remaking entire collsion system

This commit is contained in:
Andrew Haynes Macbook
2026-01-25 15:37:54 -05:00
parent a3589fd93d
commit 3159efb257
4 changed files with 240 additions and 243 deletions
+26 -25
View File
@@ -32,10 +32,6 @@ std::string assets = "/home/andrew/personal/Projects/CPP/engine/assets/";
int
main()
{
// float dist = total_distance(12);
// std::cout << "Distance: " << dist << "\n";
// float acc = distance_to_acceleration(total_distance(12));
// std::cout << "Distance: " << acc << "\n";
Scheduler scheduler;
Manager map_manager;
map_manager.load(level_data[BASE]);
@@ -93,34 +89,39 @@ main()
scheduler.timers.at(1).reset();
}
player.handle_movment(scheduler.timers.at(scheduler.pull("Dash")));
player.get_horizontal_collision(map_manager.tilemap);
player.handle_movment(scheduler.timers.at(scheduler.pull("Dash")), map_manager.tilemap);
// player.get_horizontal_collision(map_manager.tilemap);
player.handle_gravity();
std::cout << "Vel: " << player.get_velocity().x << ", " << player.get_velocity().y
<< "\n";
if (player.get_velocity().y > ((float)TILESIZE / 2 - GRAVITY))
{
player.set_velocity_y((TILESIZE / 2) - GRAVITY);
}
player.vertical_no_out_of_bounds();
// if (player.get_velocity().y > ((float)TILESIZE / 2 - GRAVITY))
// {
// player.set_velocity_y((TILESIZE / 2) - GRAVITY);
// }
if (!player.get_vertical_bottom_collision(map_manager.tilemap))
{
player.get_vertical_top_collision(map_manager.tilemap);
}
if (player.bounding_box != nullptr)
{
player.update_bounding_box();
player.check_bounding_box(map_manager.tilemap);
// if (!player.get_vertical_bottom_collision(map_manager.tilemap))
// {
// player.get_vertical_top_collision(map_manager.tilemap);
// }
// if (player.bounding_box != nullptr)
// {
// player.update_bounding_box();
// // player.check_bounding_box(map_manager.tilemap);
// }
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS))) {
if(map_manager.tilemap[i][j]) {
std::cout << player.find_intersection(*map_manager.tilemap[i][j]);
window.close();
}
}
map_manager.draw(window);
window.draw(player.rect);
if (player.bounding_box != nullptr)
{
window.draw(player.bounding_box->rect);
}
window.draw(text);
// if (player.bounding_box != nullptr)
// {
// window.draw(player.bounding_box->rect);
// }
// window.draw(text);
window.display();
}