COLLISION AFTER YEARS IS FIXED. THANKS AI

This commit is contained in:
Andrew Haynes
2026-02-21 12:45:20 -05:00
parent 895b3661fc
commit 28ee27e078
12 changed files with 489 additions and 428 deletions
+1 -1
View File
@@ -1,7 +1,7 @@
---
BasedOnStyle: Google
Standard: Latest
ColumnLimit: 100
# ColumnLimit: 80
UseTab: Always
TabWidth: 8
IndentWidth: 8
+2 -2
View File
@@ -8,8 +8,8 @@ project(engine)
include_directories(include)
set(SOURCES
src/main.cpp
src/elements.cpp
src/maps.cpp
src/graphics.cpp
src/renderer.cpp
src/data.cpp
src/scheduler.cpp
)
+3 -2
View File
@@ -40,9 +40,10 @@ struct PlayerData
const float max_vertical_acceleration { 0.0f };
};
struct LevelData
struct MapData
{
const char data[MAX_ROWS][MAX_COLS + 1];
// const char data[MAX_ROWS * MAX_COLS + 1];
};
struct TimerData
@@ -53,7 +54,7 @@ struct TimerData
extern const std::vector<ObjectData> object_data;
extern const std::vector<EntityData> entity_data;
extern const std::vector<LevelData> level_data;
extern const std::vector<MapData> map_data;
extern const std::vector<TimerData> timer_data;
extern const PlayerData player_data;
+2
View File
@@ -7,5 +7,7 @@
#define HEIGHT TILESIZE * MAX_ROWS
#define FPS 60
#define GRAVITY 1
#define FRICTION 1
#define INVALID_NUMBER -1
#endif
+6 -19
View File
@@ -13,12 +13,6 @@
#include "globals.hpp"
#include "scheduler.hpp"
float
total_distance(int k);
float const
distance_to_acceleration(int target);
struct Object;
class Entity;
class Player;
@@ -40,7 +34,8 @@ struct Object
class Entity : public Object
{
public:
Entity(EntityData data) : Object(data.object), _velocity(data.velocity) {};
Entity(EntityData data)
: Object(data.object), _velocity(data.velocity) {};
void set_velocity(sf::Vector2f velocity);
void set_velocity_x(int velocity);
void set_velocity_y(int velocity);
@@ -56,24 +51,16 @@ class Player : public Entity
Player(PlayerData data)
: Entity(data.entity),
max_dash_acceleration(data.max_dash_acceleration),
max_vertical_acceleration(data.max_vertical_acceleration)
{
bounding_box.rect.setSize(
{ total_distance(max_dash_acceleration),
data.entity.object.size.y });
};
max_vertical_acceleration(data.max_vertical_acceleration) {};
Object bounding_box { object_data[1] };
float max_vertical_acceleration;
float max_dash_acceleration;
bool m_jumping { false };
void handle_bounding_box(std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS>& tilemap);
void handle_movment(std::optional<Timer*> dash);
void handle_gravity();
bool get_horizontal_collision(
std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS>& tilemap);
bool get_vertical_collision(
std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS>& tilemap);
void handle_collision(
std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS>&
tilemap);
private:
std::string direction { "left" };
+8 -7
View File
@@ -6,23 +6,24 @@
#include <memory>
#include "data.hpp"
#include "elements.hpp"
#include "globals.hpp"
#include "graphics.hpp"
class Manager
class Renderer
{
public:
void clear();
void load(LevelData level);
int load(MapData level);
const void draw(sf::RenderWindow& window);
void set_next();
void set_previous();
void set_active(int level);
const int get_active();
std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS> tilemap = {};
void set_map(int level);
const int get_map();
std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS>
tilemap = {};
private:
int _active = 1;
int _map = 1;
};
#endif
+2 -2
View File
@@ -42,7 +42,7 @@ const std::vector<TimerData> timer_data {
},
};
const std::vector<LevelData> level_data = {
const std::vector<MapData> map_data = {
{ .data = {
" ",
" ",
@@ -56,7 +56,7 @@ const std::vector<LevelData> level_data = {
" ",
" ",
" ",
" ",
" "
}},
{ .data = {
"1-----------------2",
-242
View File
@@ -1,242 +0,0 @@
#include "elements.hpp"
#include <math.h>
#include <SFML/Graphics/Color.hpp>
#include <SFML/Graphics/Rect.hpp>
#include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/System/Angle.hpp>
#include <SFML/System/Vector2.hpp>
#include <SFML/Window/Keyboard.hpp>
#include <memory>
#include <optional>
#include "data.hpp"
#include "globals.hpp"
#ifdef __APPLE__
#include <range/v3/view/cartesian_product.hpp>
#include <range/v3/view/iota.hpp>
namespace rv = ranges::views;
#else
#include <ranges>
namespace rv = std::views;
#endif
float
total_distance(int k)
{
if (k > 3) return k + total_distance(k - 1);
else return 0;
}
const float
distance_to_acceleration(int target)
{
if (target <= 0)
{
return 0;
}
return roundf((-1 + sqrtf(1 + 8 * target)) / 2);
}
void
Entity::set_velocity(sf::Vector2<float> velocity)
{
_velocity = velocity;
}
void
Entity::set_velocity_x(int velocity)
{
_velocity.x = velocity;
}
void
Entity::set_velocity_y(int velocity)
{
_velocity.y = velocity;
}
const sf::Vector2<float>
Entity::get_velocity()
{
return _velocity;
}
void
Player::handle_bounding_box(
std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS>& tilemap)
{
float max_possible_dist = total_distance(player_data.max_dash_acceleration);
sf::FloatRect dash_check_box;
if (direction == "right")
{
dash_check_box = sf::FloatRect(
sf::Vector2f({ rect.getPosition().x + rect.getSize().x, rect.getPosition().y }),
sf::Vector2f({ max_possible_dist, rect.getSize().y }));
}
else
{
dash_check_box =
sf::FloatRect(sf::Vector2f({ rect.getPosition().x - max_possible_dist,
rect.getPosition().y }),
sf::Vector2f({ max_possible_dist, rect.getSize().y }));
}
float allowed_dash_dist = max_possible_dist;
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS)))
{
if (tilemap[i][j] == nullptr) continue;
sf::FloatRect tile = tilemap[i][j]->rect.getGlobalBounds();
auto intersection = dash_check_box.findIntersection(tile);
float dist_to_tile;
if (intersection.has_value())
{
if (direction == "right")
{
dist_to_tile =
tile.position.x - (rect.getPosition().x + rect.getSize().x);
}
else
{
dist_to_tile =
rect.getPosition().x - (tile.position.x + tile.size.x);
}
if (dist_to_tile < allowed_dash_dist)
{
allowed_dash_dist = dist_to_tile;
}
}
if (allowed_dash_dist < 0)
{
allowed_dash_dist = 0;
}
bounding_box.rect.setSize({ allowed_dash_dist, rect.getSize().y });
if (direction == "right")
{
bounding_box.rect.setPosition(
{ rect.getPosition().x + rect.getSize().x, rect.getPosition().y });
}
else
{
bounding_box.rect.setPosition(
{ rect.getPosition().x - allowed_dash_dist, rect.getPosition().y });
}
max_dash_acceleration = distance_to_acceleration(allowed_dash_dist);
}
}
void
Player::handle_movment(std::optional<Timer*> dash)
{
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::D))
{
direction = "right";
rect.move({ _velocity.x, 0 });
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::A))
{
direction = "left";
rect.move({ -_velocity.x, 0 });
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::W) && (*dash)->get_time() <= 0 &&
dash.has_value())
{
_velocity.x = max_dash_acceleration;
(*dash)->reset();
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Space) && !m_jumping && _velocity.x <= 3)
{
m_jumping = true;
_velocity.y = -max_vertical_acceleration; // push up
}
}
void
Player::handle_gravity()
{
if (get_velocity().x > player_data.entity.velocity.x)
{
set_velocity_x(get_velocity().x - GRAVITY);
}
else
{
set_velocity_x(get_velocity().x + GRAVITY);
}
set_velocity_y(get_velocity().y + GRAVITY);
rect.move({ 0, get_velocity().y });
if (get_velocity().y > ((float)TILESIZE / 2 - GRAVITY))
{
set_velocity_y((TILESIZE / 2) - GRAVITY);
}
}
bool
Player::get_horizontal_collision(
std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS>& tilemap)
{
sf::FloatRect self = rect.getGlobalBounds();
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS)))
{
if (tilemap[i][j] == nullptr) continue;
sf::FloatRect tile = tilemap[i][j]->rect.getGlobalBounds();
auto intersection = self.findIntersection(tile);
if (!intersection) continue;
if (intersection->size.x < intersection->size.y)
{
if (self.position.x < tile.position.x)
{
rect.setPosition(
{ tile.position.x - rect.getSize().x, rect.getPosition().y });
return true;
}
else
{
rect.setPosition(
{ tile.position.x + tilemap[i][j]->rect.getSize().x,
rect.getPosition().y });
return true;
}
}
}
return false;
}
bool
Player::get_vertical_collision(
std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS>& tilemap)
{
sf::FloatRect self = rect.getGlobalBounds();
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS)))
{
if (tilemap[i][j] == nullptr) continue;
sf::FloatRect tile = tilemap[i][j]->rect.getGlobalBounds();
auto intersection = self.findIntersection(tile);
if (!intersection) continue;
if (intersection->position.y <= 0) continue;
if (intersection->size.y < intersection->size.x ||
intersection->size.y - intersection->size.x < rect.getSize().x)
{
if (self.position.y < tile.position.y)
{
rect.setPosition(
{ rect.getPosition().x, tile.position.y - rect.getSize().y });
set_velocity_y(0);
m_jumping = false;
return true;
}
else
{
rect.setPosition(
{ rect.getPosition().x,
tile.position.y + tilemap[i][j]->rect.getSize().y });
set_velocity_y(0);
return true;
}
}
}
return false;
}
+276
View File
@@ -0,0 +1,276 @@
#include "graphics.hpp"
#include <math.h>
#include <SFML/Graphics/Color.hpp>
#include <SFML/Graphics/Rect.hpp>
#include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/System/Angle.hpp>
#include <SFML/System/Vector2.hpp>
#include <SFML/Window/Keyboard.hpp>
#include <array>
#include <cmath>
#include <cstdlib>
#include <memory>
#include <optional>
#include "data.hpp"
#include "globals.hpp"
#ifdef __APPLE__
#include <range/v3/view/cartesian_product.hpp>
#include <range/v3/view/iota.hpp>
namespace rv = ranges::views;
#else
#include <ranges>
namespace rv = std::views;
#endif
void
Entity::set_velocity(sf::Vector2<float> velocity)
{
_velocity = velocity;
}
void
Entity::set_velocity_x(int velocity)
{
_velocity.x = velocity;
}
void
Entity::set_velocity_y(int velocity)
{
_velocity.y = velocity;
}
const sf::Vector2<float>
Entity::get_velocity()
{
return _velocity;
}
void
Player::handle_collision(
std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS>&
tilemap)
{
float epsilon = 0.1f;
float x_entry = 1.0f;
bool x_hit = false;
int start_x = std::max(0, (int)(rect.getPosition().x / TILESIZE) - 1);
int end_x = std::min(
MAX_COLS - 1,
(int)((rect.getPosition().x + rect.getSize().x + _velocity.x) /
TILESIZE +
1));
int start_y = std::max(0, (int)(rect.getPosition().y / TILESIZE) - 1);
int end_y = std::min(
MAX_ROWS - 1,
(int)((rect.getPosition().y + rect.getSize().y + _velocity.y) /
TILESIZE +
1));
for (int i = 0; i < MAX_ROWS; i++)
{
for (int j = 0; j < MAX_COLS; j++)
{
if (!tilemap[i][j]) continue;
bool y_overlap =
(rect.getPosition().y <
tilemap[i][j]->rect.getPosition().y +
tilemap[i][j]->rect.getSize().y) &&
(rect.getPosition().y + rect.getSize().y >
tilemap[i][j]->rect.getPosition().y);
if (!y_overlap) continue;
float dist_x_entry, dist_x_exit;
if (_velocity.x > 0)
{
dist_x_entry =
tilemap[i][j]->rect.getPosition().x -
(rect.getPosition().x + rect.getSize().x);
dist_x_exit =
(tilemap[i][j]->rect.getPosition().x +
tilemap[i][j]->rect.getSize().x) -
rect.getPosition().x;
}
else
{
dist_x_entry =
(tilemap[i][j]->rect.getPosition().x +
tilemap[i][j]->rect.getSize().x) -
rect.getPosition().x;
dist_x_exit =
tilemap[i][j]->rect.getPosition().x -
(rect.getPosition().x + rect.getSize().x);
}
float t_x_entry = (_velocity.x == 0)
? -INFINITY
: dist_x_entry / _velocity.x;
float t_x_exit = (_velocity.x == 0)
? INFINITY
: dist_x_exit / _velocity.x;
if (t_x_entry < t_x_exit && t_x_entry >= 0.0f &&
t_x_entry < x_entry)
{
x_entry = t_x_entry;
x_hit = true;
}
}
}
if (x_hit)
{
rect.setPosition(
{ rect.getPosition().x + (_velocity.x * x_entry),
rect.getPosition().y });
if (_velocity.x > 0) rect.move({ -epsilon, 0 });
else rect.move({ epsilon, 0 });
_velocity.x = 0;
}
else
{
rect.move({ _velocity.x, 0 });
}
float y_entry = 1.0f;
bool y_hit = false;
start_x = std::max(0, (int)(rect.getPosition().x / TILESIZE) - 1);
end_x = std::min(
MAX_COLS - 1,
(int)((rect.getPosition().x + rect.getSize().x) / TILESIZE) + 1);
start_y = std::max(0, (int)(rect.getPosition().y / TILESIZE) - 1);
end_y = std::min(MAX_ROWS - 1, (int)((rect.getPosition().y +
rect.getSize().y + _velocity.y) /
TILESIZE) +
1);
for (int i = 0; i < MAX_ROWS; i++)
{
for (int j = 0; j < MAX_COLS; j++)
{
if (!tilemap[i][j]) continue;
bool x_overlap =
(rect.getPosition().x <
tilemap[i][j]->rect.getPosition().x +
tilemap[i][j]->rect.getSize().x) &&
(rect.getPosition().x + rect.getSize().x >
tilemap[i][j]->rect.getPosition().x);
if (!x_overlap) continue;
float dist_y_entry, dist_y_exit;
if (_velocity.y > 0)
{
dist_y_entry =
tilemap[i][j]->rect.getPosition().y -
(rect.getPosition().y + rect.getSize().y);
dist_y_exit =
(tilemap[i][j]->rect.getPosition().y +
tilemap[i][j]->rect.getSize().y) -
rect.getPosition().y;
}
else
{
dist_y_entry =
(tilemap[i][j]->rect.getPosition().y +
tilemap[i][j]->rect.getSize().y) -
rect.getPosition().y;
dist_y_exit =
tilemap[i][j]->rect.getPosition().y -
(rect.getPosition().y + rect.getSize().y);
}
float t_y_entry = (_velocity.y == 0)
? -INFINITY
: dist_y_entry / _velocity.y;
float t_y_exit = (_velocity.y == 0)
? INFINITY
: dist_y_exit / _velocity.y;
if (t_y_entry < t_y_exit && t_y_entry >= 0.0f &&
t_y_entry < y_entry)
{
y_entry = t_y_entry;
y_hit = true;
}
}
}
if (y_hit)
{
rect.setPosition(
{ rect.getPosition().x,
rect.getPosition().y + (_velocity.y * y_entry) });
if (_velocity.y > 0)
{
rect.move({ 0, -epsilon });
m_jumping = false;
}
else
{
rect.move({ 0, epsilon });
}
_velocity.y = 0;
}
else
{
rect.move({ 0, _velocity.y });
}
}
void
Player::handle_movment(std::optional<Timer*> dash)
{
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::D))
{
direction = "right";
if (_velocity.x < player_data.entity.velocity.x)
{
_velocity.x = player_data.entity.velocity.x;
}
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::A))
{
direction = "left";
if (_velocity.x > -player_data.entity.velocity.x)
{
_velocity.x = -player_data.entity.velocity.x;
}
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::W) &&
(*dash)->get_time() <= 0 && dash.has_value())
{
float dash_dir = (direction == "right") ? 1.0f : -1.0f;
_velocity.x = max_dash_acceleration * dash_dir;
(*dash)->reset();
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Space) &&
!m_jumping && _velocity.x <= 3)
{
m_jumping = true;
_velocity.y = -max_vertical_acceleration; // push up
}
}
void
Player::handle_gravity()
{
if (_velocity.x > 0)
{
_velocity.x -= FRICTION;
if (_velocity.x < 0) _velocity.x = 0;
}
else if (_velocity.x < 0)
{
_velocity.x += FRICTION;
if (_velocity.x > 0) _velocity.x = 0;
}
_velocity.y += GRAVITY;
float terminal_velocity = (float)TILESIZE / 2 - 1.0f;
if (_velocity.y > terminal_velocity)
{
_velocity.y = terminal_velocity;
}
}
+16 -22
View File
@@ -8,6 +8,7 @@
#include <SFML/System/Vector2.hpp>
#include <SFML/Window.hpp>
#include <SFML/Window/Mouse.hpp>
#include <cmath>
#include <iostream>
#include <string>
#include <thread>
@@ -22,28 +23,30 @@
#endif
#include "data.hpp"
#include "elements.hpp"
#include "globals.hpp"
#include "maps.hpp"
#include "graphics.hpp"
#include "renderer.hpp"
#include "scheduler.hpp"
int
main()
{
Scheduler scheduler;
Manager map_manager;
map_manager.load(level_data[BASE]);
Renderer renderer;
renderer.load(map_data[BASE]);
std::atomic<bool> running { true };
sf::RenderWindow window(sf::VideoMode({ WIDTH, HEIGHT }), "engine", sf::Style::Default);
sf::RenderWindow window(sf::VideoMode({ WIDTH, HEIGHT }), "engine",
sf::Style::Default);
window.setFramerateLimit(FPS);
Player player { player_data };
sf::Font font("$HOME/personal/Projects/CPP/engine/assets/pixel.ttf");
sf::Font font("../assets/pixel.ttf");
sf::Text text(font, "0, 0", 16);
text.setPosition({ WIDTH - (TILESIZE * 11.5), HEIGHT - (int)(TILESIZE / 1.5) });
text.setPosition(
{ WIDTH - (TILESIZE * 11.5), HEIGHT - (int)(TILESIZE / 1.5) });
std::jthread scheduler_thread([&] { scheduler.update(running); });
@@ -51,7 +54,8 @@ main()
{
window.clear(sf::Color::Black);
text.setString(std::to_string(scheduler.timers.at(0).get_time()));
text.setString(
std::to_string(scheduler.timers.at(0).get_time()));
while (const std::optional event = window.pollEvent())
{
if (event->is<sf::Event::Closed>())
@@ -67,33 +71,23 @@ main()
window.close();
}
if (map_manager.get_active() >= level_data.size())
{
map_manager.set_active(DEFAULT);
map_manager.load(level_data[DEFAULT]);
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Enter) &&
(*scheduler.pull("Dash"))->below_or_zero())
{
map_manager.set_next();
renderer.set_next();
(*scheduler.pull("Dash"))->reset();
}
player.handle_movment(scheduler.pull("Dash"));
player.get_horizontal_collision(map_manager.tilemap);
player.handle_gravity();
player.get_vertical_collision(map_manager.tilemap);
player.handle_bounding_box(map_manager.tilemap);
player.handle_collision(renderer.tilemap);
map_manager.draw(window);
renderer.draw(window);
window.draw(player.rect);
window.draw(player.bounding_box.rect);
window.draw(text);
window.display();
}
map_manager.clear();
renderer.clear();
return 0;
}
-129
View File
@@ -1,129 +0,0 @@
#include "maps.hpp"
#include <SFML/Graphics/RenderWindow.hpp>
#include <array>
#include <memory>
#include "data.hpp"
#include "elements.hpp"
#include "globals.hpp"
#ifdef __APPLE__
#include <range/v3/view/cartesian_product.hpp>
#include <range/v3/view/iota.hpp>
namespace rv = ranges::views;
#else
#include <ranges>
namespace rv = std::views;
#endif
void
Manager::clear()
{
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS)))
{
tilemap[i][j] = nullptr;
}
}
const int
Manager::get_active()
{
return _active;
}
void
Manager::set_active(int new_level)
{
_active = new_level;
}
void
Manager::set_next()
{
_active++;
clear();
load(level_data[_active]);
}
void
Manager::set_previous()
{
_active--;
clear();
load(level_data[_active]);
}
const void
Manager::draw(sf::RenderWindow& window)
{
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS)))
{
if (tilemap[i][j] == nullptr) continue;
window.draw(tilemap[i][j]->rect);
}
}
void
Manager::load(LevelData level)
{
const char (*map_data)[MAX_COLS + 1] = level.data;
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS)))
{
if (map_data[i][j] == ' ') continue;
if (map_data[i][j] == '0')
{
tilemap[i][j] = std::make_unique<Object>(object_data[0]);
tilemap[i][j]->rect.setPosition(
{ tilemap[i][j]->rect.getPosition().x * j,
tilemap[i][j]->rect.getPosition().y * i });
}
if (map_data[i][j] == '1' && j + 1 < MAX_COLS && map_data[i][j + 1] == '2')
{
int start = j, end = j + 1;
tilemap[i][j] = std::make_unique<Object>(object_data[0]);
tilemap[i][j]->rect.setSize(
{ tilemap[i][j]->rect.getSize().x * float(end - start + 1),
tilemap[i][j]->rect.getSize().y });
tilemap[i][j]->rect.setPosition(
{ tilemap[i][j]->rect.getPosition().x * j,
tilemap[i][j]->rect.getPosition().y * i });
}
if (map_data[i][j] == '1' && i + 1 < MAX_ROWS && map_data[i + 1][j] == '2')
{
int start = i, end = i + 1;
tilemap[i][j] = std::make_unique<Object>(object_data[0]);
tilemap[i][j]->rect.setSize(
{ tilemap[i][j]->rect.getSize().x,
tilemap[i][j]->rect.getSize().y * float(end - start + 1) });
tilemap[i][j]->rect.setPosition(
{ tilemap[i][j]->rect.getPosition().x * j,
tilemap[i][j]->rect.getPosition().y * i });
}
if (map_data[i][j] == '1' && j + 1 < MAX_COLS && map_data[i][j + 1] == '-')
{
int start = j, end = j;
while (end + 1 < MAX_COLS && map_data[i][end + 1] != '2') end++;
if (map_data[i][end + 1] == '2') end++;
tilemap[i][j] = std::make_unique<Object>(object_data[0]);
tilemap[i][j]->rect.setSize(
{ tilemap[i][j]->rect.getSize().x * float(end - start + 1),
tilemap[i][j]->rect.getSize().y });
tilemap[i][j]->rect.setPosition(
{ tilemap[i][j]->rect.getPosition().x * j,
tilemap[i][j]->rect.getPosition().y * i });
}
if (map_data[i][j] == '1' && i + 1 < MAX_ROWS && map_data[i + 1][j] == '|')
{
int start = i, end = i;
while (end + 1 < MAX_ROWS && map_data[end + 1][j] != '2') end++;
if (map_data[end + 1][j] == '2') end++;
tilemap[i][j] = std::make_unique<Object>(object_data[0]);
tilemap[i][j]->rect.setSize(
{ tilemap[i][j]->rect.getSize().x,
tilemap[i][j]->rect.getSize().y * float(end - start + 1) });
tilemap[i][j]->rect.setPosition(
{ tilemap[i][j]->rect.getPosition().x * j,
tilemap[i][j]->rect.getPosition().y * i });
}
}
}
+171
View File
@@ -0,0 +1,171 @@
#include "renderer.hpp"
#include <SFML/Graphics/RenderWindow.hpp>
#include <array>
#include <memory>
#include "data.hpp"
#include "globals.hpp"
#include "graphics.hpp"
#ifdef __APPLE__
#include <range/v3/view/cartesian_product.hpp>
#include <range/v3/view/iota.hpp>
namespace rv = ranges::views;
#else
#include <ranges>
namespace rv = std::views;
#endif
void
Renderer::clear()
{
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS),
rv::iota(0, MAX_COLS)))
{
tilemap[i][j] = nullptr;
}
}
const int
Renderer::get_map()
{
return _map;
}
void
Renderer::set_map(int new_level)
{
_map = new_level;
}
void
Renderer::set_next()
{
_map++;
clear();
if (load(map_data[_map]) == INVALID_NUMBER)
{
set_map(DEFAULT);
load(map_data[_map]);
};
}
void
Renderer::set_previous()
{
_map--;
clear();
if (load(map_data[_map]) == INVALID_NUMBER)
{
set_map(map_data.size() - 1);
load(map_data[_map]);
};
}
const void
Renderer::draw(sf::RenderWindow& window)
{
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS),
rv::iota(0, MAX_COLS)))
{
if (tilemap[i][j] == nullptr) continue;
window.draw(tilemap[i][j]->rect);
}
}
int
Renderer::load(MapData level)
{
const char (*data)[MAX_COLS + 1];
try
{
if (_map < map_data.size())
{
data = level.data;
}
else
{
throw INVALID_NUMBER;
}
}
catch (int x)
{
return INVALID_NUMBER;
}
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS),
rv::iota(0, MAX_COLS)))
{
if (data[i][j] == ' ') continue;
if (data[i][j] == '0')
{
tilemap[i][j] =
std::make_unique<Object>(object_data[0]);
tilemap[i][j]->rect.setPosition(
{ tilemap[i][j]->rect.getPosition().x * j,
tilemap[i][j]->rect.getPosition().y * i });
}
if (data[i][j] == '1' && j + 1 < MAX_COLS &&
data[i][j + 1] == '2')
{
int start = j, end = j + 1;
tilemap[i][j] =
std::make_unique<Object>(object_data[0]);
tilemap[i][j]->rect.setSize(
{ tilemap[i][j]->rect.getSize().x *
float(end - start + 1),
tilemap[i][j]->rect.getSize().y });
tilemap[i][j]->rect.setPosition(
{ tilemap[i][j]->rect.getPosition().x * j,
tilemap[i][j]->rect.getPosition().y * i });
}
if (data[i][j] == '1' && i + 1 < MAX_ROWS &&
data[i + 1][j] == '2')
{
int start = i, end = i + 1;
tilemap[i][j] =
std::make_unique<Object>(object_data[0]);
tilemap[i][j]->rect.setSize(
{ tilemap[i][j]->rect.getSize().x,
tilemap[i][j]->rect.getSize().y *
float(end - start + 1) });
tilemap[i][j]->rect.setPosition(
{ tilemap[i][j]->rect.getPosition().x * j,
tilemap[i][j]->rect.getPosition().y * i });
}
if (data[i][j] == '1' && j + 1 < MAX_COLS &&
data[i][j + 1] == '-')
{
int start = j, end = j;
while (end + 1 < MAX_COLS && data[i][end + 1] != '2')
end++;
if (data[i][end + 1] == '2') end++;
tilemap[i][j] =
std::make_unique<Object>(object_data[0]);
tilemap[i][j]->rect.setSize(
{ tilemap[i][j]->rect.getSize().x *
float(end - start + 1),
tilemap[i][j]->rect.getSize().y });
tilemap[i][j]->rect.setPosition(
{ tilemap[i][j]->rect.getPosition().x * j,
tilemap[i][j]->rect.getPosition().y * i });
}
if (data[i][j] == '1' && i + 1 < MAX_ROWS &&
data[i + 1][j] == '|')
{
int start = i, end = i;
while (end + 1 < MAX_ROWS && data[end + 1][j] != '2')
end++;
if (data[end + 1][j] == '2') end++;
tilemap[i][j] =
std::make_unique<Object>(object_data[0]);
tilemap[i][j]->rect.setSize(
{ tilemap[i][j]->rect.getSize().x,
tilemap[i][j]->rect.getSize().y *
float(end - start + 1) });
tilemap[i][j]->rect.setPosition(
{ tilemap[i][j]->rect.getPosition().x * j,
tilemap[i][j]->rect.getPosition().y * i });
}
}
return 0;
}