added create_map and attempt to work

This commit is contained in:
DarthMooMancer
2025-11-01 01:36:40 -04:00
parent 72961ebf6d
commit 55f604710e
3 changed files with 105 additions and 87 deletions
+3 -36
View File
@@ -10,51 +10,19 @@
#include <string>
#include <thread>
#include <iostream>
#ifdef __APPLE__
#include <range/v3/view/iota.hpp>
#include <range/v3/view/cartesian_product.hpp>
#else
#include <ranges>
#endif
#include "globals.hpp"
#include "elements.hpp"
#include "maps.hpp"
#include "scheduler.hpp"
void draw_wall(sf::RenderWindow &window, sf::Vector2i &local_position, sf::Vector2i &start_mouse_pos, sf::Vector2i &end_mouse_pos, bool &dragging, bool &prev_dragging, Entity *wall_list[MAX_ROWS][MAX_COLS]) {
if(local_position.x > 0 && local_position.x < WIDTH && local_position.y > 0 && local_position.y < HEIGHT) {
if(sf::Mouse::isButtonPressed(sf::Mouse::Button::Left) && !dragging) {
dragging = true;
start_mouse_pos = local_position;
}
if(sf::Mouse::isButtonPressed(sf::Mouse::Button::Left) && dragging) {
prev_dragging = true;
end_mouse_pos = local_position;
sf::RectangleShape rect { { (float) (end_mouse_pos.x - start_mouse_pos.x), 1.0f } };
rect.setPosition({ (float)start_mouse_pos.x, (float)(std::floor(start_mouse_pos.y / 32) * TILESIZE + ((float)TILESIZE / 2))} );
window.draw(rect);
}
if(!sf::Mouse::isButtonPressed(sf::Mouse::Button::Left) && dragging && prev_dragging) {
sf::Vector2i start_integers = { (int)std::floor(start_mouse_pos.x / 32), (int)std::floor(start_mouse_pos.y / 32) };
sf::Vector2i end_integers = { (int)std::floor(end_mouse_pos.x / 32), (int)std::floor(end_mouse_pos.y / 32) };
if(end_integers.x - start_integers.x > 0) {
if(wall_list[start_integers.x][start_integers.y] == nullptr) {
wall_list[start_integers.x][start_integers.y] = new Entity {
{ float(end_integers.x - start_integers.x + 1) * TILESIZE, TILESIZE },
{ (float)(start_integers.x * TILESIZE), (float)(start_integers.y * TILESIZE) },
{ 0, 0 },
-2.0f,
sf::Color::Black
};
}
}
prev_dragging = false;
dragging = false;
}
}
}
int main() {
Timer time;
Entity *wall_list[MAX_ROWS][MAX_COLS] = {};
@@ -99,7 +67,6 @@ int main() {
local_position = sf::Mouse::getPosition(window);
window.clear(sf::Color::Black);
text.setString(std::to_string((int)std::floor(local_position.x / 32)) + ", " + std::to_string((int)std::floor(local_position.y / 32)));
std::cout << dragging << "\n";
while (const std::optional event = window.pollEvent()) {
if (event->is<sf::Event::Closed>()) {
// running = false;
@@ -117,7 +84,7 @@ int main() {
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::A)) {
dragging = false;
}
draw_wall(window, local_position, start_mouse_pos, end_mouse_pos, dragging, prev_dragging, wall_list);
create_map(window, local_position, start_mouse_pos, end_mouse_pos, dragging, prev_dragging, wall_list);
// if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Enter) && player.timers.level_switch_cooldown <= 0) {
// clear_map(wall_list);