COLLISION AFTER YEARS IS FIXED. THANKS AI
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-2
@@ -40,9 +40,10 @@ struct PlayerData
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const float max_vertical_acceleration { 0.0f };
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};
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struct LevelData
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struct MapData
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{
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const char data[MAX_ROWS][MAX_COLS + 1];
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// const char data[MAX_ROWS * MAX_COLS + 1];
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};
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struct TimerData
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@@ -53,7 +54,7 @@ struct TimerData
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extern const std::vector<ObjectData> object_data;
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extern const std::vector<EntityData> entity_data;
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extern const std::vector<LevelData> level_data;
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extern const std::vector<MapData> map_data;
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extern const std::vector<TimerData> timer_data;
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extern const PlayerData player_data;
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