -53,7 +54,7 @@ struct TimerData
extern const std::vector<ObjectData> object_data;
extern const std::vector<EntityData> entity_data;
extern const std::vector<LevelData> level_data;
extern const std::vector<MapData> map_data;
extern const std::vector<TimerData> timer_data;
extern const PlayerData player_data;
+2
View File
@@ -7,5 +7,7 @@
#define HEIGHT TILESIZE * MAX_ROWS
#define FPS 60
#define GRAVITY 1
#define FRICTION 1
#define INVALID_NUMBER -1
#endif
+6 -19
View File
@@ -13,12 +13,6 @@
#include "globals.hpp"
#include "scheduler.hpp"
float
total_distance(int k);
float const
distance_to_acceleration(int target);
struct Object;
class Entity;
class Player;
@@ -40,7 +34,8 @@ struct Object
class Entity : public Object
{
public:
Entity(EntityData data) : Object(data.object), _velocity(data.velocity) {};
Entity(EntityData data)
: Object(data.object), _velocity(data.velocity) {};
void set_velocity(sf::Vector2f velocity);
void set_velocity_x(int velocity);
void set_velocity_y(int velocity);
@@ -56,24 +51,16 @@ class Player : public Entity
Player(PlayerData data)
: Entity(data.entity),
max_dash_acceleration(data.max_dash_acceleration),
max_vertical_acceleration(data.max_vertical_acceleration)
{
bounding_box.rect.setSize(
{ total_distance(max_dash_acceleration),
data.entity.object.size.y });
};
max_vertical_acceleration(data.max_vertical_acceleration) {};
Object bounding_box { object_data[1] };
float max_vertical_acceleration;
float max_dash_acceleration;
bool m_jumping { false };
void handle_bounding_box(std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS>& tilemap);
void handle_movment(std::optional<Timer*> dash);
void handle_gravity();
bool get_horizontal_collision(
std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS>& tilemap);
bool get_vertical_collision(
std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS>& tilemap);
void handle_collision(
std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS>&
tilemap);
private:
std::string direction { "left" };
+10 -9
View File
@@ -6,23 +6,24 @@
#include <memory>
#include "data.hpp"
#include "elements.hpp"
#include "globals.hpp"
#include "graphics.hpp"
class Manager
class Renderer
{
public:
public:
void clear();
void load(LevelData level);
int load(MapData level);
const void draw(sf::RenderWindow& window);
void set_next();
void set_previous();
void set_active(int level);
const int get_active();
std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS> tilemap = {};
void set_map(int level);
const int get_map();
std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS>
tilemap = {};
private:
int _active = 1;
private:
int _map = 1;
};
#endif