COLLISION AFTER YEARS IS FIXED. THANKS AI
This commit is contained in:
+1
-1
@@ -1,7 +1,7 @@
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---
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BasedOnStyle: Google
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Standard: Latest
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ColumnLimit: 100
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# ColumnLimit: 80
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UseTab: Always
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TabWidth: 8
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IndentWidth: 8
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+2
-2
@@ -8,8 +8,8 @@ project(engine)
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include_directories(include)
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set(SOURCES
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src/main.cpp
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src/elements.cpp
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src/maps.cpp
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src/graphics.cpp
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src/renderer.cpp
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src/data.cpp
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src/scheduler.cpp
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)
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+3
-2
@@ -40,9 +40,10 @@ struct PlayerData
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const float max_vertical_acceleration { 0.0f };
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};
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struct LevelData
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struct MapData
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{
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const char data[MAX_ROWS][MAX_COLS + 1];
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// const char data[MAX_ROWS * MAX_COLS + 1];
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};
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struct TimerData
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@@ -53,7 +54,7 @@ struct TimerData
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extern const std::vector<ObjectData> object_data;
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extern const std::vector<EntityData> entity_data;
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extern const std::vector<LevelData> level_data;
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extern const std::vector<MapData> map_data;
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extern const std::vector<TimerData> timer_data;
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extern const PlayerData player_data;
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@@ -7,5 +7,7 @@
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#define HEIGHT TILESIZE * MAX_ROWS
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#define FPS 60
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#define GRAVITY 1
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#define FRICTION 1
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#define INVALID_NUMBER -1
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#endif
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@@ -13,12 +13,6 @@
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#include "globals.hpp"
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#include "scheduler.hpp"
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float
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total_distance(int k);
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float const
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distance_to_acceleration(int target);
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struct Object;
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class Entity;
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class Player;
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@@ -40,7 +34,8 @@ struct Object
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class Entity : public Object
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{
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public:
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Entity(EntityData data) : Object(data.object), _velocity(data.velocity) {};
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Entity(EntityData data)
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: Object(data.object), _velocity(data.velocity) {};
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void set_velocity(sf::Vector2f velocity);
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void set_velocity_x(int velocity);
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void set_velocity_y(int velocity);
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@@ -56,24 +51,16 @@ class Player : public Entity
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Player(PlayerData data)
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: Entity(data.entity),
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max_dash_acceleration(data.max_dash_acceleration),
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max_vertical_acceleration(data.max_vertical_acceleration)
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{
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bounding_box.rect.setSize(
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{ total_distance(max_dash_acceleration),
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data.entity.object.size.y });
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};
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max_vertical_acceleration(data.max_vertical_acceleration) {};
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Object bounding_box { object_data[1] };
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float max_vertical_acceleration;
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float max_dash_acceleration;
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bool m_jumping { false };
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void handle_bounding_box(std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS>& tilemap);
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void handle_movment(std::optional<Timer*> dash);
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void handle_gravity();
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bool get_horizontal_collision(
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std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS>& tilemap);
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bool get_vertical_collision(
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std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS>& tilemap);
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void handle_collision(
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std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS>&
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tilemap);
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private:
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std::string direction { "left" };
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@@ -6,23 +6,24 @@
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#include <memory>
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#include "data.hpp"
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#include "elements.hpp"
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#include "globals.hpp"
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#include "graphics.hpp"
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class Manager
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class Renderer
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{
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public:
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void clear();
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void load(LevelData level);
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int load(MapData level);
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const void draw(sf::RenderWindow& window);
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void set_next();
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void set_previous();
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void set_active(int level);
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const int get_active();
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std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS> tilemap = {};
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void set_map(int level);
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const int get_map();
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std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS>
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tilemap = {};
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private:
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int _active = 1;
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int _map = 1;
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};
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#endif
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+2
-2
@@ -42,7 +42,7 @@ const std::vector<TimerData> timer_data {
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},
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};
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const std::vector<LevelData> level_data = {
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const std::vector<MapData> map_data = {
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{ .data = {
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" ",
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" ",
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@@ -56,7 +56,7 @@ const std::vector<LevelData> level_data = {
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" ",
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" ",
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" ",
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" ",
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" "
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}},
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{ .data = {
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"1-----------------2",
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@@ -1,242 +0,0 @@
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#include "elements.hpp"
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#include <math.h>
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/Graphics/Rect.hpp>
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#include <SFML/Graphics/RectangleShape.hpp>
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#include <SFML/System/Angle.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <SFML/Window/Keyboard.hpp>
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#include <memory>
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#include <optional>
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#include "data.hpp"
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#include "globals.hpp"
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#ifdef __APPLE__
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#include <range/v3/view/cartesian_product.hpp>
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#include <range/v3/view/iota.hpp>
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namespace rv = ranges::views;
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#else
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#include <ranges>
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namespace rv = std::views;
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#endif
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float
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total_distance(int k)
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{
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if (k > 3) return k + total_distance(k - 1);
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else return 0;
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}
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const float
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distance_to_acceleration(int target)
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{
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if (target <= 0)
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{
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return 0;
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}
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return roundf((-1 + sqrtf(1 + 8 * target)) / 2);
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}
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void
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Entity::set_velocity(sf::Vector2<float> velocity)
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{
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_velocity = velocity;
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}
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void
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Entity::set_velocity_x(int velocity)
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{
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_velocity.x = velocity;
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}
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void
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Entity::set_velocity_y(int velocity)
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{
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_velocity.y = velocity;
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}
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const sf::Vector2<float>
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Entity::get_velocity()
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{
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return _velocity;
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}
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void
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Player::handle_bounding_box(
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std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS>& tilemap)
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{
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float max_possible_dist = total_distance(player_data.max_dash_acceleration);
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sf::FloatRect dash_check_box;
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if (direction == "right")
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{
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dash_check_box = sf::FloatRect(
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sf::Vector2f({ rect.getPosition().x + rect.getSize().x, rect.getPosition().y }),
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sf::Vector2f({ max_possible_dist, rect.getSize().y }));
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}
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else
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{
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dash_check_box =
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sf::FloatRect(sf::Vector2f({ rect.getPosition().x - max_possible_dist,
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rect.getPosition().y }),
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sf::Vector2f({ max_possible_dist, rect.getSize().y }));
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}
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float allowed_dash_dist = max_possible_dist;
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for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS)))
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{
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if (tilemap[i][j] == nullptr) continue;
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sf::FloatRect tile = tilemap[i][j]->rect.getGlobalBounds();
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auto intersection = dash_check_box.findIntersection(tile);
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float dist_to_tile;
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if (intersection.has_value())
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{
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if (direction == "right")
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{
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dist_to_tile =
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tile.position.x - (rect.getPosition().x + rect.getSize().x);
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}
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else
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{
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dist_to_tile =
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rect.getPosition().x - (tile.position.x + tile.size.x);
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}
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if (dist_to_tile < allowed_dash_dist)
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{
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allowed_dash_dist = dist_to_tile;
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}
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}
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if (allowed_dash_dist < 0)
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{
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allowed_dash_dist = 0;
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}
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bounding_box.rect.setSize({ allowed_dash_dist, rect.getSize().y });
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if (direction == "right")
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{
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bounding_box.rect.setPosition(
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{ rect.getPosition().x + rect.getSize().x, rect.getPosition().y });
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}
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else
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{
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bounding_box.rect.setPosition(
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{ rect.getPosition().x - allowed_dash_dist, rect.getPosition().y });
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}
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max_dash_acceleration = distance_to_acceleration(allowed_dash_dist);
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}
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}
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void
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Player::handle_movment(std::optional<Timer*> dash)
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{
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::D))
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{
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direction = "right";
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rect.move({ _velocity.x, 0 });
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::A))
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{
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direction = "left";
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rect.move({ -_velocity.x, 0 });
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::W) && (*dash)->get_time() <= 0 &&
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dash.has_value())
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{
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_velocity.x = max_dash_acceleration;
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(*dash)->reset();
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Space) && !m_jumping && _velocity.x <= 3)
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{
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m_jumping = true;
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_velocity.y = -max_vertical_acceleration; // push up
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}
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}
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void
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Player::handle_gravity()
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{
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if (get_velocity().x > player_data.entity.velocity.x)
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{
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set_velocity_x(get_velocity().x - GRAVITY);
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}
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else
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{
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set_velocity_x(get_velocity().x + GRAVITY);
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}
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set_velocity_y(get_velocity().y + GRAVITY);
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rect.move({ 0, get_velocity().y });
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if (get_velocity().y > ((float)TILESIZE / 2 - GRAVITY))
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{
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set_velocity_y((TILESIZE / 2) - GRAVITY);
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}
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}
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bool
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Player::get_horizontal_collision(
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std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS>& tilemap)
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{
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sf::FloatRect self = rect.getGlobalBounds();
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for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS)))
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{
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if (tilemap[i][j] == nullptr) continue;
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sf::FloatRect tile = tilemap[i][j]->rect.getGlobalBounds();
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auto intersection = self.findIntersection(tile);
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if (!intersection) continue;
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if (intersection->size.x < intersection->size.y)
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{
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if (self.position.x < tile.position.x)
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{
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rect.setPosition(
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{ tile.position.x - rect.getSize().x, rect.getPosition().y });
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return true;
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}
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else
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{
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rect.setPosition(
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{ tile.position.x + tilemap[i][j]->rect.getSize().x,
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rect.getPosition().y });
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return true;
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}
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}
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}
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return false;
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}
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bool
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Player::get_vertical_collision(
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std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS>& tilemap)
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{
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sf::FloatRect self = rect.getGlobalBounds();
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for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS)))
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{
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if (tilemap[i][j] == nullptr) continue;
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sf::FloatRect tile = tilemap[i][j]->rect.getGlobalBounds();
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auto intersection = self.findIntersection(tile);
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if (!intersection) continue;
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if (intersection->position.y <= 0) continue;
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if (intersection->size.y < intersection->size.x ||
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intersection->size.y - intersection->size.x < rect.getSize().x)
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{
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if (self.position.y < tile.position.y)
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{
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rect.setPosition(
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{ rect.getPosition().x, tile.position.y - rect.getSize().y });
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set_velocity_y(0);
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m_jumping = false;
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return true;
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}
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else
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{
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rect.setPosition(
|
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{ rect.getPosition().x,
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tile.position.y + tilemap[i][j]->rect.getSize().y });
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set_velocity_y(0);
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return true;
|
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}
|
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}
|
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}
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return false;
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}
|
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@@ -0,0 +1,276 @@
|
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#include "graphics.hpp"
|
||||
|
||||
#include <math.h>
|
||||
|
||||
#include <SFML/Graphics/Color.hpp>
|
||||
#include <SFML/Graphics/Rect.hpp>
|
||||
#include <SFML/Graphics/RectangleShape.hpp>
|
||||
#include <SFML/System/Angle.hpp>
|
||||
#include <SFML/System/Vector2.hpp>
|
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#include <SFML/Window/Keyboard.hpp>
|
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#include <array>
|
||||
#include <cmath>
|
||||
#include <cstdlib>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
|
||||
#include "data.hpp"
|
||||
#include "globals.hpp"
|
||||
#ifdef __APPLE__
|
||||
#include <range/v3/view/cartesian_product.hpp>
|
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#include <range/v3/view/iota.hpp>
|
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namespace rv = ranges::views;
|
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#else
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#include <ranges>
|
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namespace rv = std::views;
|
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#endif
|
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|
||||
void
|
||||
Entity::set_velocity(sf::Vector2<float> velocity)
|
||||
{
|
||||
_velocity = velocity;
|
||||
}
|
||||
|
||||
void
|
||||
Entity::set_velocity_x(int velocity)
|
||||
{
|
||||
_velocity.x = velocity;
|
||||
}
|
||||
|
||||
void
|
||||
Entity::set_velocity_y(int velocity)
|
||||
{
|
||||
_velocity.y = velocity;
|
||||
}
|
||||
|
||||
const sf::Vector2<float>
|
||||
Entity::get_velocity()
|
||||
{
|
||||
return _velocity;
|
||||
}
|
||||
|
||||
void
|
||||
Player::handle_collision(
|
||||
std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS>&
|
||||
tilemap)
|
||||
{
|
||||
float epsilon = 0.1f;
|
||||
float x_entry = 1.0f;
|
||||
bool x_hit = false;
|
||||
|
||||
int start_x = std::max(0, (int)(rect.getPosition().x / TILESIZE) - 1);
|
||||
int end_x = std::min(
|
||||
MAX_COLS - 1,
|
||||
(int)((rect.getPosition().x + rect.getSize().x + _velocity.x) /
|
||||
TILESIZE +
|
||||
1));
|
||||
int start_y = std::max(0, (int)(rect.getPosition().y / TILESIZE) - 1);
|
||||
int end_y = std::min(
|
||||
MAX_ROWS - 1,
|
||||
(int)((rect.getPosition().y + rect.getSize().y + _velocity.y) /
|
||||
TILESIZE +
|
||||
1));
|
||||
for (int i = 0; i < MAX_ROWS; i++)
|
||||
{
|
||||
for (int j = 0; j < MAX_COLS; j++)
|
||||
{
|
||||
if (!tilemap[i][j]) continue;
|
||||
bool y_overlap =
|
||||
(rect.getPosition().y <
|
||||
tilemap[i][j]->rect.getPosition().y +
|
||||
tilemap[i][j]->rect.getSize().y) &&
|
||||
(rect.getPosition().y + rect.getSize().y >
|
||||
tilemap[i][j]->rect.getPosition().y);
|
||||
if (!y_overlap) continue;
|
||||
|
||||
float dist_x_entry, dist_x_exit;
|
||||
if (_velocity.x > 0)
|
||||
{
|
||||
dist_x_entry =
|
||||
tilemap[i][j]->rect.getPosition().x -
|
||||
(rect.getPosition().x + rect.getSize().x);
|
||||
dist_x_exit =
|
||||
(tilemap[i][j]->rect.getPosition().x +
|
||||
tilemap[i][j]->rect.getSize().x) -
|
||||
rect.getPosition().x;
|
||||
}
|
||||
else
|
||||
{
|
||||
dist_x_entry =
|
||||
(tilemap[i][j]->rect.getPosition().x +
|
||||
tilemap[i][j]->rect.getSize().x) -
|
||||
rect.getPosition().x;
|
||||
dist_x_exit =
|
||||
tilemap[i][j]->rect.getPosition().x -
|
||||
(rect.getPosition().x + rect.getSize().x);
|
||||
}
|
||||
|
||||
float t_x_entry = (_velocity.x == 0)
|
||||
? -INFINITY
|
||||
: dist_x_entry / _velocity.x;
|
||||
float t_x_exit = (_velocity.x == 0)
|
||||
? INFINITY
|
||||
: dist_x_exit / _velocity.x;
|
||||
|
||||
if (t_x_entry < t_x_exit && t_x_entry >= 0.0f &&
|
||||
t_x_entry < x_entry)
|
||||
{
|
||||
x_entry = t_x_entry;
|
||||
x_hit = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (x_hit)
|
||||
{
|
||||
rect.setPosition(
|
||||
{ rect.getPosition().x + (_velocity.x * x_entry),
|
||||
rect.getPosition().y });
|
||||
if (_velocity.x > 0) rect.move({ -epsilon, 0 });
|
||||
else rect.move({ epsilon, 0 });
|
||||
_velocity.x = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
rect.move({ _velocity.x, 0 });
|
||||
}
|
||||
|
||||
float y_entry = 1.0f;
|
||||
bool y_hit = false;
|
||||
|
||||
start_x = std::max(0, (int)(rect.getPosition().x / TILESIZE) - 1);
|
||||
end_x = std::min(
|
||||
MAX_COLS - 1,
|
||||
(int)((rect.getPosition().x + rect.getSize().x) / TILESIZE) + 1);
|
||||
start_y = std::max(0, (int)(rect.getPosition().y / TILESIZE) - 1);
|
||||
end_y = std::min(MAX_ROWS - 1, (int)((rect.getPosition().y +
|
||||
rect.getSize().y + _velocity.y) /
|
||||
TILESIZE) +
|
||||
1);
|
||||
|
||||
for (int i = 0; i < MAX_ROWS; i++)
|
||||
{
|
||||
for (int j = 0; j < MAX_COLS; j++)
|
||||
{
|
||||
if (!tilemap[i][j]) continue;
|
||||
bool x_overlap =
|
||||
(rect.getPosition().x <
|
||||
tilemap[i][j]->rect.getPosition().x +
|
||||
tilemap[i][j]->rect.getSize().x) &&
|
||||
(rect.getPosition().x + rect.getSize().x >
|
||||
tilemap[i][j]->rect.getPosition().x);
|
||||
if (!x_overlap) continue;
|
||||
|
||||
float dist_y_entry, dist_y_exit;
|
||||
if (_velocity.y > 0)
|
||||
{
|
||||
dist_y_entry =
|
||||
tilemap[i][j]->rect.getPosition().y -
|
||||
(rect.getPosition().y + rect.getSize().y);
|
||||
dist_y_exit =
|
||||
(tilemap[i][j]->rect.getPosition().y +
|
||||
tilemap[i][j]->rect.getSize().y) -
|
||||
rect.getPosition().y;
|
||||
}
|
||||
else
|
||||
{
|
||||
dist_y_entry =
|
||||
(tilemap[i][j]->rect.getPosition().y +
|
||||
tilemap[i][j]->rect.getSize().y) -
|
||||
rect.getPosition().y;
|
||||
dist_y_exit =
|
||||
tilemap[i][j]->rect.getPosition().y -
|
||||
(rect.getPosition().y + rect.getSize().y);
|
||||
}
|
||||
|
||||
float t_y_entry = (_velocity.y == 0)
|
||||
? -INFINITY
|
||||
: dist_y_entry / _velocity.y;
|
||||
float t_y_exit = (_velocity.y == 0)
|
||||
? INFINITY
|
||||
: dist_y_exit / _velocity.y;
|
||||
|
||||
if (t_y_entry < t_y_exit && t_y_entry >= 0.0f &&
|
||||
t_y_entry < y_entry)
|
||||
{
|
||||
y_entry = t_y_entry;
|
||||
y_hit = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (y_hit)
|
||||
{
|
||||
rect.setPosition(
|
||||
{ rect.getPosition().x,
|
||||
rect.getPosition().y + (_velocity.y * y_entry) });
|
||||
if (_velocity.y > 0)
|
||||
{
|
||||
rect.move({ 0, -epsilon });
|
||||
m_jumping = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
rect.move({ 0, epsilon });
|
||||
}
|
||||
_velocity.y = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
rect.move({ 0, _velocity.y });
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
Player::handle_movment(std::optional<Timer*> dash)
|
||||
{
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::D))
|
||||
{
|
||||
direction = "right";
|
||||
if (_velocity.x < player_data.entity.velocity.x)
|
||||
{
|
||||
_velocity.x = player_data.entity.velocity.x;
|
||||
}
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::A))
|
||||
{
|
||||
direction = "left";
|
||||
if (_velocity.x > -player_data.entity.velocity.x)
|
||||
{
|
||||
_velocity.x = -player_data.entity.velocity.x;
|
||||
}
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::W) &&
|
||||
(*dash)->get_time() <= 0 && dash.has_value())
|
||||
{
|
||||
float dash_dir = (direction == "right") ? 1.0f : -1.0f;
|
||||
_velocity.x = max_dash_acceleration * dash_dir;
|
||||
(*dash)->reset();
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Space) &&
|
||||
!m_jumping && _velocity.x <= 3)
|
||||
{
|
||||
m_jumping = true;
|
||||
_velocity.y = -max_vertical_acceleration; // push up
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
Player::handle_gravity()
|
||||
{
|
||||
if (_velocity.x > 0)
|
||||
{
|
||||
_velocity.x -= FRICTION;
|
||||
if (_velocity.x < 0) _velocity.x = 0;
|
||||
}
|
||||
else if (_velocity.x < 0)
|
||||
{
|
||||
_velocity.x += FRICTION;
|
||||
if (_velocity.x > 0) _velocity.x = 0;
|
||||
}
|
||||
_velocity.y += GRAVITY;
|
||||
float terminal_velocity = (float)TILESIZE / 2 - 1.0f;
|
||||
if (_velocity.y > terminal_velocity)
|
||||
{
|
||||
_velocity.y = terminal_velocity;
|
||||
}
|
||||
}
|
||||
+16
-22
@@ -8,6 +8,7 @@
|
||||
#include <SFML/System/Vector2.hpp>
|
||||
#include <SFML/Window.hpp>
|
||||
#include <SFML/Window/Mouse.hpp>
|
||||
#include <cmath>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
@@ -22,28 +23,30 @@
|
||||
#endif
|
||||
|
||||
#include "data.hpp"
|
||||
#include "elements.hpp"
|
||||
#include "globals.hpp"
|
||||
#include "maps.hpp"
|
||||
#include "graphics.hpp"
|
||||
#include "renderer.hpp"
|
||||
#include "scheduler.hpp"
|
||||
|
||||
int
|
||||
main()
|
||||
{
|
||||
Scheduler scheduler;
|
||||
Manager map_manager;
|
||||
map_manager.load(level_data[BASE]);
|
||||
Renderer renderer;
|
||||
renderer.load(map_data[BASE]);
|
||||
|
||||
std::atomic<bool> running { true };
|
||||
|
||||
sf::RenderWindow window(sf::VideoMode({ WIDTH, HEIGHT }), "engine", sf::Style::Default);
|
||||
sf::RenderWindow window(sf::VideoMode({ WIDTH, HEIGHT }), "engine",
|
||||
sf::Style::Default);
|
||||
window.setFramerateLimit(FPS);
|
||||
|
||||
Player player { player_data };
|
||||
|
||||
sf::Font font("$HOME/personal/Projects/CPP/engine/assets/pixel.ttf");
|
||||
sf::Font font("../assets/pixel.ttf");
|
||||
sf::Text text(font, "0, 0", 16);
|
||||
text.setPosition({ WIDTH - (TILESIZE * 11.5), HEIGHT - (int)(TILESIZE / 1.5) });
|
||||
text.setPosition(
|
||||
{ WIDTH - (TILESIZE * 11.5), HEIGHT - (int)(TILESIZE / 1.5) });
|
||||
|
||||
std::jthread scheduler_thread([&] { scheduler.update(running); });
|
||||
|
||||
@@ -51,7 +54,8 @@ main()
|
||||
{
|
||||
window.clear(sf::Color::Black);
|
||||
|
||||
text.setString(std::to_string(scheduler.timers.at(0).get_time()));
|
||||
text.setString(
|
||||
std::to_string(scheduler.timers.at(0).get_time()));
|
||||
while (const std::optional event = window.pollEvent())
|
||||
{
|
||||
if (event->is<sf::Event::Closed>())
|
||||
@@ -67,33 +71,23 @@ main()
|
||||
window.close();
|
||||
}
|
||||
|
||||
if (map_manager.get_active() >= level_data.size())
|
||||
{
|
||||
map_manager.set_active(DEFAULT);
|
||||
map_manager.load(level_data[DEFAULT]);
|
||||
}
|
||||
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Enter) &&
|
||||
(*scheduler.pull("Dash"))->below_or_zero())
|
||||
{
|
||||
map_manager.set_next();
|
||||
renderer.set_next();
|
||||
(*scheduler.pull("Dash"))->reset();
|
||||
}
|
||||
|
||||
player.handle_movment(scheduler.pull("Dash"));
|
||||
player.get_horizontal_collision(map_manager.tilemap);
|
||||
|
||||
player.handle_gravity();
|
||||
player.get_vertical_collision(map_manager.tilemap);
|
||||
player.handle_bounding_box(map_manager.tilemap);
|
||||
player.handle_collision(renderer.tilemap);
|
||||
|
||||
map_manager.draw(window);
|
||||
renderer.draw(window);
|
||||
window.draw(player.rect);
|
||||
window.draw(player.bounding_box.rect);
|
||||
window.draw(text);
|
||||
window.display();
|
||||
}
|
||||
|
||||
map_manager.clear();
|
||||
renderer.clear();
|
||||
return 0;
|
||||
}
|
||||
|
||||
-129
@@ -1,129 +0,0 @@
|
||||
#include "maps.hpp"
|
||||
|
||||
#include <SFML/Graphics/RenderWindow.hpp>
|
||||
#include <array>
|
||||
#include <memory>
|
||||
|
||||
#include "data.hpp"
|
||||
#include "elements.hpp"
|
||||
#include "globals.hpp"
|
||||
#ifdef __APPLE__
|
||||
#include <range/v3/view/cartesian_product.hpp>
|
||||
#include <range/v3/view/iota.hpp>
|
||||
namespace rv = ranges::views;
|
||||
#else
|
||||
#include <ranges>
|
||||
namespace rv = std::views;
|
||||
#endif
|
||||
|
||||
void
|
||||
Manager::clear()
|
||||
{
|
||||
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS)))
|
||||
{
|
||||
tilemap[i][j] = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
const int
|
||||
Manager::get_active()
|
||||
{
|
||||
return _active;
|
||||
}
|
||||
|
||||
void
|
||||
Manager::set_active(int new_level)
|
||||
{
|
||||
_active = new_level;
|
||||
}
|
||||
|
||||
void
|
||||
Manager::set_next()
|
||||
{
|
||||
_active++;
|
||||
clear();
|
||||
load(level_data[_active]);
|
||||
}
|
||||
|
||||
void
|
||||
Manager::set_previous()
|
||||
{
|
||||
_active--;
|
||||
clear();
|
||||
load(level_data[_active]);
|
||||
}
|
||||
|
||||
const void
|
||||
Manager::draw(sf::RenderWindow& window)
|
||||
{
|
||||
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS)))
|
||||
{
|
||||
if (tilemap[i][j] == nullptr) continue;
|
||||
window.draw(tilemap[i][j]->rect);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
Manager::load(LevelData level)
|
||||
{
|
||||
const char (*map_data)[MAX_COLS + 1] = level.data;
|
||||
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS)))
|
||||
{
|
||||
if (map_data[i][j] == ' ') continue;
|
||||
if (map_data[i][j] == '0')
|
||||
{
|
||||
tilemap[i][j] = std::make_unique<Object>(object_data[0]);
|
||||
tilemap[i][j]->rect.setPosition(
|
||||
{ tilemap[i][j]->rect.getPosition().x * j,
|
||||
tilemap[i][j]->rect.getPosition().y * i });
|
||||
}
|
||||
if (map_data[i][j] == '1' && j + 1 < MAX_COLS && map_data[i][j + 1] == '2')
|
||||
{
|
||||
int start = j, end = j + 1;
|
||||
tilemap[i][j] = std::make_unique<Object>(object_data[0]);
|
||||
tilemap[i][j]->rect.setSize(
|
||||
{ tilemap[i][j]->rect.getSize().x * float(end - start + 1),
|
||||
tilemap[i][j]->rect.getSize().y });
|
||||
tilemap[i][j]->rect.setPosition(
|
||||
{ tilemap[i][j]->rect.getPosition().x * j,
|
||||
tilemap[i][j]->rect.getPosition().y * i });
|
||||
}
|
||||
if (map_data[i][j] == '1' && i + 1 < MAX_ROWS && map_data[i + 1][j] == '2')
|
||||
{
|
||||
int start = i, end = i + 1;
|
||||
tilemap[i][j] = std::make_unique<Object>(object_data[0]);
|
||||
tilemap[i][j]->rect.setSize(
|
||||
{ tilemap[i][j]->rect.getSize().x,
|
||||
tilemap[i][j]->rect.getSize().y * float(end - start + 1) });
|
||||
tilemap[i][j]->rect.setPosition(
|
||||
{ tilemap[i][j]->rect.getPosition().x * j,
|
||||
tilemap[i][j]->rect.getPosition().y * i });
|
||||
}
|
||||
if (map_data[i][j] == '1' && j + 1 < MAX_COLS && map_data[i][j + 1] == '-')
|
||||
{
|
||||
int start = j, end = j;
|
||||
while (end + 1 < MAX_COLS && map_data[i][end + 1] != '2') end++;
|
||||
if (map_data[i][end + 1] == '2') end++;
|
||||
tilemap[i][j] = std::make_unique<Object>(object_data[0]);
|
||||
tilemap[i][j]->rect.setSize(
|
||||
{ tilemap[i][j]->rect.getSize().x * float(end - start + 1),
|
||||
tilemap[i][j]->rect.getSize().y });
|
||||
tilemap[i][j]->rect.setPosition(
|
||||
{ tilemap[i][j]->rect.getPosition().x * j,
|
||||
tilemap[i][j]->rect.getPosition().y * i });
|
||||
}
|
||||
if (map_data[i][j] == '1' && i + 1 < MAX_ROWS && map_data[i + 1][j] == '|')
|
||||
{
|
||||
int start = i, end = i;
|
||||
while (end + 1 < MAX_ROWS && map_data[end + 1][j] != '2') end++;
|
||||
if (map_data[end + 1][j] == '2') end++;
|
||||
tilemap[i][j] = std::make_unique<Object>(object_data[0]);
|
||||
tilemap[i][j]->rect.setSize(
|
||||
{ tilemap[i][j]->rect.getSize().x,
|
||||
tilemap[i][j]->rect.getSize().y * float(end - start + 1) });
|
||||
tilemap[i][j]->rect.setPosition(
|
||||
{ tilemap[i][j]->rect.getPosition().x * j,
|
||||
tilemap[i][j]->rect.getPosition().y * i });
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,171 @@
|
||||
#include "renderer.hpp"
|
||||
|
||||
#include <SFML/Graphics/RenderWindow.hpp>
|
||||
#include <array>
|
||||
#include <memory>
|
||||
|
||||
#include "data.hpp"
|
||||
#include "globals.hpp"
|
||||
#include "graphics.hpp"
|
||||
#ifdef __APPLE__
|
||||
#include <range/v3/view/cartesian_product.hpp>
|
||||
#include <range/v3/view/iota.hpp>
|
||||
namespace rv = ranges::views;
|
||||
#else
|
||||
#include <ranges>
|
||||
namespace rv = std::views;
|
||||
#endif
|
||||
|
||||
void
|
||||
Renderer::clear()
|
||||
{
|
||||
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS),
|
||||
rv::iota(0, MAX_COLS)))
|
||||
{
|
||||
tilemap[i][j] = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
const int
|
||||
Renderer::get_map()
|
||||
{
|
||||
return _map;
|
||||
}
|
||||
|
||||
void
|
||||
Renderer::set_map(int new_level)
|
||||
{
|
||||
_map = new_level;
|
||||
}
|
||||
|
||||
void
|
||||
Renderer::set_next()
|
||||
{
|
||||
_map++;
|
||||
clear();
|
||||
if (load(map_data[_map]) == INVALID_NUMBER)
|
||||
{
|
||||
set_map(DEFAULT);
|
||||
load(map_data[_map]);
|
||||
};
|
||||
}
|
||||
|
||||
void
|
||||
Renderer::set_previous()
|
||||
{
|
||||
_map--;
|
||||
clear();
|
||||
if (load(map_data[_map]) == INVALID_NUMBER)
|
||||
{
|
||||
set_map(map_data.size() - 1);
|
||||
load(map_data[_map]);
|
||||
};
|
||||
}
|
||||
|
||||
const void
|
||||
Renderer::draw(sf::RenderWindow& window)
|
||||
{
|
||||
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS),
|
||||
rv::iota(0, MAX_COLS)))
|
||||
{
|
||||
if (tilemap[i][j] == nullptr) continue;
|
||||
window.draw(tilemap[i][j]->rect);
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
Renderer::load(MapData level)
|
||||
{
|
||||
const char (*data)[MAX_COLS + 1];
|
||||
try
|
||||
{
|
||||
if (_map < map_data.size())
|
||||
{
|
||||
data = level.data;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw INVALID_NUMBER;
|
||||
}
|
||||
}
|
||||
catch (int x)
|
||||
{
|
||||
return INVALID_NUMBER;
|
||||
}
|
||||
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS),
|
||||
rv::iota(0, MAX_COLS)))
|
||||
{
|
||||
if (data[i][j] == ' ') continue;
|
||||
if (data[i][j] == '0')
|
||||
{
|
||||
tilemap[i][j] =
|
||||
std::make_unique<Object>(object_data[0]);
|
||||
tilemap[i][j]->rect.setPosition(
|
||||
{ tilemap[i][j]->rect.getPosition().x * j,
|
||||
tilemap[i][j]->rect.getPosition().y * i });
|
||||
}
|
||||
if (data[i][j] == '1' && j + 1 < MAX_COLS &&
|
||||
data[i][j + 1] == '2')
|
||||
{
|
||||
int start = j, end = j + 1;
|
||||
tilemap[i][j] =
|
||||
std::make_unique<Object>(object_data[0]);
|
||||
tilemap[i][j]->rect.setSize(
|
||||
{ tilemap[i][j]->rect.getSize().x *
|
||||
float(end - start + 1),
|
||||
tilemap[i][j]->rect.getSize().y });
|
||||
tilemap[i][j]->rect.setPosition(
|
||||
{ tilemap[i][j]->rect.getPosition().x * j,
|
||||
tilemap[i][j]->rect.getPosition().y * i });
|
||||
}
|
||||
if (data[i][j] == '1' && i + 1 < MAX_ROWS &&
|
||||
data[i + 1][j] == '2')
|
||||
{
|
||||
int start = i, end = i + 1;
|
||||
tilemap[i][j] =
|
||||
std::make_unique<Object>(object_data[0]);
|
||||
tilemap[i][j]->rect.setSize(
|
||||
{ tilemap[i][j]->rect.getSize().x,
|
||||
tilemap[i][j]->rect.getSize().y *
|
||||
float(end - start + 1) });
|
||||
tilemap[i][j]->rect.setPosition(
|
||||
{ tilemap[i][j]->rect.getPosition().x * j,
|
||||
tilemap[i][j]->rect.getPosition().y * i });
|
||||
}
|
||||
if (data[i][j] == '1' && j + 1 < MAX_COLS &&
|
||||
data[i][j + 1] == '-')
|
||||
{
|
||||
int start = j, end = j;
|
||||
while (end + 1 < MAX_COLS && data[i][end + 1] != '2')
|
||||
end++;
|
||||
if (data[i][end + 1] == '2') end++;
|
||||
tilemap[i][j] =
|
||||
std::make_unique<Object>(object_data[0]);
|
||||
tilemap[i][j]->rect.setSize(
|
||||
{ tilemap[i][j]->rect.getSize().x *
|
||||
float(end - start + 1),
|
||||
tilemap[i][j]->rect.getSize().y });
|
||||
tilemap[i][j]->rect.setPosition(
|
||||
{ tilemap[i][j]->rect.getPosition().x * j,
|
||||
tilemap[i][j]->rect.getPosition().y * i });
|
||||
}
|
||||
if (data[i][j] == '1' && i + 1 < MAX_ROWS &&
|
||||
data[i + 1][j] == '|')
|
||||
{
|
||||
int start = i, end = i;
|
||||
while (end + 1 < MAX_ROWS && data[end + 1][j] != '2')
|
||||
end++;
|
||||
if (data[end + 1][j] == '2') end++;
|
||||
tilemap[i][j] =
|
||||
std::make_unique<Object>(object_data[0]);
|
||||
tilemap[i][j]->rect.setSize(
|
||||
{ tilemap[i][j]->rect.getSize().x,
|
||||
tilemap[i][j]->rect.getSize().y *
|
||||
float(end - start + 1) });
|
||||
tilemap[i][j]->rect.setPosition(
|
||||
{ tilemap[i][j]->rect.getPosition().x * j,
|
||||
tilemap[i][j]->rect.getPosition().y * i });
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user