something changed

This commit is contained in:
DarthMooMancer
2025-10-18 01:55:14 -04:00
parent 7f33d0d348
commit 4ffa008c73
4 changed files with 36 additions and 15 deletions
+21 -15
View File
@@ -13,7 +13,7 @@
#include "elements.hpp"
int main() {
int map = [[]];
std::vector<Entity> wall_list = {};
struct {
sf::Vector2<float> size { 16.0f, 16.0f };
sf::Vector2<float> pos { 40, 40 };
@@ -31,19 +31,25 @@ int main() {
} tile_data;
struct {
sf::Vector2f size { WIDTH, 2.0f };
sf::Vector2f pos { 0, HEIGHT - 50 };
sf::Vector2f velocity { 0, 0 };
float border_size { 1.0f };
} line_data;
} simulated_object_data;
std::vector<Entity> wall_list = {};
for(int i = 0; i < 19; i++) {
struct {
sf::Vector2f size { 8, 8 };
sf::Vector2f pos { 100, 40 };
sf::Vector2f velocity { 0, 0 };
float border_size { 1.0f };
} simulated_data;
for(int i = 0; i < (WIDTH / 32); i++) {
wall_list.push_back(Entity { tile_data.size, tile_data.pos, tile_data.velocity, tile_data.border_size, sf::Color::Black });
}
for(int i = 0; i < wall_list.size(); i++) {
wall_list[i].rect.setPosition({ (i * tile_data.size.x), tile_data.border_size });
}
float floor_height = 2.0f;
sf::RenderWindow window(sf::VideoMode({WIDTH, HEIGHT}), "SFML window", sf::Style::Default);
window.setFramerateLimit(60);
Player player {
player_data.size, player_data.pos, player_data.acceleration,
@@ -51,11 +57,11 @@ int main() {
sf::Color::Black
};
Entity line { { WIDTH, floor_height }, { 0, HEIGHT - 50 }, { 0, 0 }, 1.0f, sf::Color::White };
// sf::RectangleShape line({ WIDTH, floor_height });
// line.setPosition({ 0, HEIGHT - 50});
Entity line { line_data.size, line_data.pos, line_data.velocity, line_data.border_size, sf::Color::White };
Entity test_square { simulated_data.size, simulated_data.pos, simulated_data.pos, simulated_data.border_size, sf::Color::Black };
Entity test_square { { 8, 8 }, { 100, 40 }, { 0, 0 }, 1.0f, sf::Color::Black };
sf::RenderWindow window(sf::VideoMode({WIDTH, HEIGHT}), "SFML window", sf::Style::Default);
window.setFramerateLimit(60);
while (window.isOpen()) {
window.clear(sf::Color::Black);
@@ -88,7 +94,7 @@ int main() {
}
test_square.rect.move({ test_square.velocity.x, test_square.velocity.y });
float groundY = line.rect.getPosition().y - floor_height - player.rect.getSize().x;
float groundY = line.rect.getPosition().y - line.rect.getSize().y - player.rect.getSize().x;
if (player.rect.getPosition().y >= groundY) {
player.rect.setPosition({player.rect.getPosition().x, groundY});
player.velocity.y = 0;
@@ -103,7 +109,7 @@ int main() {
}
float right_border_rect = WIDTH - test_square.rect.getSize().x - test_square.rect.getOutlineThickness();
float groundY_rect = line.rect.getPosition().y - floor_height - (test_square.rect.getSize().y);
float groundY_rect = line.rect.getPosition().y - line.rect.getSize().y - (test_square.rect.getSize().y);
if(test_square.rect.getPosition().x > right_border_rect) {
test_square.rect.setPosition({ right_border_rect, test_square.rect.getPosition().y });
test_square.velocity = { -20, 0 };
@@ -115,8 +121,8 @@ int main() {
if(test_square.rect.getPosition().y >= groundY_rect) {
test_square.rect.setPosition({ test_square.rect.getPosition().x, groundY_rect });
}
auto collision = player.find_intersection(test_square);
switch (collision) {
case CollisionDir::Top:
test_square.velocity = { 0, -20 };